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I also don't think that this is going to work without a liquid lock because of the tight tolerances (one extra tile of oxygen will shut down your farm)
No. Chlorine floats on top of CO2 so digging just means that you need to add more CO2 to go back to the same problem.
You need to allow gases to move. A one tile ladder is not enough for your entire base - either make them wider or add a couple airflow tiles.
Here's what i have now. Looks better right?
I just don't want to commit to saying that it will work because gases moving near the gas borders might affect the farm. I myself would not do this without a mixed gas level to have a little bit of a buffer (e.g. you can put your oxygen masks in here because your farmers will want to breathe when they work)
Chlorine is lighter than CO2 , so it will be push out of the room via that airflow tile , when you are done you can plug that tile .
There's a hatch in front, but i added a timer to the electorlyzer. It lets me fix the oxygen pressure. Right now, the co2 is mostly just in the farm, and a lil above the power plant.
The actual chlorine is in the lil pocket with the tiles up front. I setup a... an automation to release the co2 before it lands into the pocket. Pumped out chlorine and oxygen in there.
Edit : Also I will +1 the idea to increase gas flow over that farm. Like... build it slightly larger so you can have more stuff.
Though slime is a ♥♥♥♥♥ to store without having PO2 or slimelung germs all over. Maybe use that chlorine to make a slime storage that is both close to the farm and slimelung-safe.
I'll need atmos suits, i need to dig for coal... Soon.
Maybe replace the current oxygen masks location? I think i've stuck a bin for slime on the other side of the entrance to the masks.
EDIT: the airflow tiles work as intended. Is that what you meant? "to increase gas flow over that farm"? Timer on the electrolyzer lets me fix the pressure, to an extent.
The fried mushrooms and the saltwater lettuce make a +14 food on the +1 cooking equipment. Going to need some natural gas though. Maybe over the oil refinery, i'm already seeing the bottom of this map.
Anytime I have a 1 tile wide shaft gas just does not move up and down (assuming equal pressures, ofc). 2 is required, 3 is ideal.
It's something I wish they'd add - we can make oxylite (and now diamonds in the DLC), but we need a building that can make bleachstone.