Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
You are right, depends much on how you play.
On that map I have 2 water geyser and 2 salt ones but I dont need then that much, all my water is 80% recicle water and my dups eat meat, lots of meat, eggs and surf up (like I have 15 dups and 600.000 calories in meat
For power the solar array is great (the pic only shows half of the setup) right now is making 12Kw per cycle and i'm wasting about 2 petroleum gen per cycle of power.
I had to turn to solar because on this map I have only 1 gas geyser and 2 small volcanos to work with.
Edit: the map is the Aridio asteroid
kW per cycle? What's that?
The map can fit maximally 36 solar panels, which would give 13.7kW in peak. Add to it the night, the meteorite storms and a variety of issues I have already told you about, which you are too stubborn to check, such as closing doors 200s before the meteor storm or glass tiles that reduce light. I think 2 kW is closer to what you get on average.
look at the pic, I see 12Kw, also I never said that gives out 12Kws all the time.
stubborn ?!? why do you even come up with that, I give a idea to the OP, did not even teach anything, you are the one saying that solar power is bad.
I don't know how you play but I dont need that much power, I rare pass the 5Kw use
https://steamcommunity.com/sharedfiles/filedetails/?id=1839855687
I look and I see steam turbines and hydrogen generators listed there...
"My solar panels give me 6 kW!" - surely not a lie, but hiding the information that they produce that much for 60 seconds per cycle, therefore giving the average output of 1 kW, is misleading.
I am not saying it's bad. I am saying it's not the simplest, because that's what OP asked about.
Well, in peak times, I have heavy wires overloading and I have started taking things off the main network. I think most of it is used for Transit Tube Access that I have built all across the map. I have 29 solar panels, 10 hydrogen generators, 3 petroleum generators, 4 natural gas generators, 2 steam turbines, 4 coal generators. That's up to 10 kW solar and about 20 kW non-solar. The latter are all automated and kick in only when batteries are running low.
What are you even complaining about, its FREE power, who care if its working all the time or not, add more batteries if needed.
even with all the Transit Tube (my self only use direct ones to far places and not that many) I still think you are using to much power on futile things, but thats me, you can use all the power you like.
Of course, I agree with you here. However, building it is a lot of work for quite a low gain.
Let's start with the fact that you have 15 dupes, while I have 35 (minus two astronauts).
Sure, most of it doesn't work full time, but sometimes I reach 25 kW consumption. I am not even including metal refinery or glass forges here (1.2 kW each), because I don't use them almost at all.
Even things like gantries, although they work for 5 seconds only, I need two per rocket, times two rockets, expand after landing and retract before launching - that's 1.2 kW * 2 * 2 * 2 * 5s = 48 kJ, equivalent to 2.5 smart batteries. And I need to be able to handle it no matter the time of day, since the rockets are fully automated.
My power consumption doesn't go below 5 kW and for most of the time I can see it around 8-13 kW, so there is no chance I could power all of it from the solar plants alone, even in full light.
True I only have 15 and don't plan on adding more that 20 ish
Solar plant produces 350W during the brightest time of day, but less in the morning/evening and nothing at night. So you need batteries to provide power to your base over night, while the solar plants are offline. Because of that, it means that you cannot just use all 350W during the day, as part of it is needed to charge the batteries.
Here are some calculations, I am not sure if they aren't outdated: https://forums.kleientertainment.com/forums/topic/99802-solar-power-output/
But if that's correct and solar panel still provides around 150 kJ per cycle, this means average output of 250W.
And if you get the meteor shower in the middle of a day (which can last between 50 and 400 seconds), plus 80 seconds to close and open the bunker doors, you might get hardly any power at all.
Also adding to Jarcionek answer, I have 1 array of bats just for the bunker doors, in case of power out the doors will open anyway, in my case I have 20 gas reservoirs full of gas ready to use but is good to have a array for backup of important stuff
I was just calculating it and storing non-solar power in batteries is a waste - not only they produce heat and lose 400J per cycle (equivalent to ~1W) - but the amount of space required is huge.
Single gas reservoir can hold 150 kg of natural gas, 90 g/s consumption per generator, means that on a single pipe you can power 11 natural gas generators for 150 seconds. This gives 800W * 11 * 150s = 1320kJ. That's equivalent to 66 smart batteries! Including the floor, gas reservoir occupies 20 tiles, while smart batteries need 6 * 66 = 1320 tiles!
First you will probably want to cook the oil into petroleum. This process is water positive so it is self sustaining. Water -> oil well -> petroleum boiler -> petroleum generator -> sieve -> back to oil well.
Then when you have progressed you will want to upgrade to sour gas which is even more efficient: Water -> oil well -> sour gas boiler/condenser -> nat gas generator -> sieve -> back to oil well.
Building a heater and heat exchanger that can change crude oil into petroleum is a bit tricky, but not that hard. To boil crude into sour gas and then condense it into methane and then heat it to nat gas is more advanced, but the payoff is great. Sour gas is pretty much the end-game power source.
I dont feel like making math right now (is 1 in the morning) but if you bypass the batteries and have the gen working 24/7 (more or less) the heat by the gen will be a lot more in the end
Also on topic of solar power - i look at it more as a way to compensate for all the stuff that's needed to make space usable - doors, scanners, may be some early rocket fuel production. Because just closing/opening bunker doors eats significant amount of energy, as do scanners over time. Because there are other, much more effective ways to produce power, like boiling oil into natgas, which is basically the ultimate way to get as much power as you will ever need.