Oxygen Not Included

Oxygen Not Included

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gtgiygus Apr 10, 2021 @ 4:39pm
thermo aquatuner cooling loop bypass (I guess?)
I was reading about some more advanced builds while using the thermo aquatuner. I don't pretend to really understand these builds, but one thing stuck out. It seems there is a way to use automation to close off the pipe going to an aquatuner if the liquid is so cold it would freeze and cause pipe damage. The still cold liquid is then sent over a liquid bridge back into the cooling line to pick up more heat.

How in the world do you set that up?

I am using a temp sensor to try and make sure that liquid isn't too cold going into the tuner. But it is far from fail proof, and often times will shut the cooling line down for long periods.

https://steamcommunity.com/sharedfiles/filedetails/?id=2453302305
Last edited by gtgiygus; Apr 10, 2021 @ 4:48pm
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gtgiygus Apr 10, 2021 @ 5:06pm 
Originally posted by Black Goat:
https://forums.kleientertainment.com/forums/topic/115000-thermo-aquatuner-bypassing-cheatsheet/

OK I think its working.

https://steamcommunity.com/sharedfiles/filedetails/?id=2453322897

One more question. If I wanted to put a temperature sensor up in the base so it doesn't get too cold, I would hook them both to a "AND" gate, correct? But maybe that is over thinking it. Maybe I should just raise the sensor to like 50F instead...
AlexMBrennan Apr 10, 2021 @ 5:32pm 
OK I think its working.
Not really. Aquatuners don't work when there are gaps between packets so the polluted water is not being cooled in your example. The reason the examples use these fancy pipe layouts is to avoid these gaps.

You should either copy the layout precisely, or add a liquid reservoir with an extra 500kg of liquid before the aquatuner to make sure that the pipe is always full. I am fairly certain that you will get pipe damage if you were to fill up the loop.

If I wanted to put a temperature sensor up in the base so it doesn't get too cold, I would hook them both to a "AND" gate, correct?
I guess so.

However, this seems kinda unnecessary - if you want to cool your base to 25C, say, then you can simply cool the coolant to 25C without having to bother to measure the temperature of your base.
Last edited by AlexMBrennan; Apr 10, 2021 @ 5:35pm
gtgiygus Apr 10, 2021 @ 5:42pm 
Originally posted by AlexMBrennan:
OK I think its working.
Not really. Aquatuners don't work when there are gaps between packets so the polluted water is not being cooled in your example. The reason the examples use these fancy pipe layouts is to avoid these gaps.

You should either copy the layout precisely, or add a liquid reservoir with an extra 500kg of liquid before the aquatuner to make sure that the pipe is always full. I am fairly certain that you will get pipe damage if you were to fill up the loop.

Under careful inspection, you are correct. The first packet always goes through the bypass even if the machine turns on. If there is only the one packet in a line, nothing happens. I will stick a reservoir in the beginning of the loop, since I have no idea what a fancy pipe layout is. More polluted water is going to be added soon, and I am not cooling much, so I guess it just wastes electricity for now.

Why would filling the pipe cause damage?
Last edited by gtgiygus; Apr 10, 2021 @ 5:52pm
pjennospam Apr 10, 2021 @ 8:16pm 
You are so close, but the thermo sensor needs to be adjacent to the liquid input of the aquatuner. That way, when the sensor detects an incoming bubble of water that is too cold, and sends a RED signal to the aquatuner, it shuts off just for that bubble and only that bubble.
gtgiygus Apr 13, 2021 @ 4:35pm 
Not sure what I am doing wrong here. Pipe is almost full all the way around, thermo sensor is right next to aquatuner, but every other bulge of water gets sent to bypass. Can confirm only green signal for aquatuner is going off. What am I missing?

https://steamcommunity.com/sharedfiles/filedetails/?id=2456468103
gimmethegepgun Apr 13, 2021 @ 6:22pm 
Originally posted by gtgiygus:
Not sure what I am doing wrong here. Pipe is almost full all the way around, thermo sensor is right next to aquatuner, but every other bulge of water gets sent to bypass. Can confirm only green signal for aquatuner is going off. What am I missing?

https://steamcommunity.com/sharedfiles/filedetails/?id=2456468103
The thermo sensor being "right next to the aquatuner" means it needs to be adjacent to the aquatuner's input. There is one pipe segment between the two because you're coming in from the top. Come in from the left side instead so you can put the sensor directly next to the input.
gtgiygus Apr 13, 2021 @ 6:37pm 
Originally posted by gimmethegepgun:
The thermo sensor being "right next to the aquatuner" means it needs to be adjacent to the aquatuner's input. There is one pipe segment between the two because you're coming in from the top. Come in from the left side instead so you can put the sensor directly next to the input.

Oh :crafting:

OK so, watching a video on this. The guy set the liquid heat sensor up opposite what I was trying to do, along with a lot of other things I didn't really understand. I will try checking the temperature leaving instead. I think I will back up into a sandbox game and see what I can figure out before I try implementing this in a real game.

Also, can anyone recommend their favorite video on the aquatuner subject? I am sure this guy is fine, but I still don't really get it.
Last edited by gtgiygus; Apr 13, 2021 @ 6:56pm
Bokonon Apr 13, 2021 @ 7:18pm 
Originally posted by gtgiygus:
I think I will back up into a sandbox game and see what I can figure out before I try implementing this in a real game.
Great idea, trying things for yourself in sandbox is a great way to learn in this game.
Also, can anyone recommend their favorite video on the aquatuner subject? I am sure this guy is fine, but I still don't really get it.
Not a specific video but look for one from Francis John, he's (IMO) the best ONI resource on YouTube.
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Date Posted: Apr 10, 2021 @ 4:39pm
Posts: 8