Oxygen Not Included

Oxygen Not Included

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Narrowmind Jun 26, 2021 @ 5:56pm
Hatch farm..out of control.
I have 106 hatches, mostly stone. I have about 525 tons of granite left. I never imagined they could rip through my stone supply so rapidly, but it's been a couple hundred cycles. I am using 13 duplicants. I'd really like some help understanding the math of how many I would need to feed one duplicant barbecue reliably, without the use of incubators, relying solely on their reproduction. I did this because I needed coal, and when I had 13 tons, I ran out. -_- So now I have 350 tons. I hope I won't run out now.

Please help me! :steamfacepalm:
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Showing 1-8 of 8 comments
bwhitejr Jun 26, 2021 @ 6:15pm 
Feed them other minerals than granite? They'll eat most stone.

Watch this video. I've used this since he put this video out, and I can keep 12-16 dupes fed and get tons of coal from 6 hatch farms like this.

https://www.youtube.com/watch?v=BUD71i3fvOA
Alucard † Jun 26, 2021 @ 6:27pm 
How did you manage to get that many hatches?
I can barely have like 16 before they all get cramped and unhappy.

They require so much space 106 Hatches seems insane
Manxome Jun 26, 2021 @ 6:28pm 
You may want to consider switching to Shove Voles as your meat source, since they drop more meat per critter and a population can be sustained without feeding them. You also could get away with less meat if you also raised some Pacus and made Surf-and-Turf. (Pacus can be raised completely for free with no labor or feeding, if you set it up right.)

But as a quick approximate calculation for Hatches:

Each hatch drops 3200 kcal of meat, which makes 4000 kcal of barbeque, which feeds 4 duplicants for 1 cycle. So you need at least 3.25 hatches/cycle to feed 13 dupes with BBQ.

Happy hatches get 17% reproduction/cycle. You need at least 325% average reproduction. 325/17 = 19.12, which means you need that many breeding hatches (the extras can be killed at birth using a drowning chamber or something).

In practice you'll likely need a bit more than that due to various non-idealities. (In particular: some reproduction will be "wasted" due to hatches dying of old age with their reproduction progress bar part-way-full. In theory you could avoid this by manually killing them right after they lay their last egg, but it may not be worth the trouble.)

Incubators don't actually change how many hatches you need long-term, they just help you get to the steady-state more quickly. Without incubators, the eggs take longer to hatch, which means you need to wait longer for your first batch of meat, but it doesn't change the AVERAGE rate of meat production.
Narrowmind Jun 26, 2021 @ 7:22pm 
Originally posted by bwhitejr:
Feed them other minerals than granite? They'll eat most stone.

Watch this video. I've used this since he put this video out, and I can keep 12-16 dupes fed and get tons of coal from 6 hatch farms like this.

https://www.youtube.com/watch?v=BUD71i3fvOA

Granite is all I have. I'm afraid I'll run out because I've used the others such as sedimentary and igneous. 10 tons of sandstone and 515 granite. Obviously I've thought about feeding them others because I've already done it. That's why I came to you for advice.

Now, when I first alternating foods from the igneous, I started to get variants such as the smooth. If the percentage 100 percent trustworthy? Let's say I run out of sedimentary, and the percentage to lay stone eggs was 100 percent. Could the 100 percent lessen as I feed other stones, even though those stones aren't supposed to push it toward smooth, for example? Would it just hold at 100 percent until it dies, or is it shifted toward another breed over time, even though I'm not even pushing it through specific feed to something else?



Originally posted by ⎛ Alucard ⎞ ✟:
How did you manage to get that many hatches?
I can barely have like 16 before they all get cramped and unhappy.

They require so much space 106 Hatches seems insane

I think the most you can actually fit in a stable without cramping is 8. Any larger than that, and it does not count as a stable above 96 tiles of empty space. So I simply have many stables with the maximum of 96 tiles a piece, for 8 a piece. I do have one large cramped stable of 20, and 20 is the largest you can send to a stable normally, I believe. Might be wrong on all this.



Originally posted by Manxome:
You may want to consider switching to Shove Voles as your meat source, since they drop more meat per critter and a population can be sustained without feeding them. You also could get away with less meat if you also raised some Pacus and made Surf-and-Turf. (Pacus can be raised completely for free with no labor or feeding, if you set it up right.)

But as a quick approximate calculation for Hatches:

Each hatch drops 3200 kcal of meat, which makes 4000 kcal of barbeque, which feeds 4 duplicants for 1 cycle. So you need at least 3.25 hatches/cycle to feed 13 dupes with BBQ.

Happy hatches get 17% reproduction/cycle. You need at least 325% average reproduction. 325/17 = 19.12, which means you need that many breeding hatches (the extras can be killed at birth using a drowning chamber or something).

In practice you'll likely need a bit more than that due to various non-idealities. (In particular: some reproduction will be "wasted" due to hatches dying of old age with their reproduction progress bar part-way-full. In theory you could avoid this by manually killing them right after they lay their last egg, but it may not be worth the trouble.)

Incubators don't actually change how many hatches you need long-term, they just help you get to the steady-state more quickly. Without incubators, the eggs take longer to hatch, which means you need to wait longer for your first batch of meat, but it doesn't change the AVERAGE rate of meat production.

Wow, thank you for all of this. Will consider finding a way to switch it up. Yeah, I know it just takes longer without the incubators. I was only thinking of getting a calculation over time without the need for them. Not a big deal.
Last edited by Narrowmind; Jun 26, 2021 @ 7:25pm
Manxome Jun 26, 2021 @ 8:41pm 
You don't need 100% chance of the breed you want; you can just keep the eggs of the desired breed and kill the rest.

Also note that volcanoes provide a renewable source of igneous rock, and salt water geysers provide a renewable source of sand (by separating the salt and then putting it in a Rock Crusher).
Narrowmind Jun 26, 2021 @ 10:51pm 
Thank you for the advice. Haven't dealt with a volcano before, really, but I'll look into it. I have found one to deal with in my current game. Thanks again.
You can check out this.[oni-assistant.com]
But switching to another source of food is advisable; you can ranch slicksters before moving to the ultimate food: shove voles. Also wild farming with pips is nice! :meephappy:
Narrowmind Jun 27, 2021 @ 5:06am 
Thank you!
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Date Posted: Jun 26, 2021 @ 5:56pm
Posts: 8