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For now it is all about surviving; getting enough oxygen, food and electricity produced and then managing heat, disease and other things. But it's a lot of fun if you like sims, base builders or survival games, as it is a bit of a mix of all those three things.
The colonists do have a combat rating still. Although I am less and less sure why, as even critters that were previously hostile on occasion have been turned into pacifists. The game still isn't finished, so things are definitely subject to change.
There are quite complex game elements here that can be made even more complex if you should so desire. But the nice thing is that you don't really need all of it to get far. You might not manage to make your base permanent without complex stuff, but you can easily get it to go for long enough to grow boed by it and start a new one. Things like plumbing, ventilation and electricity are a doddle to build and manage after a little practice though. But you will need to build those.
10 hours in, you'll have a boatload of problems you're still trying to solve for your colonists. Probably looking for alternative water sources, but maybe starting to having cooling problems.
Tracing plumbing and ventilation paths are a significant part of this game. I can understand how that doesn't sound exciting, but keep in mind most of factorio is laying out conveyor belt paths. Infrastructure in this game is way more complex than rimworld or judgment, but less complex than factorio.
As for fun... I've been told (repeatedly) that I have an obscure definition of "fun" (probably from all my dwarf fortress days), so I won't attempt to answer that one.