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And the base game itself has a lot of "weird" mechanic. Washing hands with germy water can remove germs is just one of them. Luckily, base game can be enjoyed without any Workshop items, but Workshop items might be crucial to make full achievement run or generic gameplay more tolerable.
Even mods like give alert sound when Duplicant is "Confined" is appreciated, due to poor AI pathing and lack of warning.
The DLC won't accept mods so far, so keep that in mind.
You will either have to look up guides for cooling or quit the game if you try to force your way through the supposedly "ideal" Terra asteroid on either the base game or the DLC. Because heat wilts your plants, so your colony starves, you don't know what to do, it continues to happen over and over and there is nothing you can think of to do about it.
But if you are so stubborn to go for this supposed "ideal" asteroid, or any other even tougher one, find a cold biome for cooling and then rush 2 tons of steel and several kilos of plastic to make a Steam Turbine + Aqua Tuner cooling loop, the former literally deletes heat when drawing in steam.
PS: You don't need to master aquatuner+steam turbine to play several hundred cycles on a Terra start. Terra asteroids have the Ice biome with AETNs and wheezeworts, which provide long-term cooling in addition to ice which is handy for quickly cooling down a farm or similar.
The two biomes aside from your starting biome that you have access to quickly in the base game are both kind of annoying to deal with. One has slimelung germs everywhere and the other has a hot climate and is full of chlorine and hydrogen gas that while not really threatening to your duplicants for the most part are inconvenient to deal with since all three hinder the growth of your crops and can drift into your main base area. These annoying biomes cover a much larger area in the base game than the DLC. You still have them in the DLC, but you don't have to go that far to easily find other biomes as well.