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You will need to explore a bit to find them.
Believe it or not, it actually is. A bathroom loop from toilets and sinks going through a sieve is water positive.
I guess it depends on how many electrolyzers you're using, but the extra water from a bathroom loop and eight dupes or so should still be enough to mostly power one. Either way it sounded like OP wasn't recycling polluted water at all, which they absolutely should be doing.
ah.. how about electricity then?...
cause digging after coal tiles all the time seems tedious for example..
also about food, i got 4 dupies and about 21 food growing and they still complain over hunger lol.
damn guys... i love this game.
Hatch Ranching can serve as both food and coal source, however, relying on Hatch ranching as only food source could be more tedious than plants.
Due to the weird Incubation mechanic where Lullabied egg don't need electricity, many would just fry the egg after max size Stable room has 8 Hatch; or goes after plants as food source instead. Relying on Hatch as meat source is harder, but necessary for Carnivore achievement.
Dupe needs 1000 kcal per cycle. Happy uncrowded Hatch lay 1 every 6 Cycles, which can be 2800 kcal Omelette or 4000 kcal BBQ.
----Hydrogen > Electricity----
Without ranching, Electrolyzer produces Hydrogen for Hydrogen Generator as well. To make sure Gas Pump only suck in Hydrogen, I prefer enclose Electrolyzer, using AND Gate with 2 Gas Sensor after Hydrogen built enough on top.
(Rarely?) In case really not enough electricity, you can try Tune Up, just not so worth without mod.
----Water----
Things about Geyser is that, they don't active 24/7. They have an inactive period. After sending a Researcher to analyze, you can understand what I mean.
Bathroom loop is indeed water positive due to poop adding the mass, lmao. But I never concern the amount of water produced for the Electrolyzer.
Because things like 2-3 Timble Reed for Atmo Suit before my Drecko ranch can goes properly stated a reason to find alternative water source.
It certainly helps, but it's nowhere near enough to sustain them.
But recycling pwater back to clean water needs setup and research to accomplish, and at early game the amount you get back is a drop in the bucket.
Using my own playthrough as reference, my first 5 printer jobs were all dupes so i had 8 dupes pretty early on. I also installed flush toilets and wash basins early on, showers too but i only use them if i have a bunch of underwater jobs i do and i want to get rid of soggy feet. At cycle 46 i have 7500 pwater from my washroom. That doesn't seem like enough of a quantity to setup a sieve system for.
If i'm reading the wiki correctly then researching 3 tech with 20 advanced points each will use up 3000Kg of water. Thats 50Kg water per adv research points. For my playthrough at 46 cycles with all the tech i've researched i've used 43000Kg of water. Luckily i'm not in trouble of running out of water or food. Even with all the water i've used i still have 68800Kg of clean water available and 59400 pwater which i just got done putting into a holding tank so i can convert it to pwater or use for irrigation.
How many tiles worth of clean water and pwater do you have around your starting area?
It's probably a huge waste of power, but i like to pool all my clean water into one massive tank. I've gotten lucky on several of my playthroughs and i'll have one water source above another and they are both close by under my base. So i will dig and tile a nice big pool are and excavate through to the water and poke some holes so that their water all flows into my holding tank. I actually just got done doing 3 massive gravity feed water relocation. One was a clean water source above my base that i wanted to get below my base without using power. So i used the right side of my base wall and built another wall 2 tiles to the right of it and basically made a huge water pipe out of tiles. I poked a hold in the bottom of the water source and it went down my dupe-made pipe and to my lower holding tank. The distance traveled was around 60-70 tiles i think. I just got done combining 3 pwater sources the same way draining them all into a holding tank below them.
Those rely on a good map seed though...other times i'll stick a pump in the water and just pump it to my hold area or just pump it from there to my base where its needed. Obviously with this you use up electricity. With doing it manually like i did above you need a lot of time.
I will disagree. Recycling germy toilet and sink water. creates a lot of headaches for you. What I do with it is just feed it to one of the plants that consume it in one or more hydroponic farms or I pour it in a hole somewhere completely sealed off from my base so I don't have to deal with the chain of germy waste that processing it creates.
There is good reason to use a sieve to turn polluted water that spawns in the world that is *already germ free* into regular water since you can do that easily without spreading germs through your sieve and the polluted dirt it puts out and polluted oxygen that turns into and your compost pile and the dirt it makes from polluted dirt, but if its not germ free just get rid of it, without any duplicants touching it.
You'll end up accidentally spreading germs to your crops due to germy dirt or germy polluted oxygen. You're going to have to heat polluted water that has germs to remove all the germs before you sieve it to avoid that issue, but then you have a different issue of heating your base with hot water or heating your crops that use dirt with the hot dirt. Its easier to just get rid of it than deal with the heat or germ issues unless you are very late into the game and trying to squeeze out that last bit of supportable population out of your limited renewable water resources since there's only a few water geysers.
Your duplicants need 67.5 kg per cycle of water to make the oxygen they breathe from an electrolyzer. If you grow bristle berries without cooking them they need an additional 75 kg for food or 60 kg if you cook the bristle berries into gristle berry. The 25 kg or so of water that they might spend in a day washing their hands and flushing the toilet is a relatively small amount by comparison so its certainly not crucial.
If you aren't already making all your food from renewable ranching, that'd probably be a better way to save water than trying to purify germy water. Ranching requires no resources or power input at all once you get enough critters and if it has any effect on heat it will be lowering it by consuming hot materials and putting out other materials at body temperature.
The only real things germy water does is prevent usage of liceloaf, which is irrelevant because liceloaf is a bad usage of water for calories anyway (use bristle blossom instead for turning water into food), and put germs on your advanced research machine. Which is mostly irrelevant, as the researcher those germs get on isn't a hauler and will go to the bathroom before eating.
Germs on polluted dirt are easy to deal with: just don't touch the pdirt. Leave it there to offgas.
Food poisoning germs on polluted oxygen are the easiest of all to deal with: you do literally nothing about it because they do literally nothing.
If on the off chance you get a rare food poisoning event, basically just from the research machine, it costs 1kg of water and 1kg of dirt to get rid of it with a pill. Oh well.
thanks for everyones response. i just had the game for 2 days so i have no clue how to even begin making a ranch and such for food. the poluted water i wanted to clean was more or less to empty the "big toilet catcher" xD i play without sickness, just to try it out so germs dont do me much atm i think.
though i knew you could get rid of it by warming it, i didnt knew it stayed warm lol.
i have yet to find a geiser to know how they work..
and atm i have round 30 plants i can eat i hope thats enough for a while.
i learn the rest as i go i guess.
I will add this tip - stick to three or four dupes for the first hundred cycles or so. Resource consumption is far less and it gives you more time to get the hang of the basics before they begin to dwindle.