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For airborn slimelung you need to destroy and prevent polluted oxygen. De-odorizers are your main (and nearly only) weapon, although pufts can be used if you are into that sort of thing, downside to puffs is that they generate slime which can produce polluted oxygen, and it carries slimelung heh. Airlock your base with a deodorizer on either side of the door will prevent most of it from ever entering (and give you some convenient breathable air on the other side so your dupes dont have to keep opening the door to catch their breath.
To get rid of germs in water, the tepidizer works, though I personally recommend using the more power hungry aqua tuner. Run the pipe from your water sieve into your aqua tuner while it is submerged in your polluted water pool and it will heat the water up slowly to the point it kills germs, and let you output a much more reasonably temped clean water.
Downside is that the water you use at first "will" have some food posioning germs in it so its best to use it for things where that doesnt matter. toilets and showers don't affect your dupes if it has germs in it, as well as hydroponics. You can also pump that water straight into water resevoirs for holding until it is germ free, which is easily done by filling the room they are in with chlorine. Using this method isn't a 100% garuantee because any water left in the pipes does not get purified.
Lastly, using the tepidizer you only need about 50C for it to start killing germs. If you do want to go up to 75 to kill them faster, use gold amalgam for the machinery, it doesn't overheat until 125, and is just as readily available as iron if you dig into slime biomes.
If you need your pumps to handle higher temperatures you need to use different materials. Gold amalgam is an early game heat resistant material. However heating things up with power is the most wasteful thing you can do with power, so first consider if there isn't another way. Like with o2 a better way is using water, or convert the algae to o2 in a place where it can die off before reaching the duplicants.
I've come to notice that I don't rush Chlorine or Hydrogen storage rooms/tanks fast enough, so my scrubbers aren't ready by the time I run out of safe algae, but I'm working on that.
As far as Gold Amalgum, I'll need to push to get some of that fast; having a heat-resistant pump in place for a late-game filtration configuration sounds wise... Iron just won't do it.
Well, like I said, I only had access to Iron at the time. I'll keep gold in mind if I find some that isn't blockaded by slime >.>
Mm, I'm very careful around the slime biome. I have a 9-importance storage for Slime that sits in it's own 1x1x4 room with a deodorixer above it to keep the air from polluting. It works well for temporarily storing the slime, but even if I rigorously control the traffic and prevention of germ spread, the focus of my excursion into the slime biome is usually for algae. However, I guess that if I focus more on the Electrolyzer, I will have a more viable oxygen production.
I might be overthinking it as is; my base's air purity is very high, and I have a solid lock on polluted oxygen, so the Slimelung bacteria SHOULD die on its own, even from my 4 Algae Deoxidizers. However, I'm nothing if not a perfectionist, and I've discovered very early that ignoring a "small issue" very quickly dooms the player.
edit: To be clear I still switch to an electrolyzer setup as early as possible, water is just way easier to manage than algae heh
Then I roll a Carbon Skimmer to deal with CO^2 buildups at my base's low-point, pre-dug for CO^2 trapping.
However this might have changed since the post and video I read/watched. Can anyone confirm?
They are NEVER unable to output oxygen, they don't have a cap to the pressure they can create which can be a problem if you don't space them out because it can lead to overpressurized rooms.
While they do consume water its a very tiny amount. They use 300g/s of water and output 290g/s of polluted water, so it is almost entirely recyclable.
In addition they don't take power and they don't produce heat.
Lastly you should do everything you can to preserve that co2! It is one of the most valuable resources in late game. Slickster food! Used to produce additional oil (or petroleum for molten slicksters).
Then again, Coal Generators make a bunch of it and I presently have a crapload of coal thanks to having a few well-fed hatches and a decent push into a caustic (or maybe the verge of an Oil) biome.
I debate keeping the seed ID and retrying the map, since I'm in danger presently, but we'll see if I can't salvage these poor souls.
I know that a closed-circuit lavatory setup ends up with a net water gain, after filtering, but since my filter wasn't rolling well, I was being super careful with water.