Oxygen Not Included

Oxygen Not Included

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Artemis Jul 22, 2020 @ 8:25pm
Volcano Taming - magma blade sometimes refuses to drip down
https://imgur.com/a/jbzt2S2

There should more than enough pressure for this magma to drip down but it's sometimes refusing to. What's wrong here?
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Showing 1-9 of 9 comments
Xilo The Odd Jul 22, 2020 @ 11:29pm 
hmm, i'd say if possible, try to make the drip space 2 wide rather than 1 where the door is. should fix it if it is somehow a pressure or airflow problem.
Shame Jul 23, 2020 @ 4:37am 
Liquid does have problems flowing properly when it's in jammed positions like this. Not realistic, but this is just how far the physics let them go through. You could have 2 giant tanks, connected at the bottom and separated at the middle and top and the two tanks won't even out naturally, they will both act almost independently, as if they were completely separated. I guess it's just a case of liquid pressure at the bottom essentially acting as a liquid lock liquid on both sides, even if it's the same element.
intenselygoodtime Jul 23, 2020 @ 7:56am 
I've seen this same behavior with Salt Water and Polluted Water... It's definitely tied to the simulation logic, and at least based on those fluids I'd go taller on the horizontal run as described above.

BUT I might not be understanding the intent of the channels in the first place, since I rarely even bother uncorking volcanoes in the first place.

What is the purpose of the lower horizontal channel? Is it to positionally re-align where the magma drops, or is it to control the flow down a bit (in which case the previous answer probably won't help much)? I'm assuming it's not to cool, since this won't cool anything other than the first few flows. Also, what are those insulated tiles made from -- Obsidian?
Artemis Jul 23, 2020 @ 3:53pm 
The insulated tiles are obsidian, yeah. As for the lower horizontal channel, the idea is only allow the minimal amount of lava to drip down (roughly ~50 kg at a time) each time the door opens.

Since the entire area is in a vacuum, I don't imagine making the drip area 2 tiles wide would cause it to fix itself (and if it did...well, I'd consider filing a bug report), and I don't have the space to do that anyways unfortunately. It's not shown in the screenshot but this volcano is in quite a jammed position width wise.

Or are you suggesting potentially removing the bottom right most tile (the one that the magma curves around to flow over toward the dripping area)? In which case, hmm, yeah, I wonder if that'd do the trick...though I've seen similar designs work before...
Last edited by Artemis; Jul 23, 2020 @ 3:57pm
Artemis Jul 23, 2020 @ 8:03pm 
https://imgur.com/a/MtPjkbN

Well, I think the original magma blade was one tile too long. It's 10 currently (it was 11 before), so I tried various things and the only change that fixed it was to simply shrink it down slightly. It's likely that the volcano initially fell down two tiles from the right wall before it was fully set up, which gave it that slightly longer magma blade initially. It's running correctly now.
Last edited by Artemis; Jul 23, 2020 @ 8:04pm
Aranador Jul 24, 2020 @ 6:49am 
It is possible, maybe, that if you had more magma in the storage chamber above, this would work. The game does simulate pressure like this, for every tile deeper you go in water, you'll fine an extra 10 ish KG of water per tile. So maybe having more magma above would stuff more magma into the pipe and make it work?
rav Jul 24, 2020 @ 7:08am 
if the magma solidifies in the mesh tiles does it go in the bottorm right room?
Xilo The Odd Jul 24, 2020 @ 10:16am 
Originally posted by Aranador:
It is possible, maybe, that if you had more magma in the storage chamber above, this would work. The game does simulate pressure like this, for every tile deeper you go in water, you'll fine an extra 10 ish KG of water per tile. So maybe having more magma above would stuff more magma into the pipe and make it work?
yeah the fluid dynamics simulation can make some weird decisions, like i had some oxygen trapped in my steam chamber from when i needed to do a quick repair, but it didnt just stay in 1 tile and dink about the room like it normally does, instead it evenly distributed that oxygen on the top layer, blocking ALL my turbines... i was like... just why...

fixing it was easy enough though i just gave a place for more oxygen to leak into that and then it turned into a single blob amidst the 100KG steam pressure.
Artemis Jul 24, 2020 @ 3:16pm 
Originally posted by rav:
if the magma solidifies in the mesh tiles does it go in the bottorm right room?

Yep, but only if it's below a certain amount of mass (which it will be in this case).
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Date Posted: Jul 22, 2020 @ 8:25pm
Posts: 9