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You can ship coal and eggs out together and use conveyor sorting to split them up, but rails/pipes are always one way so you'll need two lines so you can ship in feed.
I'm pretty sure I sorted my eggs into hatching rooms (didn't incubate, just let them slow hatch) and the autowrangle feature to either distribute them to hatch stables or drown them if no stable needed hatches. It kept more hatches actively eating per stable.
Thanks Tempted Man, not seen that mod, going to try to make the automation element work first.
https://steamcommunity.com/sharedfiles/filedetails/?id=2102455970
its show my hatch farm (combined with drecko farm)
fully automated as you wanted. only things that are manual is getting some food (sand) in the storage container and getting the hatch from the incubator room to the farm
the automation checks if there are less then 8 hatch in the farm (turn green) AND if the incubator is empty. if not the eggs will pass through and go to my killroom.
coal goes on the same conveyer and is later sorted out
PS. dont ask me for a picture of the conveyer rail setup... thats one big spagetti
With that in mind, you would need to have 4 things shipped away; egg shells, eggs, coal and meat from hatches that die of old age, unless you don't mind the other hatches canibalising for more coal. I tend to have a separate area to properly incubate eggs just for faster income of meat.
My aim is to have total of 48 stone hatches supplying meat and coal. Not sure how many dupes that safely feeds but it works with my base design lol. Its just nice to have surplus food (one challenge ticked off the list).
Either way lots of optimisation to still do and fun way to start learning automation.