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You will also want several scanners for better coverage.
Alternatively, you can throw power at it like crazy, and set up 5-10 scanners underground with OR gates everywhere to make sure that if even one of the terribad scanners picks up on something, it closes.
Its been awhile since I played vanilla tho, so i could be wrong with the current situation.
Messing around more, i noticed the regolith is not disolving. I used doors open and closed to no avail. Then I rotated the doors 90 degrees and they're still tiling up without falling through.
Thats also knocking off my scanner quality as well as solar panel power.
You just need two scanners which are properly separated and have full visibility to get complete 100% scan + network bonus. Having more will detect meteors sooner, which may or may not be desirable.
The doors arent working. Here's my sandbox experiment. This seems expensive but the optimal placement of scanner gives 100% and 17% to network. I think this is sustainable even though theres a power cost.
The door methods keep deleting regolith.
My next challenge should be figuring out a cooling loop for the robo-miners.
I'm sure you can get some inspiration there to make yours working as you intended
I went with this strategy and finally achieved 100% satellite coverage.
Next up, simple cooling loop with crude oil.
Getting 100% is kind of a waste of time. You don't need 100% to be 100% safe from incoming things.
However power can be generated in many ways and not everyone is willing to spend time on complicated solar system setups. I was doing it, because it was challenging automation exercise and I had fun designing and building it.