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BUT I might not be understanding the intent of the channels in the first place, since I rarely even bother uncorking volcanoes in the first place.
What is the purpose of the lower horizontal channel? Is it to positionally re-align where the magma drops, or is it to control the flow down a bit (in which case the previous answer probably won't help much)? I'm assuming it's not to cool, since this won't cool anything other than the first few flows. Also, what are those insulated tiles made from -- Obsidian?
Since the entire area is in a vacuum, I don't imagine making the drip area 2 tiles wide would cause it to fix itself (and if it did...well, I'd consider filing a bug report), and I don't have the space to do that anyways unfortunately. It's not shown in the screenshot but this volcano is in quite a jammed position width wise.
Or are you suggesting potentially removing the bottom right most tile (the one that the magma curves around to flow over toward the dripping area)? In which case, hmm, yeah, I wonder if that'd do the trick...though I've seen similar designs work before...
Well, I think the original magma blade was one tile too long. It's 10 currently (it was 11 before), so I tried various things and the only change that fixed it was to simply shrink it down slightly. It's likely that the volcano initially fell down two tiles from the right wall before it was fully set up, which gave it that slightly longer magma blade initially. It's running correctly now.
fixing it was easy enough though i just gave a place for more oxygen to leak into that and then it turned into a single blob amidst the 100KG steam pressure.
Yep, but only if it's below a certain amount of mass (which it will be in this case).