Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know how is it for RimWorld, but I believe ONI is on a tigher schedule,
Also, metagame is always changing. Mealwoods didn't produce seeds, for example, on EA release, but when they allowed it, you received "free" source of food and oxygen, until it was changed once again.
As of now, playthrough is dependent on infinite sources of substance you can get, which in turn dependent on generation's seed. I can guess that by "midgame" some people implying that they have access to all possible vents. Well, it's an endgame for me, because there is no challenge past it, and, usually, update comes soon enough after that :)
There are alot of problems to tackle when you first get it, but once you figure them out, you can almost always solve them the same way. Sure, sometimes you have to algae/slime from that biome because you don't find a water-geyser as soon, but that's not really game-changing.
Idk, I find most building games to have very little replay value. This game seems better to me, but doesn't really overcome that basic issue.