Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Time wise, the desire to save dirt was before there were more ways to renew the resource, and it was more scarce.
Stone hatches main desirability was because of their diet, *(IN particular This was especially true before they added more maps)
Terra, our world for most of E.A. was primarily igneous, lots of granite too. Regular Hatches diets restricted them from eating most of the map, while stone hatches could go for far longer, with no real draw backs.
New worlds shift this dynamic quite a bit more.
Ranching has always given just alternatives to other resource obtaining routes,
If you don't care to raise Stone hatches, don't.
Thermal Nullifiers and Ice Biomes are not on every map.
So Smooth Hatch offers a route to refined metal that may be the best route on some maps.
I imagine that someone could just clear a massive area and just go ham without cooling for refined metal, but since on default its got ice biome so thats what Im using for cooling.
The way I see it is this.
I will be ranching for meat and eggs...
Since the farms can die easy from heat, hatches are a main food source....Then there are the products, since coal is needed and Hatches will make a lot of it thats great.
Then the oppertunity is I might get a few smooth hatches, thats even better, less input for making the Refined Metal only costs the labor of the Rancher Dupe which I will have a few of those as it is.
I try to get quite a few ranches up and going, right now trying the Dreko but all the mealwood is dying from heat so its not easy.
The advantage of stone hatches is that they can eat all the minerals you would otherwise have no uses for other than building structures: Granite, igneous rock and obsidian. Regular hatches only eat sandstone that the stone hatches can't also eat, and both can eat sed rock. So 4-2 to the stone hatches when it comes to turning minerals into coal. And obviously you want to feed them minerals, since other things are far more useful as they are.
So from this ratio you know that you should at all times have twice as many stone hatches as regular hatches. I would add a modest stable of sage hatches only if I have abnormal amounts of clay.
Smooth hatches are interesting as a heat-free option to metal refinery/rock crusher. But since it really requires more dupe time to do as well, I have opted against smooth hatches now. It also wastes some ore I think. I would certainly have a limited number of them in a closed ranch if I were to have any. Stone hatches and regular hatches I will happily mass ranch in their hundreds. No shortage of minerals usually.
I thought they could. Well, in that case they are completely useless! But I was sure they could eat clay...Was that changed in EA?
* First off, dirt is cheap to get if I have enough polluted water input from geysers and carbon skimmers. This is what I feed to my sage hatches and I have just found a cool slush geyser, so that works out nicely for me.
* Granite is best material for rock-based decor, in particular for regular tiles, which give a speed boost while also providing default decor, way better than carpetted floor that requires reed fibre and is better used as a ceiling tile rather than floor tile. Igneous rock is the best starting insulator, and no way in hell am I going to get enough ceramic near the beginning to have enough for all the insulated pipes and tiles that I will be using, pipes in particular if I am playing on Rime, which I do, because the high temperatures in Terra really piss me off. Obsidian with enough amount can be useful for taming volcanoes earlier on due to their high melting point. If anything, sedimentary and mafic rock are one of those random materials I cannot find a good use for; such small amounts of them and no great properties to speak of.
* Since I play on Rime, heat is something very much welcome for me as it stands. I will need cooling eventually, but for now, I just have a metal refinery running inside the main colony area, heating up near the area that will be used for farming pip-planted bristle berries.
Completely useless? 100% mass output of coal, and you can just feed them dirt, how is that useless?
It just occurred to me that I could set up loaders to specifically sort hatch eggs so that "sage" hatch eggs always got carried off to the kitchen....Same with normal hatch eggs.
I already have a system in place to check against max critters and send excess eggs off to the kitchen but it could easily go a step further to sort specific eggs.
So Stone Hatch has specific eggs it can give,
Stone ~65%
Hatch ~30%
Smooth~2%
So in a Stone Ranch,
Need a spot out of sweeper view for Stone Egg to sit, but still in ranch so it counts towards total stone population count. Only Stone eggs can be loaded into this loader that puts eggs on a track that either deposits them in the Stone Egg safety bin or routes the extra to the kitchen.
Another Loader is specifically for Hatch Eggs...This loader is fast tracked for the kitchen no stops.
So 1/3 of all eggs a Stone Hatch is going to lay goes direct for the kitchen for scrambled eggs.
Another Loader can be placed to deposit Smooth Hatch Eggs, which then tracks to a ranch for them gets counted and excess above 8 SmoothHatch/Eggs gets routed to the kitchen.
Ah I can do that with Conveyor Shut Offs!
So then I could if I wanted make scrambled or just let the eggs evolve in a specially prepared chamber next to the kitchen.
So I need 4 Loaders,
1) Coal
2) Egg Shell
3) Keep the critter count of specific population I want
4) Route eggs I dont want direct to the Kitchen
Optional Loader IF I want a specific next evolution of the species.
This keeps my counts and specific species in the Ranch rather than worrying about do I have this species or that species in that ranch.
Could just make a sorting room for the Coal and Lime....So I then have only 3 loaders in each ranch.
I have not implemented it yet but writing it down helps me, thanks for reading.