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same goes for a liquid that becomes solid or the other way around.
also those pipes cant be connected input and output.
input has to go together and the output together.
Any pipe will break from materials turning wrong state. If you want to be sure it wont happen again use gas filter or automation break with gas sensor on pipe.
Igneous is best nonmanufactured material for insulatet pipes and tiles. If it cant hold temperature, bake some ceramics in refinement Kiln.
Edit:
Mikek saw better than me - pipes dont go like that. Gas will freak out left and right and at best slow its movement trying to go backwards. Worst case it'll make through and cycle back into Regulator but i doubt it could cool O2 to -183C so it broke pipes.
Right, I thought I had the pipes connected correctly, but guess I overlooked that. I meant to have it so that all of them output to the same pipe, but can also work in sync to cool pipes to a lower temperature. Looks like I needed some gas shut-offs here, will need to rethink my setup for these, as it was not as simple as I somehow thought it would be.
I am not a science nerd, so I don't know what Joule implies, exactly. The pressure power? Not really relevant in this case, since all I am trying to do is cooling, but may be the pressure in the setup made the pipes break.
"one watt equals one joule per second"
It's a unit for measuring energy, either force, electrical or heat.
The only reason a pipe takes damage is a change in state of whatever is being transmitted, gas to liquid, liquid to gas, liquid to solid or solid to liquid. Pressure cannot break pipes, the game will not let you put enough material into a pipe to over pressurize it.
keep in mind, most of these pipes are made from stone materials, they can handle most pressure but the state change from water to ice is a common way for large stone facings to fall apart. it'd be logical if a stone pipe with freezing water in it would also meet the same fate after a time.
and since time is accelerated vastly in ONI, the kind of damage we see does make some level of sense. basically, the pipe couldnt handle the change of matter state and broke.
another way to look at it is from the coding aspect, pipes can only handle fluid, ducts to gasses and conveyors for solids. so when a programmed object has something in it that its not setup to handle, your code is now broken by other parts of your code.
So, the only reason that pipe would have broken is because something in it changed phases. Not only that, but multiple things would have changed phases, as a single packet will not deal enough damage to break it fully (iirc).
As far as DTUs goes, it's a made up unit named after the BTU (British Thermal Unit).
DTUs are synonymous with joules.
So, the majority of heat descriptions (being in DTU per second) is the same as a joule per second, or a watt
All in all, it doesn't really matter for the average player. You can ignore the specifics and just know that a higher DTU/s output means it outputs more heat (or the vice versa with cooling).
So your problem, presumably, is that you're cooling a gas too much and it's turning to a liquid.
Oxygen turns to a liquid at roughly -180C. Now, I dunno for certain, but I get a feeling you're not cooling the oxygen enough to condense it.
So, there's probably other gases getting into your system.
The two most likely gases that are condensing are Chlorine (-34.6C) and CO2 (-48.15C)
Check for any possible ways that those two gases could be getting into your system.
Q = c * m * dT
Q: Joules (aka DTUs)
c: Specific heat, (joules/grams)/°C (technically °K but they change at the same rate)
dT: Change in temperature in °C
Useful for finding how much °C something will change if you know how many joules (DTUs) will be added to it.
There's several calculations using thermal conductivity, but you're...probably never gonna use them unless you want to do some hardcore ingame engineering. Feel free to look at https://oxygennotincluded.gamepedia.com/Thermal_Conductivity if you really want to bother with it.