Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for why, you already outlined the reasons yourself. I only need to transfer a hatch to the ranch and an egg back to the incubator roughly once every 3 cycles and can feed some 27 duplicants with that simple effort.
Designs that require extensive automation are less popular than designs that do not.
There is also the fact that putting the incubator in the ranch increases the distance hatches have to walk to be groomed by at least one tile which probably wipes out whatever time you might have saved by not having to move a hatched critter once every 20 days.