Oxygen Not Included

Oxygen Not Included

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FireTiger Nov 7, 2020 @ 4:54am
Using pixel packs to create an overview of water level over 3 three days
Hi guys,

I'm trying to use Pixel packs to see the water level rising or dropping over the last 3 days.

I've connected Hydro sensors to Ribbon writers so the the current water level is shown on 2 pixel packs (left). Now I want to create a system that at 1 timeslot each day (cycle sensor) this current measure is written on the 2nd 2 pixel packs (middle), and before that the status of the middle pixel packs must be written to the 3th pixel packs (right). Thus creating a 3 day time lapse of the water level.

The first (current) day is easy to set up. But I'm getting stuck with updating the 1 time only update to the next pixel packs.

I need a way to somehow cut the automation ribbon like the Power shut off does with electricity.

Below a screenshot of the current set up to illustrate the idea better.

https://steamcommunity.com/sharedfiles/filedetails/?id=2279860517

Thank you for your help.
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Showing 1-8 of 8 comments
AlexMBrennan Nov 7, 2020 @ 6:44am 
I need a way to somehow cut the automation ribbon like the Power shut off does with electricity.
You can use a series of AND gate for that, controlled either by a bunch of cycle sensors or one cycle sensor and a bunch of buffer/filter gates.

It will end up looking a bit like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2279966843

Timer sensors are staggered by 2% (i.e. activate at 100% for 1%, activate at 98% for 1%, etc)

As far as I can tell the memory toggle does not work with ribbons so you would need 8 copies of this (minus shared timers I guess)
Last edited by AlexMBrennan; Nov 7, 2020 @ 7:16am
FireTiger Dec 31, 2020 @ 7:32am 
That looks like an insane solution for such an easy question. But I get why it is difficult.

Thank you for your solution.
rav Dec 31, 2020 @ 8:50am 
just a sidenote, that seems like way too much water at the steam turbine setupd
Angelo Dante Dec 31, 2020 @ 9:51am 
Originally posted by rav:
just a sidenote, that seems like way too much water at the steam turbine setupd
It will eventually flash to steam, but it will take a lot of heat energy to get there. I suppose it depends on whether he's dumping heat from his base or trying to output power.
Rhazer Dec 31, 2020 @ 10:40am 
Originally posted by AlexMBrennan:
I need a way to somehow cut the automation ribbon like the Power shut off does with electricity.
You can use a series of AND gate for that, controlled either by a bunch of cycle sensors or one cycle sensor and a bunch of buffer/filter gates.

It will end up looking a bit like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2279966843

Timer sensors are staggered by 2% (i.e. activate at 100% for 1%, activate at 98% for 1%, etc)

As far as I can tell the memory toggle does not work with ribbons so you would need 8 copies of this (minus shared timers I guess)

You know, I always get interested in this game, then I see a screenshot like this and I come to the conclusion I'm not smart enough to play. Sorry for highjacking thread.
cswiger Dec 31, 2020 @ 10:43am 
You only need enough water in the chamber so that your aquatuner doesn't overheat-- 50kg per tile on the floor is plenty. Filling it up means it will take a really long time before the turbine runs, and I don't see any benefit to such a delay.
AlexMBrennan Dec 31, 2020 @ 11:28am 
You know, I always get interested in this game, then I see a screenshot like this and I come to the conclusion I'm not smart enough to play. Sorry for highjacking thread.
To be completely honest ONI's decision to use binary signals (instead of, say, integer signals you get in Factorio) make a lot of tasks unnecessarily difficult.

For example, working out the sum of critters in two rooms would take 18 critter sensors and dozens of logic gates which seems like an unreasonable amount of design work to gain fairly basic information.

Don't give up on the genre just because the first example you saw was the Dark Souls of programming games.
Last edited by AlexMBrennan; Dec 31, 2020 @ 11:35am
FireTiger Jan 1, 2021 @ 5:23am 
Originally posted by cswiger:
You only need enough water in the chamber so that your aquatuner doesn't overheat-- 50kg per tile on the floor is plenty. Filling it up means it will take a really long time before the turbine runs, and I don't see any benefit to such a delay.

I agree. this could have been done better. And in future designs I did only a marginal level of water on the bottom. I let it turn to steam, open up 1 tile at the top to let the steam push out all the other gasses, then close it again and there's enough steam in there to last.
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Date Posted: Nov 7, 2020 @ 4:54am
Posts: 8