Oxygen Not Included

Oxygen Not Included

View Stats:
Shame Oct 13, 2019 @ 1:47pm
How to dig into slime?
Last play-through, which I now have pretty much abandoned (cycle 235, still feeling like I am not going to progress because water supply is scarce and I just generally got bored digging slime all the time). Now what I am doing a bit differently, since I found out duplicants can walk past transit tubes without any collision problems, is make the rooms a bit thinner and leave room for 2 sets of ladders, 2 sets of fire poles and 4 tiles to make junctions for transit tube travel.

This time I am facing a problem I did not have before, and that is the fact that I cannot dig through slime without it wrecking everything pretty much. Before I had a total of about 10 buddy bud flowers, and I got 1 or 2 the first time I dug through slime. This time, however is different; where I was NOT going to dig into slime, there is a single buddy bud flower. And there are none that I can see in my visible vicinity of the slime areas anywhere. How do I deal with this?

People say digging into slime is just fine without any precautions to killing the slime at first. But I can't just dig into it like the first biome, it is not that safe. I don't want slimelung to just instantly spread into the colony and me having no way to combat it. Chlorine could help, but not inside my colony. And if I were to dig into chlorine, I am not about to send duplicants on long journeys through it without exosuits. And getting that ready is going to take lots of power, which would generate lots of heat and require reed fibre to make the suits, which in and of itself requires me to dig into slime. What should I do?
Last edited by Shame; Oct 13, 2019 @ 1:51pm
< >
Showing 1-15 of 20 comments
Hedning Oct 13, 2019 @ 1:56pm 
I don't know what you mean by it "wrecking everything", but the building called "deodorizer" turn the polluted oxygen into regular oxygen, which helps because slimelung germs will die in regular oxygen.

Place down many deodorizers before and while you dig and they will convert the gas to oxygen which kills the germs over time.
AquaX Oct 13, 2019 @ 2:02pm 
Or just dig into slime biome and let the dupes get sick. Slimelung is a joke that can be healed with a lily flower and 1kg phosphorite.
GMC Oct 13, 2019 @ 3:07pm 
Place a storage bin under water, set to accept slime, high priority, without the sweep-only condition. Ensure that the dupes digging slime also have Storing at the same priority as Digging. As soon as the dupe digs a tile of slime, they'll pick up the slime and store it in the bin before it has chance to release contaminated polluted oxygen. Resources stored under liquid don't release gases (applies to slime, bleach stone, oxylite), nor do resources being carried by a dupe. Just make sure the dupe won't drop the slime while they're carrying it (due to end of shift, suffocation, illness, whatever).

If you're careful, you can prevent slimelung from being released in the first place, so you don't have to worry about it spreading. Also: place sinks or hand sanitisers so that the dupes which handle the slime don't spread slimelung via contact. Resources which get contaminated can be cleaned with an ore scrubber or by placing them in a storage bin in a chlorine atmosphere.
Shame Oct 13, 2019 @ 4:03pm 
Originally posted by GMC:
Place a storage bin under water, set to accept slime, high priority, without the sweep-only condition. Ensure that the dupes digging slime also have Storing at the same priority as Digging. As soon as the dupe digs a tile of slime, they'll pick up the slime and store it in the bin before it has chance to release contaminated polluted oxygen. Resources stored under liquid don't release gases (applies to slime, bleach stone, oxylite), nor do resources being carried by a dupe. Just make sure the dupe won't drop the slime while they're carrying it (due to end of shift, suffocation, illness, whatever).

If you're careful, you can prevent slimelung from being released in the first place, so you don't have to worry about it spreading. Also: place sinks or hand sanitisers so that the dupes which handle the slime don't spread slimelung via contact. Resources which get contaminated can be cleaned with an ore scrubber or by placing them in a storage bin in a chlorine atmosphere.
Thanks for the advice! Could be very good to place in the germ-filled polluted water in that case! Even if the slimelung does get into the water, which has happened, it can be killed with buddy bud plants, which looks like, you can dig up while digging through cracked tiles in the slime biome, already have two spreading around spores near a juncture, protecting my base from slimelung.
zOldBulldog Oct 13, 2019 @ 10:25pm 
Another technique is to make sure you have a trench below the slime with at least a minimum amount of liquid. Any materials you dig will fall into the liquid and not off-gas. Polluted water will also fall there, so that by the time you are done all the biome's po2 is there and ready to retrieve with a single pump. If you are careful you can even prime the trench by puncturing one of the po2 pockets without touching slime lung.

And of course, use deodorizers on po2 pockets before you dig infected tiles near them.

To avoid carrying slime lung back to base when transporting materials, use washbasins and store the materials in a chlorine room for a while before use.
Last edited by zOldBulldog; Oct 13, 2019 @ 10:27pm
Xilo The Odd Oct 14, 2019 @ 1:10am 
the short of it, liberal use of chlorine gas.
DizzyChimera Oct 14, 2019 @ 9:26am 
Slimelung can't actually kill Duplicants, as far as I can tell. I think it used to be able to, but now it just gives them stat penalties. Just the cost of working that area, I guess...
Shame Oct 14, 2019 @ 10:57am 
Originally posted by Sunset Moth:
Slimelung can't actually kill Duplicants, as far as I can tell. I think it used to be able to, but now it just gives them stat penalties. Just the cost of working that area, I guess...
That does not sound realistic. Deodorizers, I now realise, are OP as is, why make the danger of the slimelung non-existent?
intenselygoodtime Oct 14, 2019 @ 12:23pm 
Originally posted by Sunset Moth:
Slimelung can't actually kill Duplicants, as far as I can tell. I think it used to be able to, but now it just gives them stat penalties. Just the cost of working that area, I guess...

Yes, it used to kill them off rather easily, propagated very easily, and was a whole-base destroyer. It was indeed a challenge.

Now, just dig it out. Have some med-rooms and craft some medicine if you must (Doc skills useful to speed this up). Air fresheners and diligent cleaning will take care of the rest.
Last edited by intenselygoodtime; Oct 14, 2019 @ 12:23pm
AquaX Oct 14, 2019 @ 2:13pm 
Originally posted by Shame:
Originally posted by Sunset Moth:
Slimelung can't actually kill Duplicants, as far as I can tell. I think it used to be able to, but now it just gives them stat penalties. Just the cost of working that area, I guess...
That does not sound realistic. Deodorizers, I now realise, are OP as is, why make the danger of the slimelung non-existent?
Klei nerf it to the ground because new players lack the awareness to prepare against it. Veteran players with micro and some baby sitting can dig/build within it with zero issue.
zOldBulldog Oct 15, 2019 @ 5:10am 
Originally posted by AquaX:
Originally posted by Shame:
That does not sound realistic. Deodorizers, I now realise, are OP as is, why make the danger of the slimelung non-existent?
Klei nerf it to the ground because new players lack the awareness to prepare against it. Veteran players with micro and some baby sitting can dig/build within it with zero issue.

Quite true. I am a recent player and although I now know how to handle it, at first I was quite afraid of digging through slime.

Beginning players - playing on easy mode - need to be able to get to a stable and self sustaining base relatively easily, or they will get frustrared/bored/annoyed and quit. I am a good example of it. I really like the game, but I grow tired of searching for solutions to prevent base collapse. I am still playing but I already started on a new game... and this is the shortest amount of time that I stuck with a game in years.
MrStoned Oct 15, 2019 @ 5:58am 
I usually do this (if i dont have gotten atmo-suits yet). Each x is on tile.
Door X X Door - sink - atleast 10X corridor with 2-3 deodorizers in the middle. door X X door. -> slimelung is here.

I also put a went in the first airlock, one in corridor, and one in the last airlock.

This way the two airlocks and corridor always is pressurised with oxygen.
If i can spare it, i can pump oxygen into slime-biome.
I usually put two deodorizers in the last airlock.

And i
m being careful befor digging in, letting perhaps one tile of slime sit on the ground next to two deodorizers. Thus letting it emit polluted oxy for the deodorizers to purify helping spread oxygen and clean the air in slime-biome.

Since p.oxy rise upwards, i try building a ladder 5-10 tiles high with a platform for 2deodorizers before digging into the muck.
If you only allow the one tile wide for ladder, p.oxy and oxy exchange will be very slow downwards.
koimeiji Oct 15, 2019 @ 12:31pm 
Originally posted by Shame:
Originally posted by Sunset Moth:
Slimelung can't actually kill Duplicants, as far as I can tell. I think it used to be able to, but now it just gives them stat penalties. Just the cost of working that area, I guess...
That does not sound realistic. Deodorizers, I now realise, are OP as is, why make the danger of the slimelung non-existent?
I think it'll still kill dupes if your entire base is full of millions of it and you do absolutely nothing to stop it.

One medbay though and..well, they'll cough a bit and nothing more.

You pretty much have to be trying to kill them for them to die
Hedning Oct 15, 2019 @ 12:57pm 
Originally posted by koimeiji:
I think it'll still kill dupes if your entire base is full of millions of it and you do absolutely nothing to stop it.
I saw a youtuber lose dupes partially because of slimelung. The youtuber had very little o2 pressure in his base, so the shorter breath meant the dupe couldn't get to food and it starved.
Luux Oct 16, 2019 @ 9:32am 
I wonder if anyone's ever tried setting up a room with an airlock, where you put a few deodorizers and a robo-miner, and turn it on once the room is prepped to kill the slimelung. Seems like it would work. No?
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Oct 13, 2019 @ 1:47pm
Posts: 20