Oxygen Not Included

Oxygen Not Included

Προβολή στατιστικών:
At what pressure will the gas delete itself?
Or what are the rules?
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Pressure is just how much of a gas is in the air. If you want to create a vacuum, install a gas pump (presumably behind airlock doors), then lock the doors and let it run. I recommend having both the pump and an Atmo sensor on the floor - otherwise it may turn off too soon (sensor too high) or overheat the pump (sensor absent, and the machine can't dissipate temperature into the surrounding air.)

Which gases are you trying to 'delete'?
Lol Kittenpox I like how you try to teach a father how to make children ;-)

This is about a fact that gases may just dissapear by itself in some conditions. For example, if I remeber correctly, if you pump 10g/s or less to a room already filled with different gas then that 10g will be just deleted. You can try to experiment with this. I have never tried that so can't confirm if true or not.
Τελευταία επεξεργασία από Angpaur; 16 Αυγ 2019, 6:11
Becuase if you just want to clean up certain gases, then pumping into a row of Canister Fillers (and just not sweeping up the items) might be the better option. :-)

It's something which really only requires the one object built - but as they need manual input to empty, I found it easier to just have like 5 of them, so I could set them to be emptied each time, rather than stopping frequently for the same task.
Αναρτήθηκε αρχικά από Angpaur:
Lol Kittenpox I like how you try to teach a father how to make children ;-)
That doesnt come across as friendly as you may have intended. I just thought they wanted to delete gas, so tried to offer a method of doing so. :-/

Edit: so, looking at OPs profile yeah theyre not at all new to the game. Nevermind then..
Τελευταία επεξεργασία από Kittenpox; 16 Αυγ 2019, 6:04
I'm not specifically looking to delete the gas. I just want to know the rules. No purpose yet.

Some cases I have seen:

-When pumping gas out of a room you don't have to pump all of it out, the last microgrammes will vanish on their own. The same if you pump small amounts into a vacuum it will spread out and vanish.
-When condensing/evaporating in the tiny amount region water/steam will vanish. I'm assuming its the same for all materials.
-Gases pumped into a room with gas present can delete itself or delete the present gas. I know how to convert gas from one element to another using vacuum, but I don't think that's happening here.
I was looking at one video, where guy was destroying gases through air lock

https://www.youtube.com/watch?v=5BTVaa6cSc4

the part starts around 14:10

if you want to destroy certain gas type, I guess, you just add some vent with filtered gas
Αναρτήθηκε αρχικά από Martin Papp:
I was looking at one video, where guy was destroying gases through air lock

https://www.youtube.com/watch?v=5BTVaa6cSc4

the part starts around 14:10

if you want to destroy certain gas type, I guess, you just add some vent with filtered gas

He's not looking for methods to destroy gas, he's just looking for the basic game physics for how the game handles gas and why sometimes gas just vanishes when you pump other gas onto the tile or when you only have a small amount in a room. Someone has had to do detailed experiments on this by now.
Αναρτήθηκε αρχικά από Hedning:
I'm not specifically looking to delete the gas. I just want to know the rules. No purpose yet.

Some cases I have seen:

-When pumping gas out of a room you don't have to pump all of it out, the last microgrammes will vanish on their own. The same if you pump small amounts into a vacuum it will spread out and vanish.
-When condensing/evaporating in the tiny amount region water/steam will vanish. I'm assuming its the same for all materials.
-Gases pumped into a room with gas present can delete itself or delete the present gas. I know how to convert gas from one element to another using vacuum, but I don't think that's happening here.

Since no one answered it, 3~5mcg will start the auto deletion of gas near the pump. It may be slightly higher or lower depending on the size of the room.
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