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It will end up looking a bit like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2279966843
Timer sensors are staggered by 2% (i.e. activate at 100% for 1%, activate at 98% for 1%, etc)
As far as I can tell the memory toggle does not work with ribbons so you would need 8 copies of this (minus shared timers I guess)
Thank you for your solution.
You know, I always get interested in this game, then I see a screenshot like this and I come to the conclusion I'm not smart enough to play. Sorry for highjacking thread.
For example, working out the sum of critters in two rooms would take 18 critter sensors and dozens of logic gates which seems like an unreasonable amount of design work to gain fairly basic information.
Don't give up on the genre just because the first example you saw was the Dark Souls of programming games.
I agree. this could have been done better. And in future designs I did only a marginal level of water on the bottom. I let it turn to steam, open up 1 tile at the top to let the steam push out all the other gasses, then close it again and there's enough steam in there to last.