Oxygen Not Included

Oxygen Not Included

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zOldBulldog Aug 19, 2019 @ 10:13am
Simplest infinite Power, Oxygen and Water without creating heat
As those three are the most critical resources I would like to focus on that for my mid-game.

* For Oxygen, I know it is about taming a cool steam vent and break it into O2 and H2, self-powering through a Hydrogen generator, cooling the works with an Entropy Nullifier.

* For Power, I am still not sure which way is best.

* For Water, I think I read that there about water geisers and so long as I have the power I should be able to purify it as needed.

Advice?

EDIT: I think I forgot to add "generate infinite dirt" to the list. A bunch of things require a steady supply of dirt.
Last edited by zOldBulldog; Aug 19, 2019 @ 10:15am
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Showing 1-15 of 42 comments
custume Aug 19, 2019 @ 10:35am 
Originally posted by zOldBulldog:

* For Power, I am still not sure which way is best.


https://steamcommunity.com/sharedfiles/filedetails/?id=1838461613
zOldBulldog Aug 19, 2019 @ 10:41am 
Originally posted by custume:
Originally posted by zOldBulldog:

* For Power, I am still not sure which way is best.


https://steamcommunity.com/sharedfiles/filedetails/?id=1838461613
Now that I think of it... duuuh, of course!!!

But assuming that I unlocked the research (all except the Space Exploration part, right?), do I already have the resources or can I get them easily in order to build it at the start of the mid-game?

If yes I'll start digging up right away :)
L37 Aug 19, 2019 @ 10:50am 
Originally posted by zOldBulldog:
Now that I think of it... duuuh, of course!!!

But assuming that I unlocked the research (all except the Space Exploration part, right?), do I already have the resources or can I get them easily in order to build it at the start of the mid-game?

If yes I'll start digging up right away :)
Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. + as a bonus this things are quite complex to setup in a reliable, sustainable and efficient way. Guess it depends on what you consider "mid-game", probably the most limiting thing here is steel.
Nurgus Aug 19, 2019 @ 10:52am 
dude, what about experimenting some on your own? thats a huge part of the fun, atleast for me. Just an idea...
Jarcionek Aug 19, 2019 @ 10:55am 
Originally posted by zOldBulldog:
Originally posted by custume:


https://steamcommunity.com/sharedfiles/filedetails/?id=1838461613
Now that I think of it... duuuh, of course!!!

But assuming that I unlocked the research (all except the Space Exploration part, right?), do I already have the resources or can I get them easily in order to build it at the start of the mid-game?

If yes I'll start digging up right away :)

I wouldn't call solar power simple. You need a lot of steel for bunker doors, a lot of batteries (and cooling for them), automation for bunker doors... And if you make any mistake, you are out of electricity. Overall I would say that solar power is quite unreliable.

And before "experienced players" start saying that I do things wrong - cycle 1800, 30 solar panels, about 100 batteries, yet I can still power everything with about 20 other generators that kick in when solar plants fail.

Now to answer OP's questions:
  • Electrolyzer setup with automation instead of gas filter can produce about 250W.
  • Pumping water into oil wells gives crude oil and natural gas. They require manual operation and so does the oil refinery, but it's quite a lot of power and you regain most of the water anyway.
  • Ranching hatches for coal. Also requires duplicants' time but gives food (and egg shells for steel).
  • Farming trees and burning ethanol.
Last edited by Jarcionek; Aug 19, 2019 @ 11:02am
Jarcionek Aug 19, 2019 @ 10:59am 
For water, there are plenty of geysers/vents on each map. You should easily get at least 20 kg/s of water from all of them. They might be different temperatures, polluted or salty, germy or not, but there is a lot of it available.

For no heat - it's not possible. Machines create heat. Geysers you find might be giving water at 95C, 110C or even 500C. You have to learn how to counter it - AETNs, wheezeworts, aquatuners, steam turbines. It's a big topic and there are plenty of ideas and solutions. In fact, look at the first page of general discussions - there are already 2 or 3 threads about it.
perrinstory Aug 19, 2019 @ 11:07am 
You don't need a vent for the oxygen. Any source of water including the extra from lavatories and the waste from natural gas and petroleum generators can be used to get oxygen from electrolyzers. You can also get it from a massive number of Morbs, or sustain algae with Polluted Oxygen (from morbs, polluted water, a PO vent, etc) and Pufts , reprocessing their slime in an algae distiller.

Power can be got with steam turbines cooling vents, or solar on the surface--- both take work. Petroleum and Natural Gas also work off vents. Steam can be used to recover energy from processing too, with things like iron and steel actually returning more energy than used in the refining. Never underestimate the utility in Ranching Hatches... you get food, coal and even heat free metal refining from them. You can feed them almost anything, and with careful management you can run a base off their coal.

Water just requires management. Bristle Berries are a death trap. I find that if i avoid trying to farm them (at least until later) I'm often looking for ways to get rid of water more than I am looking for a source. It's hard at first because research takes a lot of water, but once it's done all the little streams you get from generators and such add up.

You can get dirt from Pips, which can also be used to plant things so that they are not considered domesticated and don't require upkeep. This radically reduces their harvest, but it's free so you can plant more to make up the difference. Meanwhile the Pips feed themselves off of some wild Arbor Oaks and can provide meat and eggs. Build yourself a little nature park, toss in a grooming station and enjoy the nearly free (it does take a dupe to groom the things) food, lumber (and thus fuel for petroleum generator), and dirt. You also get dirt from the composter, which takes polluted dirt (from outhouses and the water sieve) and rotten food (overproduction of food is easy).

Jarcionek Aug 19, 2019 @ 11:12am 
You cannot really use Morbs for oxygen production.

https://steamcommunity.com/app/457140/discussions/0/1639793203763615234/
zOldBulldog Aug 19, 2019 @ 11:16am 
Originally posted by L37:
Originally posted by zOldBulldog:
Now that I think of it... duuuh, of course!!!

But assuming that I unlocked the research (all except the Space Exploration part, right?), do I already have the resources or can I get them easily in order to build it at the start of the mid-game?

If yes I'll start digging up right away :)
Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. + as a bonus this things are quite complex to setup in a reliable, sustainable and efficient way. Guess it depends on what you consider "mid-game", probably the most limiting thing here is steel.

Mid game = from first expansion out of the initial "green temperature" biome (except for minor cautious digging to get resources like igneous rock and fiber) and before setting up for Space Exploration.
zOldBulldog Aug 19, 2019 @ 11:20am 
Originally posted by Nurgus:
dude, what about experimenting some on your own? thats a huge part of the fun, atleast for me. Just an idea...
That is exactly the point I want to reach, to be stable enough that I can take all the time I want experimenting, redesigning and generally messing around BEFORE I start doing all the big things. But this game is quite demanding and if you don't ensure a steady supply of key resources (even if relatively limited)... your base fails and dozens of hours go down the tubes.
John Hadley Aug 19, 2019 @ 12:39pm 
The whole game is about achieving the goals you have described. If you don't want to attempt to do any of that on your own then why play the game at all? If someone else does all of that all you will have left to do is be bored. You can achieve long term power goals with solar or steam turbine power. You can achieve long term food goals with ranching or using pips to plant natural plants that require no resources to provide food. You can achieve long term water creation goals by getting water from all types of geysers that expel steam, slush, polluted water. You can achieve long term cooling goals by using aquatuners and hvacs to cool whatever you want cool and expelling the hot materials you used for coolant into outer space. You don't need to create dirt as you can feed people without dirt, but dirt can be created by feeding algae to fish then putting the polluted dirt they poop out into a compost pile.

custume Aug 19, 2019 @ 12:48pm 
Originally posted by Jarcionek:
Overall I would say that solar power is quite unreliable.

Ok you dont actually need a setup like that, also is verry "reliable", so that I stop using gas geni all together, most of the power comes from the solar array.

Originally posted by Jarcionek:
And before "experienced players" start saying that I do things wrong

but you are, hehehhehehehhe
custume Aug 19, 2019 @ 12:54pm 
Originally posted by L37:
Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. + as a bonus this things are quite complex to setup in a reliable, sustainable and efficient way. Guess it depends on what you consider "mid-game", probably the most limiting thing here is steel.

no comments , hehehheheheheheehhe
custume Aug 19, 2019 @ 12:58pm 
this is the last version with cooling for the miners and more power from the turbine cooling down the miners

https://steamcommunity.com/sharedfiles/filedetails/?id=1839606845

https://steamcommunity.com/sharedfiles/filedetails/?id=1839676811
Last edited by custume; Aug 19, 2019 @ 12:59pm
L37 Aug 19, 2019 @ 1:17pm 
Originally posted by zOldBulldog:

Mid game = from first expansion out of the initial "green temperature" biome (except for minor cautious digging to get resources like igneous rock and fiber) and before setting up for Space Exploration.
By this definition of "mid game" I was using nat gas from 2 geysers or have on map + natgas from oil well + ethanol to multiply that as needed for power whole "mid game" on current map.
Term "renewable" is kind of strange in oni, on one hand you get this achievement for using steam and hamster wheels, on the other hand anything that comes from geysers is renewable => natgas is renewable, water for trees and oil are renewable, while magma for steam turbines is not if you do not have volcanos. It is up to you to properly utilize what you have available, but there are multible ways to get sustainable power and food, water is not an issue at all as it is basically come from geysers with almost no additional setup needed to use it.
Last edited by L37; Aug 19, 2019 @ 1:17pm
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Date Posted: Aug 19, 2019 @ 10:13am
Posts: 42