Oxygen Not Included

Oxygen Not Included

View Stats:
Shame Jul 2, 2020 @ 5:41am
Calories per kg?
This appears to differ per consumable, but since duplicants don't eat rocks, you aren't told, and I can't find much on the wiki about it. Does anyone know exactly how much dirt, sand or whatever other mineral a hatch would need to consume per cycle when groomed?

I'm just curious as to whether you can support a decently sized colony by converting renewable polluted water to dirt and magma down to sand to feed enough hatches long term. I have heard of needing to go for shove voles eventually or using the meteorite regolith, may be even converting meteorite CO2 and turning it into dirt to feed to sage hatches, but is food production at all viable without these methods without keeping a low duplicant amount?
< >
Showing 1-12 of 12 comments
Hedning Jul 2, 2020 @ 6:02am 
If you hover your mouse over the list in the status tab it will say, but for raw mineral it's 140kg/cycle.

For hatches it will take a very long time to chew through all of the igneous rock on the map, and then it can be fed granite and obsidian, again with long times before you run out. Volcanoes produce some amount of igneous rock, so that is perhaps the best way of making your supply last longer.

Is it possible to feed a large colony forever on hatches? I don't think so unless you build a regolith to igneous rock converter.
Last edited by Hedning; Jul 2, 2020 @ 6:09am
admiral awesome Jul 2, 2020 @ 6:49am 
https://oxygennotincluded.gamepedia.com/Hatch
https://oni-db.com/details/hatch

Shove voles eat 4.8t regolith per cycle. This requires a lot of labor and preparation to move/utilize it safely because of the mass, heat and containment (metal tiles and robo-miner). However, they are a better meat source and regolith is infinite. If you do not care about eggs, you can simply keep them wild so they only eat 1/4 of that amount and do not require grooming.

You do not have to think that much about feeding hatches since there is an abundance of their resources available. Hatches eat dirt too, no need to cook it into sand. You could also feed the waste water into pip ranches to produce dirt, wood, meat and eggs.

The easiest food source in terms of dupe labor are wild plant farms.
Shame Jul 2, 2020 @ 7:06am 
Keeping critters wild, especially shove voles can just result in getting needed calories out of nothing. I've attempted to just save and reload save on printing pod being ready, resulting in me taking pacus and shove vole eggs, which can just be put in one tile of water/small room respectively without using any materials to give them food. They will just die naturally and lay eggs over and over. Without the exploit, you would probably need thousands of cycles to get enough wild critters for enough endless calories and not need to be fed at all.

With this tactic, even if you don't let the shove voles lay an egg, if you just kill them for meat the moment they hatch, you can get endless calories every 3 cycles for about a couple dozen duplicants.

And yeah, wild plants too are a bit OP in that regard, though I have yet to see anyone take the tactic of keeping as much wild critters as possible in the long term. Hatches in particular could separated into being ranched once laying a wild egg, then you can have a system of separating the two over and over until you can just rely on wild critters in a box that just gives you endless meat.
Hedning Jul 2, 2020 @ 7:55am 
Shove voles can be ranched domestic without giving them food since they will lay an egg with quite a large margin when groomed. They need about 3 cycles of food for the second egg. Using this you can feed them for a while to build their numbers, then stop feeding them. It's recommended to use incubators for this method otherwise the life cycle is increased dramatically.

It's the middle ground between fed and wild, being quite a bit slower than if you feed them, but much quicker than using wild critters.
gimmethegepgun Jul 2, 2020 @ 9:56am 
Originally posted by Shame:
Without the exploit, you would probably need thousands of cycles to get enough wild critters for enough endless calories and not need to be fed at all.
You don't need more than a single pacu to start the cycle. Feed them to get them to lay eggs really quickly and then put them into a single water tile. They'll live long enough before starving to lay a single egg and continue the cycle of giving you infinite pacu fillets for nothing.
Angelo Dante Jul 2, 2020 @ 4:48pm 
I wonder, has anyone made a vast pwater lake, then tossed in wild pacu and pokeshell to see how it works out? Something like 6h 100w or larger. How well would that supply fillets and/or sand and lime?

I ask only because slime biomes have lots of water when you drain a biome of two into one pool, and if you put your petrol gennys a few tiles above it tropical pacu would thrive, and the lake only gets larger/deeper for more pacu.

Not sure how well it would work, and it's hardly min-maxing. However, I'll have to test it just because it sounds interesting.
Last edited by Angelo Dante; Jul 2, 2020 @ 4:49pm
Aranador Jul 2, 2020 @ 6:58pm 
On normal difficulty, and assuming I have not messed up my maths, you need a little over 1.5 shovevoles per dupe for BBQ if you just starve-ranch them. You need roughly a full ranch of 8 hatches per 5 dupelicants (allows for replacing old hatches as they die naturally too) if you drown-farm their eggs for BBQ. I have yet to math pacu, but ultimately, I prefer to use their fillets to get to surf'n'turf.

Usually, I'll get into hatches, then later, as I get into space biome or the Pod offers them, I'll gather shovevole eggs into a metal room. Once I've got plastic, I'll set some fish traps around the Pod, and when it offers Pacu, they'll go into a little pool. I usually aim for about as many 'Voles as duplicants, but more is fine :) Then I'll collect Pacu until I can score plenty of surf'n'turf. ((Current map has no nat gas vents !! so I have set up gas collection off my oil well/refinery just for my gas cooker))
Last edited by Aranador; Jul 2, 2020 @ 7:03pm
Bokonon Jul 2, 2020 @ 7:13pm 
Originally posted by Aranador:
assuming I have not messed up my maths
Might want to try the food calculator here:

https://oni-assistant.com/

The other calculators are cool too.
gimmethegepgun Jul 2, 2020 @ 9:07pm 
Originally posted by Angelo Dante:
I wonder, has anyone made a vast pwater lake, then tossed in wild pacu and pokeshell to see how it works out? Something like 6h 100w or larger. How well would that supply fillets and/or sand and lime?

I ask only because slime biomes have lots of water when you drain a biome of two into one pool, and if you put your petrol gennys a few tiles above it tropical pacu would thrive, and the lake only gets larger/deeper for more pacu.

Not sure how well it would work, and it's hardly min-maxing. However, I'll have to test it just because it sounds interesting.
Wild pacus don't increase in numbers. They only lay more than 1 egg per lifetime if they're fed.
Also the amount of water is completely irrelevant. They care about the size of the room they're in, not the size of the water pool. Sticking them in a 1 tile pool of water cuts down on lag and improves efficiency gathering their fillets and egg shells.
Angelo Dante Jul 2, 2020 @ 10:33pm 
Originally posted by gimmethegepgun:
Originally posted by Angelo Dante:
I wonder, has anyone made a vast pwater lake, then tossed in wild pacu and pokeshell to see how it works out? Something like 6h 100w or larger. How well would that supply fillets and/or sand and lime?

I ask only because slime biomes have lots of water when you drain a biome of two into one pool, and if you put your petrol gennys a few tiles above it tropical pacu would thrive, and the lake only gets larger/deeper for more pacu.

Not sure how well it would work, and it's hardly min-maxing. However, I'll have to test it just because it sounds interesting.
Wild pacus don't increase in numbers. They only lay more than 1 egg per lifetime if they're fed.
Also the amount of water is completely irrelevant. They care about the size of the room they're in, not the size of the water pool. Sticking them in a 1 tile pool of water cuts down on lag and improves efficiency gathering their fillets and egg shells.


I've played 1000 cycles on this asteroid and have yet to encounter any sizable lag. So for me it is a non-issue at the moment. However, screwing around on the this game provides me a good deal of entertainment, and I do so enjoy the water effects with the way the lights dance in it. I tend to set up tall vertical glass tanks of the stuff just for scenery, then dump ice in it. Again, its hardly essential, certainly not efficient in any way, but it does look pleasing to me.

I carved out the lake and set up some petrol gennys i needed anyway in my lower levels. I picture Ren sitting on the end of a pier fishing in a huge subterranean pond, hoping a Pacu takes the bait.

Again, gimpgun, I enjoy what I enjoy. You seem to aim for max efficiency for a minimum of effort, I aim for a pleasing aesthetic in the habitation wings of my facility...and brute force hellish production in the industrial zones. Two sides of a coin. Both interesting.

Anyway, its the end of a very long day, and I'm beginning to ramble...*shrug* Ah, well.
Xilo The Odd Jul 3, 2020 @ 1:41am 
Originally posted by Angelo Dante:
Originally posted by gimmethegepgun:
Wild pacus don't increase in numbers. They only lay more than 1 egg per lifetime if they're fed.
Also the amount of water is completely irrelevant. They care about the size of the room they're in, not the size of the water pool. Sticking them in a 1 tile pool of water cuts down on lag and improves efficiency gathering their fillets and egg shells.


I've played 1000 cycles on this asteroid and have yet to encounter any sizable lag. So for me it is a non-issue at the moment. However, screwing around on the this game provides me a good deal of entertainment, and I do so enjoy the water effects with the way the lights dance in it. I tend to set up tall vertical glass tanks of the stuff just for scenery, then dump ice in it. Again, its hardly essential, certainly not efficient in any way, but it does look pleasing to me.

I carved out the lake and set up some petrol gennys i needed anyway in my lower levels. I picture Ren sitting on the end of a pier fishing in a huge subterranean pond, hoping a Pacu takes the bait.

Again, gimpgun, I enjoy what I enjoy. You seem to aim for max efficiency for a minimum of effort, I aim for a pleasing aesthetic in the habitation wings of my facility...and brute force hellish production in the industrial zones. Two sides of a coin. Both interesting.

Anyway, its the end of a very long day, and I'm beginning to ramble...*shrug* Ah, well.
in my warmer industrial areas, once i got glass goin i do like to setup some tropical Pacu tanks in the empty spaces between facilities. then dupes passing by can see the neat lookin fish.
Angelo Dante Jul 3, 2020 @ 4:25pm 
Yeah the tropical pacu are great for decor. In one of my long hallways I have glassed over the floor and keep some in the water beneath so dupes get a good thought from seeing the pretty fish as they scurry on to their errands. Lol. Beats having them flip out and start breaking my machines.

I have a huge glacier chunk on the bottom right of my lower levels. I pumped a bunch of polluted water right beside it and tossed in a few spare pacu. I want to get some gulp fish going to slowly purify the water and glacial melt (Polluted ice) for free. Also - more fish fillets for the gang during the monthly Fishy Friday. Lol.
Last edited by Angelo Dante; Jul 3, 2020 @ 4:27pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 2, 2020 @ 5:41am
Posts: 12