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A SPOM usually requires active cooling in order for it to be used properly. It spits out 70c oxygen. Early game you can just run radiant gas pipes through a ice biome for quick cooling. Later a Steel Aquatuner/steamturbine setup would be used to cool the incoming oxygen.
A super quick solution to heating might be to create a bin near your crops and throw a ton of ice into it. Or make temp shift plates out of ice and have the plants be splashed by some cold water when it melts.
and it's not too far from AETN
Maybe there is hope for this colony yet.
But now i'm running out of water.
Sheesh lol had to infest my base with slimelung to desperately get the swamp polluted water.
Now to figure out how to best utilize this as base / SPOM cooling
All while dealing with the water source problem and slimelung infestation.
Dupes don't have it easy with me.
At cycle 340 there is no reason what so ever to be growing plants for food in the base game.
You start ranching at cycle 25ish and by cycle 100ish you're on BBQ full time.
At cycle 340. You should or could be to steel and plastic. 1 cooling loop will cool things down. it's very easy to make.
If you're playing on a map without a cold biome then it's harder to start. You cheat cooling by running pipes through one. But you say you have worts seeds so you have cold biomes.
Run pipes through it to cool them then back through you base.
If you can't survive on Terra you'll die even faster on Rime. Cold kills plants just as fast as warm. Plus the area where stuff can grow starting out is tiny. So death can come quickly on Rime.
So if you can't handle Terra with 80% of the map not very warm at all where the whole starting biome is 23Cish. You'll not handle Rime where 90% of the map is -30ish+. Again cold kills just as fast as hot with plants you are growing for food.
I've never lost a colony on any map. I'm not the best by any means. But I don't rush. I don't go over 4 dupes until I get food in order. Sometime depending on the map I'll use 3 dupes for a while until I get things in order.
The fastest way to die in ONI is hiring to many dupes before you have food and air going. Dupes die without it. It's better to go slow than to watch 50 dupes you thought you needed die 5 at a time every cycle until you colony is dead because you weren't ready for 50 dupes (or less).
I have only 8 dupes so far.
And progression from Bristle Berry to BBQ is very rough cause my 8 dupes are overwhelmed with work necessary to keep my base from falling apart.
Yet i do have lot of ranches for dirt, coal and fiber. Still not enough meat due to no reliable method of killing excess critters than combat or starving.. both of these kill methods have issues. I have no shipping and my power grid is a tangled mess holding by a thread.
As far as overwhelming the dupes with work, it's all about the priority... Which would be obvious...
However it's about lowering it. Priority works in layers. It sets the order in which things would be done.
For example, if you have a super computer at priority 6 and a research station at 5... A dupe with just high priority in research would do mainly those. If you set him to very high research and high storing/supplying, he would sort the stuff while he's not researching.
Heat from SPOM alone, without the natural gas vent, can be managed with wheezeworts. Would need about 1 wheezewort per duplicant.
This setup will transfer heat from the farm to outside the base. A few researches and 2 buildings is all you need to setup this early game cooling.
To correctly count needed wheezeworts you need to calculate it by considering how much grams per second of O2 your SPOM is outputting and what is your target temperature. One wheezewort placed in hydrogen have a cooling power of 12kDTU/s. This is enough to cool down 1kg/s of O2 by 12C. So 4 wheezeworts is actually the number you would like to use in most cases if your target temperature is something between 20 and 30C.