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The excess goes to Electrolyzers, the clean air kills the food poisoning germs really quick before they cause harm.
The second problem is that your questionable piping allows germy water to flow past the reservoir to stand in the pipes (where germs won't be killed). This is why players make "gimmicky use of airlocks to disable water container[s]".
Another problem is that the reservoir will eventually fill up (because automation only opens the 5kg/s outflow for 23% of each cycle), at which point polluted water will skip the reservoir entirely and go straight to the sieve.
Just build one or ten inline reservoirs in a sealed chlorine room without any fancy piping or automation and it will work much better than this.
Water is looping continuously until it stops being germy (cant really tell the water movement from picture), that is why the timer is there, it activates the valve (opens it) once the container outputs only polluted water without germs. When valve is closed the germy water loops back into container to be disinfected.
Yes the container will eventually fill up, but by that time i will find a use for it.
If you have multiple shifts of workers take them all into consideration so you don't open the valve too soon.
I think you have some good ideas here. I do something similar when I get to plastic - I set up drecko farms as early as a I can to get those glossies spawning. We all play differently, and nothing in your set up is "wrong", if it works for you - go for it. Chlorine can be really handy for things like this.
You can clean water with 2 storage tanks and doors under them. Until the tank is full the door is closed.
Most use 3 tanks with a loop piping setup so the water never stops. Once you get 5 tons in the tanks the water is clean and you'll never take water out fast enough to get germs in the last tank. As long as they are full.
You could be hands on. A shutoff to turn the dirty water off. A shutoff to stop the clean going out. Then when the tank is full. Turn off the incoming. When it's clean to on the out going.
Or a filler gate. Set it to 200 seconds. That gives anything in the tank time to get clean. A green opens a door under the tank letting out the clean water. A red to a shutoff stop to the new water from getting in.
Fully automated with 1 tank. No germ senor needed using the filler gate and the door under the tank. 200 second is more than enough time to clean the germs from the water. If not (I've never seen it in any game I've played.) You can chain use 2 filler gates. For a longer times.