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Compressing liquids this way may be an exploit (at least looking from a physics point of view) but since the game encourages using exploits I don't feel bad at all (just look at heat management, all that heat deletion).
Also I don't see why your heat sinks (for example) need to fluctuate between 100k and 1M.
As for the sensing range I wanted to automate refilling the compressed polluted water reservoir as it off gases to polluted oxygen.
As for your po2 production what you could do is pump the po2 out so that you can easily measure the amount, or otherwise calculate how much you are using. Then use shutoffs and valves to add the same amount back in.
A square tank with sides of about 700 squares would be needed to pump out enough liquid to bring the pressure down below 2000kg for the sensor to read.
Yes, so use what I said about counting how much you use instead, or you can probably mod the ranges of the sensor.
Or, failing that, just destroy the weakest adjacent solid tile until density is back to allowable values.
But the compressing of gasses by using a puddle of liquid at the vent tile can simply be patched by pipe vents not expelling gas if there is any liquid in their tile.
https://steamcommunity.com/sharedfiles/filedetails/?id=2018469750
Still "only" up to 100.000 kg tough.