Oxygen Not Included

Oxygen Not Included

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Alucard † Jul 4, 2021 @ 11:12pm
And another colony is falling apart.
Was a good run 340 cycle.
Everything started falling apart once i had to rely on SPOM for oxygen and Natural Gas vent for power.

Despite my efforts and use of Wheezeworts and insulated tiles heat eventually kept destroying my crops and my power grid is such a tangled mess i think a restart is in order.

Before i get to more advanced cooling options everyone will probably die from starvation,
Maybe it's time to play on Rime.. Generating heat seems 10x easier than cooling things down.
Last edited by Alucard †; Jul 4, 2021 @ 11:17pm
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Showing 1-15 of 17 comments
SoulStrikerXV Jul 5, 2021 @ 12:11am 
Rime has it's challenges. I would recommend getting into ranching as quickly as possible. Turning hatches into stone hatches will supplement your coal supply leaving you with more power options. You can also start making glass for solar panels. Growing mushrooms will give you a bit more heat to play with at the cost of only being growable in CO2.

A SPOM usually requires active cooling in order for it to be used properly. It spits out 70c oxygen. Early game you can just run radiant gas pipes through a ice biome for quick cooling. Later a Steel Aquatuner/steamturbine setup would be used to cool the incoming oxygen.

A super quick solution to heating might be to create a bin near your crops and throw a ton of ice into it. Or make temp shift plates out of ice and have the plants be splashed by some cold water when it melts.
Alucard † Jul 5, 2021 @ 1:10am 
Oh boy i found a Hydrogen Vent.
and it's not too far from AETN

Maybe there is hope for this colony yet.
Last edited by Alucard †; Jul 5, 2021 @ 1:10am
Verienkeli Jul 5, 2021 @ 5:44am 
What I've done to create a cooling loop is I added a second Thermo Aquatuner to the steam block of my industrial brick (before it hit the vapor point), filled the radiant pipes I ran through my base's tiles with polluted water, and set the pipe temp sensor to 24 degCelc to activate the tuner. It keeps my base a decent 20-24 degCelc constantly.
Aleddra Jul 5, 2021 @ 7:08am 
I might be the only one, but i like the air tuner, heat thing. Once you load it with hydrogen, you can pipe the air through the crops and leave a nice 12C radiant pipe in the crops while the tuner sits and does nothing. I had a setup like that but the tuner broke, was made with gold amalgam. I gave up on this one, but i could have set it on metal plates with a little crude oil on top.
Alucard † Jul 5, 2021 @ 7:16am 
I solved my cooling issues for now with tempshift ice plates as suggested.
But now i'm running out of water.

Sheesh lol had to infest my base with slimelung to desperately get the swamp polluted water.
Aleddra Jul 5, 2021 @ 7:30am 
This if the fun part. Screwing up the base.
Power and Wealth Jul 5, 2021 @ 7:41am 
Best short term solution I know to deal with overheating and oxygen production at the same time, is setting up an electrolyzer with a liquid reservoir running polluted water into a cold biome. Keep the electrolyzers cold and delays the onset of heat death for at least a few hundred turns.
Alucard † Jul 5, 2021 @ 7:45am 
So far i shoddily hooked up the Hydrogen vent pump system to the AETN.

Now to figure out how to best utilize this as base / SPOM cooling

All while dealing with the water source problem and slimelung infestation.

Dupes don't have it easy with me.
Last edited by Alucard †; Jul 5, 2021 @ 7:46am
caseyas435943 Jul 5, 2021 @ 9:35am 
Originally posted by ⎛ Alucard ⎞ ✟:
Was a good run 340 cycle.
Everything started falling apart once i had to rely on SPOM for oxygen and Natural Gas vent for power.

Despite my efforts and use of Wheezeworts and insulated tiles heat eventually kept destroying my crops and my power grid is such a tangled mess i think a restart is in order.

Before i get to more advanced cooling options everyone will probably die from starvation,
Maybe it's time to play on Rime.. Generating heat seems 10x easier than cooling things down.


At cycle 340 there is no reason what so ever to be growing plants for food in the base game.

You start ranching at cycle 25ish and by cycle 100ish you're on BBQ full time.

At cycle 340. You should or could be to steel and plastic. 1 cooling loop will cool things down. it's very easy to make.

If you're playing on a map without a cold biome then it's harder to start. You cheat cooling by running pipes through one. But you say you have worts seeds so you have cold biomes.

Run pipes through it to cool them then back through you base.

If you can't survive on Terra you'll die even faster on Rime. Cold kills plants just as fast as warm. Plus the area where stuff can grow starting out is tiny. So death can come quickly on Rime.

So if you can't handle Terra with 80% of the map not very warm at all where the whole starting biome is 23Cish. You'll not handle Rime where 90% of the map is -30ish+. Again cold kills just as fast as hot with plants you are growing for food.

I've never lost a colony on any map. I'm not the best by any means. But I don't rush. I don't go over 4 dupes until I get food in order. Sometime depending on the map I'll use 3 dupes for a while until I get things in order.

The fastest way to die in ONI is hiring to many dupes before you have food and air going. Dupes die without it. It's better to go slow than to watch 50 dupes you thought you needed die 5 at a time every cycle until you colony is dead because you weren't ready for 50 dupes (or less).
Alucard † Jul 5, 2021 @ 9:50am 
I am not rushing but i aint progressing much either i have troubles with base designs i always end up with a messy base design that is holding but design flaws and lack of reliable ways to produce high tier materials eventually catch up with me.

I have only 8 dupes so far.
And progression from Bristle Berry to BBQ is very rough cause my 8 dupes are overwhelmed with work necessary to keep my base from falling apart.

Yet i do have lot of ranches for dirt, coal and fiber. Still not enough meat due to no reliable method of killing excess critters than combat or starving.. both of these kill methods have issues. I have no shipping and my power grid is a tangled mess holding by a thread.
Last edited by Alucard †; Jul 5, 2021 @ 9:55am
Aleddra Jul 5, 2021 @ 10:18am 
Originally posted by ⎛ Alucard ⎞ ✟:
I have only 8 dupes so far.
And progression from Bristle Berry to BBQ is very rough cause my 8 dupes are overwhelmed with work necessary to keep my base from falling apart.
I like to trap those shine bugs and build a berry farm around them.

As far as overwhelming the dupes with work, it's all about the priority... Which would be obvious...

However it's about lowering it. Priority works in layers. It sets the order in which things would be done.

For example, if you have a super computer at priority 6 and a research station at 5... A dupe with just high priority in research would do mainly those. If you set him to very high research and high storing/supplying, he would sort the stuff while he's not researching.
Wat Jul 5, 2021 @ 10:59am 
Originally posted by ⎛ Alucard ⎞ ✟:
Before i get to more advanced cooling options everyone will probably die from starvation,
More advanced cooling options are a prerequisite for taming vents. Probably the number 1 newbie trap in ONI.

Heat from SPOM alone, without the natural gas vent, can be managed with wheezeworts. Would need about 1 wheezewort per duplicant.
Wat Jul 5, 2021 @ 11:04am 
Originally posted by ⎛ Alucard ⎞ ✟:
heat eventually kept destroying my crops
It is possible to delay the overheating of crops by insulating the whole farm room, putting a Ice-E Fan inside the farm, and also an Ice Maker outside the base.

This setup will transfer heat from the farm to outside the base. A few researches and 2 buildings is all you need to setup this early game cooling.
Last edited by Wat; Jul 5, 2021 @ 11:05am
Angpaur Jul 5, 2021 @ 11:29am 
Originally posted by Wat:
Heat from SPOM alone, without the natural gas vent, can be managed with wheezeworts. Would need about 1 wheezewort per duplicant.
You can't count this like that. SPOM with one electrolyzer can supply O2 for 8 dupes. If you use 8 wheezeworts, like you suggested 1 per dupe, then it will drop outgoing oxygen temperature by more than 100C, so it will go to your base at something close to -30C or even below. I don't think this is what you want to happen.

To correctly count needed wheezeworts you need to calculate it by considering how much grams per second of O2 your SPOM is outputting and what is your target temperature. One wheezewort placed in hydrogen have a cooling power of 12kDTU/s. This is enough to cool down 1kg/s of O2 by 12C. So 4 wheezeworts is actually the number you would like to use in most cases if your target temperature is something between 20 and 30C.
Last edited by Angpaur; Jul 5, 2021 @ 11:29am
fluxtorrent Jul 5, 2021 @ 11:53am 
To add to Angpaur's, you can even get away with less if you aren't running it constantly, ie if you have less dupes. You just need to create an exchanger and a heatsink to store the temp as the wheezeworts work
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Date Posted: Jul 4, 2021 @ 11:12pm
Posts: 17