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Ah,forgot about the ceramic. Will try that first. Thanks.
Use drywall to create rooms in space. The drywall prevents gas/liquids from escaping into space. The closer the steam is created to the rocket the less it has to travel through pipes.
It would be quite hard to pump oil through gas pipes...
Also IMO with how temporary any steam-based setup is (you need few launches and then you switch to petroleum) building metal refinery right next to rocket, using it to heat up stem to relatively high temperature (like ~150-160+C) and pumping it into rocket is the easiest way.
If you need to transfer it over large distances there are basically 3 options:
1. Heat it up enough for it to reach destination even with temperature loss, use insulated pipes (Igneous, ceramic, whatever. Does not matter), make sure it does not stay in pipes by either pumping exacly required amount or looping it back into hot room.
2. Use insulated insulation pipes (not practical as it requires stuff from space).
3. Keep pipes in vacuum, once heated up to required temperature they will never cool down (no radiative heat transfer in the game).
Anyways, anything hot can be pumped through there, pick something that has a low evaporation point then, like ethanol.
https://steamuserimages-a.akamaihd.net/ugc/764974771696206382/C825C06A934A4F19CB7A335F6630B90AC8E43CA2/
Limit the flow rate of the water using a liquid valve and/or automation to prevent the steam from getting too cold. Use the warmest water that's available and/or pre-heat it en route (but not to the extent that it boils in the pipe). For the steam, use insulated pipes, preferably using "thermally reactive" materials (low specific heat capacity) so that the steam heats the pipes rather than the pipes cooling the steam.
On the bright side, you only need to use steam for 2 trips, which is enough to research hydrocarbon combustion. With 6 research modules, you get 310 data banks per trip; you need ~602 (it should be 600, but you lose a couple due to rounding error because the programmer doesn't appear to understand floating-point arithmetic, or how to avoid it, or why they should have avoided it).
A similar principle applies to transferring liquid oxygen and liquid hydrogen: cool them to significantly below their boiling point so that they won't boil from gaining a few degrees in the pipes. This isn't straightforward for hydrogen as its freezing point is only 7°C below its boiling point (and if you accidentally freeze it, it takes forever to melt), so you need to use ceramic pipes and keep them short. For liquid oxygen being produced with a thermoregulator, you need to stop pumping in oxygen a cycle prior to launch to give the liquid time to cool down. If the oxygen which condenses is being replaced with (relatively) warm gas, the liquid will be only just below its boiling point, and will boil in the pipes. The issue goes away if you get super coolant and switch to an aquatuner, as that will condense oxygen as fast as it's pumped in while also cooling the liquid oxygen.
2 Heat the steam as much as you can
3 Use insulated pipes, preferably from igneous, mafic or ceramic.
You may lose a tile or so of steam, but once the pipe heats up from the leading tiles it will be fine. You shouldn't sustain enough damage to break any pipe segment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1889326305
Clock Sensor is used to turn the system on / off
Steam pipes can be made of cheap materials