Oxygen Not Included

Oxygen Not Included

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Hyperbaric Pressure Sensors
Anyone know how to sense liquid pressures in excess of the 2000kg limit of the default hydro sensor? I was hoping to get an automation signal for ranges of ~100,000kg to 1,000,000kg.
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Showing 1-15 of 16 comments
Hedning Sep 5, 2020 @ 12:49am 
Why? You can't get those ranges without exploits and those amounts are not practically useful for anything.
Silent_Shadow Sep 5, 2020 @ 8:08am 
Oh but they are! You can create a contraption that converts polluted H2O into polluted O2 using high pressure polluted oxygen and airflow tiles. You can create heat sinks and very efficient heat exchangers with compressed liquids/gasses. You can also store large amounts of material this way too.

Compressing liquids this way may be an exploit (at least looking from a physics point of view) but since the game encourages using exploits I don't feel bad at all (just look at heat management, all that heat deletion).
Hedning Sep 5, 2020 @ 8:25am 
I think you can agree though that making something that would only be used by people who exploit doesn't make any sense.

Also I don't see why your heat sinks (for example) need to fluctuate between 100k and 1M.
Silent_Shadow Sep 5, 2020 @ 8:34am 
Not really sure how it is an exploit except when comparing to real life physics.

As for the sensing range I wanted to automate refilling the compressed polluted water reservoir as it off gases to polluted oxygen.
Hedning Sep 5, 2020 @ 8:59am 
It's an exploit because the vents has a max pressure cap and you need to either trick them or use doors to compress it further. Doors are not meant to be pumps and if you were supposed to have infinite pressure then there would be a vent with no cap.

As for your po2 production what you could do is pump the po2 out so that you can easily measure the amount, or otherwise calculate how much you are using. Then use shutoffs and valves to add the same amount back in.
Silent_Shadow Sep 5, 2020 @ 9:17am 
The game itself will randomly compress gases and even fluids to high pressures (>20kg) without doors at all. Several dupe machines have limits that cannot be exceeded except by manipulating the world's phenomenons. It still costs power to run and the material is not removed nor duplicated. I just don't see how this is an exploit. Also if the Devs did not want a pressure higher than the pressure vents they could have just capped it.

A square tank with sides of about 700 squares would be needed to pump out enough liquid to bring the pressure down below 2000kg for the sensor to read.
Hedning Sep 5, 2020 @ 10:26am 
Originally posted by Silent_Shadow:
Also if the Devs did not want a pressure higher than the pressure vents they could have just capped it.
Cap what? Cap how much can be in a tile and then what? Destroy anything above that needs to enter? I think it's pretty clearly an exploit but if you don't want to see it that way that's up to you.

Originally posted by Silent_Shadow:
A square tank with sides of about 700 squares would be needed to pump out enough liquid to bring the pressure down below 2000kg for the sensor to read.
Yes, so use what I said about counting how much you use instead, or you can probably mod the ranges of the sensor.
Last edited by Hedning; Sep 5, 2020 @ 10:26am
Silent_Shadow Sep 5, 2020 @ 10:46am 
Cap the max amount of kg per cell, then just don't let movement of fluids if the cell the fluid would move into is at 2000kg. Shutting the doors in this instance would just mean the gas does not go anywhere. Spawn the whole world like this and nothing would ever get above 2000kg.
Last edited by Silent_Shadow; Sep 5, 2020 @ 10:47am
Aranador Sep 5, 2020 @ 4:58pm 
single player game, play however is fun for you. If you are having fun, you are playing the game correctly.
isochronous Sep 5, 2020 @ 6:31pm 
Silent_shadow, that would just introduce new problems. Two objects cannot occupy the same tile, nor can two different elements, nor can a solid object and an element occupy the same tile. If you close a door, any fluid in the door frame has to go SOMEWHERE. If you had an underwater door in a totally filled room it would never be able to close unless you just deleted the liquid in the door frame. There are a TON of different player-designed mechanisms in this game that take advantage of this phenomenon, changing it would wreak absolute havok among the player base.
Hedning Sep 6, 2020 @ 2:25am 
Originally posted by Silent_Shadow:
Cap the max amount of kg per cell, then just don't let movement of fluids if the cell the fluid would move into is at 2000kg. Shutting the doors in this instance would just mean the gas does not go anywhere. Spawn the whole world like this and nothing would ever get above 2000kg.
They could force such a limit, but not without massive material deletion in all kinds of circumstances. If they really wanted to kill infinite storage exploits they could do it, but is killing every exploit worth patching the game no matter the consequences? It's not not an exploit just because they refuse to make their game worse by patching it.
AlexMBrennan Sep 6, 2020 @ 4:19am 
Well, would it be the end of the world if they implemented the concept of pressure? Instead of the extremely contrived steam turbines you could now create high pressure steam **by** heating the steam up! You could now build proper heat pumps!

Or, failing that, just destroy the weakest adjacent solid tile until density is back to allowable values.
Last edited by AlexMBrennan; Sep 6, 2020 @ 4:19am
Hedning Sep 6, 2020 @ 4:29am 
I think adding more realistic pressure physics (pressure can damage and break tiles today) could be fun. But the game is done so I don't think a major change like that would go down well. That's an early access kind of change.
Shame Sep 6, 2020 @ 4:56am 
Tackling the exploit of doors closing and compressing gas or liquid can be a tricky endeavor. I once had a world where steam and water were fluctuating to a point where one tile was . More elaborate pressure physics could certainly help with this, meaning that the only way to get something compressed to like 100 000kg of pressure would be to use insulated obsidian tiles, after which even those would start breaking. And of course, the airflow tiles would need to have their mechanics revised to not have liquids just floating on adjacent tiles.

But the compressing of gasses by using a puddle of liquid at the vent tile can simply be patched by pipe vents not expelling gas if there is any liquid in their tile.
Nellvan Sep 6, 2020 @ 5:51am 
To actually answer the question :
https://steamcommunity.com/sharedfiles/filedetails/?id=2018469750

Still "only" up to 100.000 kg tough.


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Date Posted: Sep 4, 2020 @ 10:04pm
Posts: 16