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A better idea would be to have the asteroids all on one screen with neutronium separating them. That way you could easily navigate to them but not have them interact except by spaceship and teleport.
With each asteroid being smaller than the original game, I don't see there being a performance hit.
I kind of feel the same, but the current base game is much more fleshed out than when I first played it (right before the automation update, if I remember correctly) and Spaced Out is still in the very first stages of early access so I'm pretty confident it'll get better.
It will, there are already blueprint for Cannons to shoot stuff from asteriod to asteroid, bluprints for bee Hives, Radioation and Nuclear Power. Of course more planets and reasons to travel too.
I think what I'm concerned about is that with all the new stuff it loses its focus. The base game is incredibly well balanced and cohesive. It was a fantastic problem solving experience that organically led from one giant project to the next.
The feeling I get with Spaced Out may be best described by the DLC title, a bit spaced out, confused, unfocused. I could do anything so I'll do nothing because actually I can probably just sit here no problem, and I'm not really sure if I do start doing something whether it will even be beneficial or not.
I get that there is lots more to do, but there is a danger there. I hope the developers don't lose the mass appeal the original had.
Yes, in thereroy all you need to do is get the first water geysir, build a oxidizer and just leave the screen and they will live forever. ONI is very much about being self motivated. You dont need, Oil, you dont need Rockets, you dont need to go to other planets.
Just decide what you want to do (build a pretty base, go for oil, rush for fiber to planet Nr.3) and then do exactly that. It was like that in "Vanilla" before too. You could simply end the game by the point you got a water source, since you make O2 out of water and simply eat gristle berrys. It always was the player motivating himself to drive further, do more. If it will be benvivial, who knows? You take investments, you earn or loose. There isnt altough much you can do wrong. At the end of the day, you got a reload button or a new printed dupe.
If you think its to much you can do at once, simply focus on what you like to do and ingore Rockets, other planets, the teleporters and so on for the time you focusing on, idk, spamming sculptures all over the base. You dont go for 394 projects in live neither, you attack one thing after another. Here the same, 100 possibilites, choose one you like, do something else other time
I'm not really looking for a tutorial on how to play, this was just a general comment in case the devs are wondering how their product is resonating.
You don't need plastic to cool water. You just need enough water to sink a tuner into to dump it's heat. Running a cooling loop through the pool to cool it. You don't even need steal for a tuner. You're not cooling super hot stuff. Just 95C or less. The tuner doesn't even run that long to cool the water. If the pool it big enough it would take a long time to turn it into stream on it's own.
I have my rockets dumping 1500c+ heat into a pool of Pwater and it never much gets above 11C with a cooling loop. This is 5x9 pool of water under each rocket.
Just make sure it a nice big pool of water to exchange heat into.
There are people like brothgar that give us awesome tips, but I never would have thought on my own that you simply flush your sinks with the same germy shaeit water then the toilets produce.....I always thought that would make em germy again.