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Weight doesn't matter. Density does. Things don't float on water because they weigh less then water. They float because their density is less then water. The same applies to how gases divide. Since PO2 and O2 have the same density they don't naturally divide/separate.
While true we can simplify our equation significantly by just worrying about the natural density of the gas instead of pulling in thermodynamics and the shifting of particles. KISS or no ones computer will be able to run this game.
I agree polluted oxygen would be heavier and be a mixture with something else in there. Yet gases in ONI are always pure gases. The programmers have set polluted oxygen to the same density in game as oxygen. This causes pockets of polluted oxygen to free float around in oxygen. I find it annoying but I believe they did this for balance/design reasons. Maybe because it would be really easy to put deodorizers below the oxygen line. Which would honestly be really nice.
So obviously it's not density that determines the behaviour of gases in this fictitious physics game, so trying to make sense of it is kinda pointless - just copy the best exploits from Youtube and win the game or whatever.
You are fake news.
https://oxygennotincluded.gamepedia.com/Gas
I was curious so I did a quick little test
https://steamcommunity.com/sharedfiles/filedetails/?id=1749373213
https://steamcommunity.com/sharedfiles/filedetails/?id=1749373242
turns out there is no density in the game, I couldn't even find any references or stats regarding density within the game. Whoever created that wiki page probably thought it a good idea to add interesting but irrelevant information. I always take that info on that website with a grain of salt.
One other interesting thing I found was that both the hydrogen and carbon dioxide, for some unknown reason, was compressing more to the left side(see screenshots).
edit: it seems gasses like hydrogen, oxygen and carbon dioxide behave like ideal gas and take up the same molar volume... not an expert on the subject, but seems like ONI's gas model works well enough.
I can't say I've ever seen that wiki page have inaccurate information and it's been around for nearly two years. Just because destiny doesn't control how much space a gas takes doesn't mean it is not in game. Pretty much ever physics simulation in the game is simplified way. Hell we don't even have 3D physics. We don't have real energy conversation. We don't have friction. I could go on.
This variable is absolutely a must have in game so modders and the developer can add additional gases into the game. Just because it doesn't work 100% like real life doesn't mean it's not part of the game.
Quote below directly from the wiki page on how this works. Everything the wiki page and I'm saying about is shown and evident in game. Prove me wrong and do it without a straw-man please. Or accept it as fact. Those are your choices.
"Elements with a lower density tends to rise above others. In the case of gases with the same density (e.g. Oxygen and Polluted Oxygen) they tend to stay on the same layer and move horizontally if there is no gas flow."