Oxygen Not Included

Oxygen Not Included

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Shaldoryn Feb 7, 2021 @ 4:19am
Help for my setup aquatuner +steam
Hi guys,

I’m still quiet newbie to the game,
Could anyone help me understand what is wrong with my setup and what could have been improved ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2387380747
https://steamcommunity.com/sharedfiles/filedetails/?id=2387380834

I took a typical working setup for aquatuner + steam machine setup,
And tried to adapt it to what I wanted.
It worked fine during a few cycles, then the aquatuner exit pipe was damaged, and I wonder why ??
As I’m not supposed to have <0° water to go out of the aquatuner.

I saw a debate on reddit somewhere about sensor +aquatuner, for some ppl there is a tick of difference, for others it works without issue.
Don’t know what to think.
Now not even sure how I can repair that pipe with the petrol inside, how to get until there.

Another question, could anyone explain me the advantage of putting some petrol ? How is it helping in “cooling” ? I can only see it’s heating as much as the room temperature.

The logic in pseudo would be something like this :

IF water >17° THEN
. in aquatuner
ENDIF
IF water <17° THEN
IF space to go to steam machine THEN
. Go cool steam machine
. WHILE not >85°
Cool down steam machine
. ENDWHILE
. Go back to aquatuner loop with prio on new hot water
ELSE
. Go out as cold water
ENDIF
ELSE
. Stay in aquatuner loop
END IF

I also put a AND logic for the aquatuner,
Sensor water <17° + room temp needs to be >149°
If false, I shut down the aquatuner to avoid overheating.
I know, I did a mistake, it’s in gold, I had not enough steel yet.. and couldn't wait any longer to have cold water. At least I learned something.

I have a last question,
Some ppl say to avoid aquatuner troubles, it's better to cool down a pool. I tried this with a working setup from the web (6 squares pool surrounded by metal plaques), it works, but... that's toooooo slooooooooooow... is there a way to have this technic faster ?

Thank you!
Last edited by Shaldoryn; Feb 7, 2021 @ 4:21am
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Showing 1-4 of 4 comments
Strygald Feb 7, 2021 @ 4:32am 
Originally posted by Shaldoryn ☣:
I have a last question,
Some ppl say to avoid aquatuner troubles, it's better to cool down a pool. I tried this with a working setup from the web (6 squares pool surrounded by metal plaques), it works, but... that's toooooo slooooooooooow... is there a way to have this technic faster ?

This is the most robust way and stops your aquatuner or pipes getting damaged, you just have to be patient.. once the pool reaches the target temperature it's fine. Also, with a closed loop you can use whatever coolant you want in the pipes.. early game I use polluted water as it has a lower freezing temp than clean water, later I switch to super coolant.. it's also very easy to switch out the coolant in a closed loop.

This is a simple setup i'm using at the moment:

https://steamcommunity.com/sharedfiles/filedetails/?id=2387412365
AlexMBrennan Feb 7, 2021 @ 4:35am 
This is not a great idea - it's much simpler to have a self contained AT cooling loop running through the pool of water on the left instead.

It worked fine during a few cycles, then the aquatuner exit pipe was damaged, and I wonder why ??
As I’m not supposed to have <0° water to go out of the aquatuner.
The problem is the three blobs of water in the pipe below the aquatuner - those are much colder than the water coming from the reservoir on the left, and they do take priority. Pipe sensors don't work if you have blobs of hot water alternating with blobs of cold water.

The easiest fix for this is to add a liquid reservoir which could average the temperatures (turn on the left pump when the reservoir contains less than 1t of water).
Bordo Bereli Feb 9, 2021 @ 11:23am 
Hah , i know your problem, here is your ansver

https://ibb.co/17xDbj1

Not this:
https://ibb.co/f94p88d

in place of 2 shutter, just make 1 and make a left turn to do(if not)
Last edited by Bordo Bereli; Feb 9, 2021 @ 11:24am
Shaldoryn Feb 10, 2021 @ 3:15am 
Thank you guys for the feedback/tips!

The pipe damage happened 2-3 times more like in the next few cycles.
Then I changed the gold AT in steel : that’s the only change I did.
Now 40 cycles later, no issue at all so far.
The only difference I see is when it was in gold, I stopped it automatically just before overheating.. so there was some times a lot of ON-OFF’s. Could this make the game bugging ? Go figure out.

This is the first (too) slow system I’ve recreated from online (pool is 8 tiles, not 6), cooling circuit is dedicated. With newbie mistake as I used normal water for cooling, I could have cold the polluted one more.. I could still change that and see how “faster” it would be.
https://steamcommunity.com/sharedfiles/filedetails/?id=2390450095

Next time I will try as suggested with a tank/pool and see how it goes.
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Date Posted: Feb 7, 2021 @ 4:19am
Posts: 4