Oxygen Not Included

Oxygen Not Included

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how is replayability compared to rimworld?
this game has caught my eye how different can each playthrough get ?
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Showing 1-5 of 5 comments
Itaros Jun 19, 2018 @ 1:00pm 
Game is surprisingly boring in the midgame and path is somewhat muscle-memory despite some randomness in maps. RW has more replayability in my opinion.
SKull Jun 19, 2018 @ 1:18pm 
Was better before the rooms patch imo. Before that you could experiment a lot more with base and room designs because you didn't get punished for it. Didn't matter what size or shape a room was then. Now with room sizes every base becomes more or less the same, and therefore a bit tedious to build. Uninteded consequences I guess. But I hope they take a look at this before release.
Elevrai Jun 19, 2018 @ 2:41pm 
RW has far more replayability and ways to tackle problems. ONI gets boring midgame when everything gets stabilized (by a typical one size fit all maps solution).
I>U Jun 19, 2018 @ 4:25pm 
You get a new update - you have a reason to start it anew. And you happen to get those each 6 weeks now,

I don't know how is it for RimWorld, but I believe ONI is on a tigher schedule,

Also, metagame is always changing. Mealwoods didn't produce seeds, for example, on EA release, but when they allowed it, you received "free" source of food and oxygen, until it was changed once again.

As of now, playthrough is dependent on infinite sources of substance you can get, which in turn dependent on generation's seed. I can guess that by "midgame" some people implying that they have access to all possible vents. Well, it's an endgame for me, because there is no challenge past it, and, usually, update comes soon enough after that :)
SamuraiJones Jun 19, 2018 @ 8:19pm 
Yea, most of the replay value I'm seeing comes from new recipes whenever a new update comes out.

There are alot of problems to tackle when you first get it, but once you figure them out, you can almost always solve them the same way. Sure, sometimes you have to algae/slime from that biome because you don't find a water-geyser as soon, but that's not really game-changing.

Idk, I find most building games to have very little replay value. This game seems better to me, but doesn't really overcome that basic issue.
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Date Posted: Jun 19, 2018 @ 12:58pm
Posts: 5