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A few things have a major impact on game performance. The main one is pathfinding, which is 80% of the game's frame time.
To ease up on your CPU usage and have a better framerate:
- Consolidate Debris. This reduces debris pathfinding. Even better, make useless debris unaccessible.
- Restrict Dupes movement by blocking off areas with locked door. When access is disabled rather than the door locked, pathfinding will still attempt to access all tiles behind.
- Avoid excavating needlessly as this adds more debris and emptied areas are filled with gases, which have a bigger impact on performance than solid tiles.
- Avoid Jet Suits as they give access to lots of additional tiles, which are recomputed every frame.
- Move Pacus to 1x1 farms as they have a pathfinding bug which makes their performance impact bad.
- Move Decor Critters to 1x1 farms because the Decor is expensive to recompute when they move, especially those with large Decor radius: Tropical Pacu, Shine Bugs, Longhair Slickster.
- If you use a lot of Critters, consider using Decor Reimagined with "No Critter Decor" option turned on.
- Restrict Critters movement by as little tiles as possible. This has a much lower impact than previous tips.
- Manually restrict frame rate using external software. It makes the game behave more consistently and smoothes FPS.
So sweep entire asteroid into a single tile...? This is going to take some time...
This is to be expected because the DLC is still Early Access and not the final product.
Sweepy isn't worth using even if it used no power.
Build sweepers and let them move the stuff. They move stuff 1000 at a time. After I've dug out a map at the bottom I build sweepers. Turn them on and they move everything. Faster than dupes. A million times faster than the worthless Sweepy.
Piling the piles into 99 helps a ton. Instead of the game having to look at 99 pieces it looks at 1 piece.
All thou I never had any troubles with lag even with the whole map dug out. I know most people play game on lower end computers. With a good one ONI runs around fine with a little pause when it's auto saving.
But 2 seconds pause every 10 cycles is no big deal. Being it doing a ton during that time.
Edit: To be clear, Sweepy picks up 10 kg every tile of liquid or solid debris. He can hold up to 500 kg before returning to dock. If he returns with 500 kg it will take a sweeper minimum of 25 seconds to unload all of that into a rail system if it is the only sweeper using that rail.
Now the idea was to dump all of this debris into one tile, so that sweeper won't be on one rail. We are going to need sweepies in different areas with their own sweeper all merging their rails into one space. They share the rail. That 25 seconds is going to take much longer than 25 seconds due to the shared rail space. It's the bottleneck here, not the sweepies, so there is no reason not to use them.
Sweepy dock uses 240W only at night when the Sweepy recharges, and will cover about 30 tiles in either direction.
Auto-Sweeper uses 120W whenever it picks up and drops off stuff into the conveyor loader. It has 9 tile range. It would take at least 3.3 Auto-Sweepers to match the range of a Sweepy.
Conveyor Loader also uses 120W whenever it puts stuff onto the rails and you would need 1 for every 2 Auto_Sweepers as they have to reach at least one tile of it.
As you can see here, using just Auto-Sweepers and Conveyor Loaders would not be more power efficient, and would likely take just as long due to how crowded the rails would get.
I will just mark it for sweeping for duplicants and set priority to 1.