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https://www.youtube.com/watch?v=JyvRA80cPm4&pbjreload=101
This is legitemately the most fail proof and reliable method I have seen by far; creating a cooling loop with the aqua tuner around the vent. The method shown in this topic looks like it can very easily jam within the 25C mark.
For many cool steam vents, their peak output can and will be handled entirely by the turbines. However, there is a minority of "high volume" CSVs which have an output of significantly more than 4 kg/s of steam during the eruption phase.
For those, the extra steam output needs to be condensed and pumped instead to avoid loss of water due to the vent over-pressurizing. If the player cares to trade extra power needed to condense the water and pump it, they can do so efficiently with this design-- as shown in the savefiles above.
Laboratory save: Vent should output 1475kg. Stored 1373.4kg (7% less)
https://steamcommunity.com/sharedfiles/filedetails/?id=2412442714
Fortress save: Vent should output 1391Kg. Stored 1107kg (20% less)
https://steamcommunity.com/sharedfiles/filedetails/?id=2412529073
7% lost water might seem not that bad, but 20% is just objectively bad.
Otherwise you are not getting the full output of the vent as noted by Angpaur.
When built correctly, you will get 100% of the output since the vent will never overpressure.
However, I don't recognize all the neutronium in the image of Fortress. That seems to be the lower CSV, rather than the upper one. Did you add neutronium via sandbox mode to prevent any heat transfer and cooling from the external environment?
The Lab CSV and the upper Fortress CSV are using a design which provides more active cooling; the lower Fortress CSV was built back in December and is less efficient.
The savefiles have the aquatuner temperature set to 140 C, which is the most power-efficient setting. I already have more water than I need on both maps, so saving power matters more to me than losing a fraction of the CSV output due to overpressure.
A player with different preferences can raise the aquatuner temp by 10C to run it more often, which will activate the turbines a bit sooner when an eruption starts, but more importantly, also cool down the water on the floor and condense more steam to water at the cost of power.
The tamer will need to condense up to 1 kg/s of steam to handle the maximum possible CSV output. That should correspond to running the aquatuner an extra 10% of the time and using an extra 120W, but using imperfect materials like Igneous Rock for Insulated Tiles reduces efficiency, so in practice that might be more like 15% and 160W.
Retest at 150C. If satisfied, stop; otherwise retest at 160C, and repeat as needed.
Tepidizer itself is a ♥♥♥♥♥ and won't heat up past 85C so you can't throw that in the main steam chamber itself to heat it up to 125C and more. A deadlock could happen for instance due to the vent going dormant, or even just idle for too long before all the water is cooled down while the steam ends up below 125C.
So I really don't see how this could continuously and reliably provide water, let alone all of it being possible to be cooled down to a temperature you want with this design. But also, what is up with the output pipe being all weird in this setup? Really strange that you would also use the output water to cool the bottom of the chamber before throwing it out and without making sure the water actually is is guaranteed to be cool, that just seems to begging for things to break.
Have you tried to test your build and see how much water you collect from one eruption? I have impression that you haven't and you don't really know flaws of your build.
Regarding the neutronium - I added it to speed up the game on debug ultrafast speed, because the second save file has the vent dormant and I had to let game wait 50 cycles.
turbine / aquatuner / turbine / aquatuner / turbine
....which requires twice the steel for the second turbine. Should work fine, though.
One alternative is to condense the extra steam by using some of the water being cooled by the aquatuner and pumping it away.
If by "testing", you mean starting with an empty Liquid Reservoir, and seeing how much liquid is present after an eruption cycle, the answer is yes. For Lab CSV, I get:
1456.2 kg (out of 1475 kg) @ 180 C
1465.5 @ 200 C
1487.1 @ 220 C
1474.6 @ 240 C
1475.3 @ 240 C
The liquid pump moves 10kg water per packet, so it can bounce a little under or even over the theoretical limit. Try setting the temperature to 200C and one should be able to confirm whether this stabilizes with no significant water loss over multiple eruption cycles.
https://steamcommunity.com/sharedfiles/filedetails/?id=2412901297
https://steamcommunity.com/sharedfiles/filedetails/?id=2412902362
https://steamcommunity.com/sharedfiles/filedetails/?id=2412904738
https://steamcommunity.com/sharedfiles/filedetails/?id=2412908803
https://steamcommunity.com/sharedfiles/filedetails/?id=2412910153
I don't believe that constitutes a non-intrusive change.
Why would you wait 50 cycles rather than test the upper CSV which is higher output?
I rerun the Laboratory test and after few trials it started to give similar results to yours. The vent's output, close to 2 turbines max capacity, allows to almost all of the water to be harvested.
In case of Fortress upper vent, which I didn't test first time because I thought I was supposed to test the one that was shown when game loaded, I'm getting inconsistent results accross 5 trials: 585.5, 632.3, 597.4, 640, 586.2. Average is 608kg, which is close to max value of 618kg. That vent has a really low eruption peroid and when I observed steam pressure it reaches 5kg just seconds before vent goes idle. So it is just on a verge of overpressurizing. The lower vent has much longer eruption period and steam accumulates afrer some time and the tamer cannot peform so well as the upper one. Also it doesn't have that radiant pipe a the bottom of the vent, which helps to reduce steam pressure. But that was the one, which you showed in the other tread and seems that of 3 tamers you showed the worst one and from the very beginning I had doubts about that one particular tamer - whether it is able to harvest all vent water.
As for the Fortress lower CSV, that is in the middle of an ice biome and surrounded by ten wheezeworts. It has/had environmental cooling in some abundance.
OK; thanks for retesting.
That seems to match up closely enough. It's almost perfectly balanced at 140 C, but maybe losing about a second or two of output per cycle. Bump it up to 150 C and it ought to average right around the expected max results.
Yes, I suppose that's accurate-- the lower CSV was depending on outside cooling to help. Without that, it's not going to do much better than just the turbine intake alone; not enough steam will condense.
Well, I've got a save from C100 before the lower vent went active. Gimme a while and I'll produce a save from C165, just before the lower vent activates, with a ton of Liquid Reservoirs in place. That way one can check the long-term average over several cycles as well, if so desired.
Cycle Total Water Delta
C167: 1404.7 kg 1404.7 kg
C168: 2769.4 kg 1367.4 kg
C169: 4119.2 kg 1349.8 kg
C171: 5530.1 kg 1410.9 kg
C172: 6956.3 kg 1426.2 kg
C173: 8235.3 kg 1279.0 kg
C175: 9608.4 kg 1373.1 kg
C176: 10968.8 kg 1360.4 kg
C177: 12357.2 kg 1388.4 kg
C178: 13770.1 kg 1412.9 kg
Over the course of ten eruption cycles: average of 1377 kg and a loss of 14 kg. It probably needs to be run another 10 or 20 degrees hotter to avoid losing that ~1% of water.
https://drive.google.com/file/d/1VgwYz2LW8kKGOR1u_nltJoymALuWIPIu/view?usp=sharing
The main trick of this design is that the power used to run the aquatuner only needs to heat up one tile worth of steam to just over 125 C, namely the tile under the turbine intake on each side next to the metal tiles.
The other 4 turbine intakes on each side are consuming steam which is under 125 C.
Simply chilling down the steam to condense the entire vent output works, but requires ~600 W of input power. Heating the steam up past 125 so the steam turbines activate is roughly power-neutral at the most efficient aquatuner temperature of 140 C.
I am not unduly concerned with simply pulling in 4kg/s of steam and wasting some of the additional output due to vent over-pressure. However, by looping the water being cooled via the aquatuner past a pool of water kept on the floor, the additional steam past 4kg/s can be condensed and pumped instead. This requires about 120 W of power per kg/s of extra steam to run the aquatuner longer to obtain the needed cooling.