Oxygen Not Included

Oxygen Not Included

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Simplest infinite Power, Oxygen and Water without creating heat
As those three are the most critical resources I would like to focus on that for my mid-game.

* For Oxygen, I know it is about taming a cool steam vent and break it into O2 and H2, self-powering through a Hydrogen generator, cooling the works with an Entropy Nullifier.

* For Power, I am still not sure which way is best.

* For Water, I think I read that there about water geisers and so long as I have the power I should be able to purify it as needed.

Advice?

EDIT: I think I forgot to add "generate infinite dirt" to the list. A bunch of things require a steady supply of dirt.
最近の変更はzOldBulldogが行いました; 2019年8月19日 10時15分
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L37 の投稿を引用:
Term "renewable" is kind of strange in oni

You are right, depends much on how you play.

On that map I have 2 water geyser and 2 salt ones but I dont need then that much, all my water is 80% recicle water and my dups eat meat, lots of meat, eggs and surf up (like I have 15 dups and 600.000 calories in meat

For power the solar array is great (the pic only shows half of the setup) right now is making 12Kw per cycle and i'm wasting about 2 petroleum gen per cycle of power.

I had to turn to solar because on this map I have only 1 gas geyser and 2 small volcanos to work with.


Edit: the map is the Aridio asteroid
最近の変更はcustumeが行いました; 2019年8月19日 13時38分
custume の投稿を引用:
For power the solar array is great (the pic only shows half of the setup) right now is making 12Kw per cycle and i'm wasting about 2 petroleum gen per cycle of power.

kW per cycle? What's that?

The map can fit maximally 36 solar panels, which would give 13.7kW in peak. Add to it the night, the meteorite storms and a variety of issues I have already told you about, which you are too stubborn to check, such as closing doors 200s before the meteor storm or glass tiles that reduce light. I think 2 kW is closer to what you get on average.
Jarcionek の投稿を引用:
custume の投稿を引用:
For power the solar array is great (the pic only shows half of the setup) right now is making 12Kw per cycle and i'm wasting about 2 petroleum gen per cycle of power.

kW per cycle? What's that?

The map can fit maximally 36 solar panels, which would give 13.7kW in peak. Add to it the night, the meteorite storms and a variety of issues I have already told you about, which you are too stubborn to check, such as closing doors 200s before the meteor storm or glass tiles that reduce light. I think 2 kW is closer to what you get on average.

look at the pic, I see 12Kw, also I never said that gives out 12Kws all the time.

stubborn ?!? why do you even come up with that, I give a idea to the OP, did not even teach anything, you are the one saying that solar power is bad.

I don't know how you play but I dont need that much power, I rare pass the 5Kw use

https://steamcommunity.com/sharedfiles/filedetails/?id=1839855687
custume の投稿を引用:
look at the pic, I see 12Kw

I look and I see steam turbines and hydrogen generators listed there...

custume の投稿を引用:
also I never said that gives out 12Kws all the time.

"My solar panels give me 6 kW!" - surely not a lie, but hiding the information that they produce that much for 60 seconds per cycle, therefore giving the average output of 1 kW, is misleading.

custume の投稿を引用:
you are the one saying that solar power is bad.

I am not saying it's bad. I am saying it's not the simplest, because that's what OP asked about.

custume の投稿を引用:
I don't know how you play but I dont need that much power, I rare pass the 5Kw use

Well, in peak times, I have heavy wires overloading and I have started taking things off the main network. I think most of it is used for Transit Tube Access that I have built all across the map. I have 29 solar panels, 10 hydrogen generators, 3 petroleum generators, 4 natural gas generators, 2 steam turbines, 4 coal generators. That's up to 10 kW solar and about 20 kW non-solar. The latter are all automated and kick in only when batteries are running low.
最近の変更はJarcionekが行いました; 2019年8月19日 14時17分
Jarcionek の投稿を引用:

"My solar panels give me 6 kW!" - surely not a lie, but hiding the information that they produce that much for 60 seconds per cycle, therefore giving the average output of 1 kW, is misleading.

What are you even complaining about, its FREE power, who care if its working all the time or not, add more batteries if needed.

Jarcionek の投稿を引用:

Well, in peak times, I have heavy wires overloading and I have started taking things off the main network. I think most of it is used for Transit Tube Access that I have built all across the map. I have 29 solar panels, 10 hydrogen generators, 3 petroleum generators, 4 natural gas generators, 2 steam turbines, 4 coal generators. That's up to 10 kW solar and over 21 kW non-solar. The latter are all automated and kick in only when batteries are running low.

even with all the Transit Tube (my self only use direct ones to far places and not that many) I still think you are using to much power on futile things, but thats me, you can use all the power you like.
最近の変更はcustumeが行いました; 2019年8月19日 14時24分
custume の投稿を引用:
zOldBulldog の投稿を引用:

* For Power, I am still not sure which way is best.


https://steamcommunity.com/sharedfiles/filedetails/?id=1838461613
locks like nobody wants to upgrade alle the stuff simular
May I ask you felas, whats the point of using more than 1 smart battery in this set up? Batteries discharge at the same time when use, unless you can automate this somehow o that butter number 1 when depleted, activates a second battery and so forth.
custume の投稿を引用:
What are you even complaining about, its FREE power, who care if its working all the time or not, add more batteries if needed.

Of course, I agree with you here. However, building it is a lot of work for quite a low gain.

custume の投稿を引用:
even with all the Transit Tube (my self only use direct ones to far places and not that many) I still think you are using to much power on futile things, but thats me, you can use all the power you like.

Let's start with the fact that you have 15 dupes, while I have 35 (minus two astronauts).

  • 5 electrolyzers with 2 gas pumps each already adds up to 3.6 kW
  • oil well + liquid and gas pump is 720W, times 3 such setups is 2.16 kW
  • 2 oil refineries are 1 kW
  • aqua tuner for water cooling is 1.2 kW, I have 3 of them, but rarely more than one works at the same time
  • molecular forge 1.6 kW
  • oxylite refinery 1.2 kW
  • over 100 auto-sweepers and 90 conveyor loaders
  • 64 bunker doors use 7.7 kW (for 40 seconds)
  • 44 atmo suit docks
  • 38 gas pumps
  • 37 robo miners
  • 24 transit tube access
  • 18 liquid pumps

Sure, most of it doesn't work full time, but sometimes I reach 25 kW consumption. I am not even including metal refinery or glass forges here (1.2 kW each), because I don't use them almost at all.

Even things like gantries, although they work for 5 seconds only, I need two per rocket, times two rockets, expand after landing and retract before launching - that's 1.2 kW * 2 * 2 * 2 * 5s = 48 kJ, equivalent to 2.5 smart batteries. And I need to be able to handle it no matter the time of day, since the rockets are fully automated.

My power consumption doesn't go below 5 kW and for most of the time I can see it around 8-13 kW, so there is no chance I could power all of it from the solar plants alone, even in full light.

ok you are aiming for that, sure that way you will need lots of power

True I only have 15 and don't plan on adding more that 20 ish
The Tempted Man の投稿を引用:
May I ask you felas, whats the point of using more than 1 smart battery in this set up? Batteries discharge at the same time when use, unless you can automate this somehow o that butter number 1 when depleted, activates a second battery and so forth.

Solar plant produces 350W during the brightest time of day, but less in the morning/evening and nothing at night. So you need batteries to provide power to your base over night, while the solar plants are offline. Because of that, it means that you cannot just use all 350W during the day, as part of it is needed to charge the batteries.

Here are some calculations, I am not sure if they aren't outdated: https://forums.kleientertainment.com/forums/topic/99802-solar-power-output/

But if that's correct and solar panel still provides around 150 kJ per cycle, this means average output of 250W.

And if you get the meteor shower in the middle of a day (which can last between 50 and 400 seconds), plus 80 seconds to close and open the bunker doors, you might get hardly any power at all.
最近の変更はJarcionekが行いました; 2019年8月19日 15時41分
The Tempted Man の投稿を引用:
May I ask you felas, whats the point of using more than 1 smart battery in this set up? Batteries discharge at the same time when use, unless you can automate this somehow o that butter number 1 when depleted, activates a second battery and so forth.

Also adding to Jarcionek answer, I have 1 array of bats just for the bunker doors, in case of power out the doors will open anyway, in my case I have 20 gas reservoirs full of gas ready to use but is good to have a array for backup of important stuff
custume の投稿を引用:
Also adding to Jarcionek answer, I have 1 array of bats just for the bunker doors, in case of power out the doors will open anyway, in my case I have 20 gas reservoirs full of gas ready to use but is good to have a array for backup of important stuff

I was just calculating it and storing non-solar power in batteries is a waste - not only they produce heat and lose 400J per cycle (equivalent to ~1W) - but the amount of space required is huge.

Single gas reservoir can hold 150 kg of natural gas, 90 g/s consumption per generator, means that on a single pipe you can power 11 natural gas generators for 150 seconds. This gives 800W * 11 * 150s = 1320kJ. That's equivalent to 66 smart batteries! Including the floor, gas reservoir occupies 20 tiles, while smart batteries need 6 * 66 = 1320 tiles!
If you want actual late game power you should look into crude oil boiling.

First you will probably want to cook the oil into petroleum. This process is water positive so it is self sustaining. Water -> oil well -> petroleum boiler -> petroleum generator -> sieve -> back to oil well.

Then when you have progressed you will want to upgrade to sour gas which is even more efficient: Water -> oil well -> sour gas boiler/condenser -> nat gas generator -> sieve -> back to oil well.

Building a heater and heat exchanger that can change crude oil into petroleum is a bit tricky, but not that hard. To boil crude into sour gas and then condense it into methane and then heat it to nat gas is more advanced, but the payoff is great. Sour gas is pretty much the end-game power source.
Jarcionek の投稿を引用:

I was just calculating it and storing non-solar power in batteries is a waste - not only they produce heat and lose 400J per cycle (equivalent to ~1W) - but the amount of space required is huge.

Single gas reservoir can hold 150 kg of natural gas, 90 g/s consumption per generator, means that on a single pipe you can power 11 natural gas generators for 150 seconds. This gives 800W * 11 * 150s = 1320kJ. That's equivalent to 66 smart batteries! Including the floor, gas reservoir occupies 20 tiles, while smart batteries need 6 * 66 = 1320 tiles!

I dont feel like making math right now (is 1 in the morning) but if you bypass the batteries and have the gen working 24/7 (more or less) the heat by the gen will be a lot more in the end

L37 2019年8月19日 15時57分 
Jarcionek の投稿を引用:
I was just calculating it and storing non-solar power in batteries is a waste - not only they produce heat and lose 400J per cycle (equivalent to ~1W) - but the amount of space required is huge.

Single gas reservoir can hold 150 kg of natural gas, 90 g/s consumption per generator, means that on a single pipe you can power 11 natural gas generators for 150 seconds. This gives 800W * 11 * 150s = 1320kJ. That's equivalent to 66 smart batteries! Including the floor, gas reservoir occupies 20 tiles, while smart batteries need 6 * 66 = 1320 tiles!
And if you calculate the same for petroleum/ethanol...

Also on topic of solar power - i look at it more as a way to compensate for all the stuff that's needed to make space usable - doors, scanners, may be some early rocket fuel production. Because just closing/opening bunker doors eats significant amount of energy, as do scanners over time. Because there are other, much more effective ways to produce power, like boiling oil into natgas, which is basically the ultimate way to get as much power as you will ever need.
最近の変更はL37が行いました; 2019年8月19日 16時01分
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投稿日: 2019年8月19日 10時13分
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