Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For hatches it will take a very long time to chew through all of the igneous rock on the map, and then it can be fed granite and obsidian, again with long times before you run out. Volcanoes produce some amount of igneous rock, so that is perhaps the best way of making your supply last longer.
Is it possible to feed a large colony forever on hatches? I don't think so unless you build a regolith to igneous rock converter.
https://oni-db.com/details/hatch
Shove voles eat 4.8t regolith per cycle. This requires a lot of labor and preparation to move/utilize it safely because of the mass, heat and containment (metal tiles and robo-miner). However, they are a better meat source and regolith is infinite. If you do not care about eggs, you can simply keep them wild so they only eat 1/4 of that amount and do not require grooming.
You do not have to think that much about feeding hatches since there is an abundance of their resources available. Hatches eat dirt too, no need to cook it into sand. You could also feed the waste water into pip ranches to produce dirt, wood, meat and eggs.
The easiest food source in terms of dupe labor are wild plant farms.
With this tactic, even if you don't let the shove voles lay an egg, if you just kill them for meat the moment they hatch, you can get endless calories every 3 cycles for about a couple dozen duplicants.
And yeah, wild plants too are a bit OP in that regard, though I have yet to see anyone take the tactic of keeping as much wild critters as possible in the long term. Hatches in particular could separated into being ranched once laying a wild egg, then you can have a system of separating the two over and over until you can just rely on wild critters in a box that just gives you endless meat.
It's the middle ground between fed and wild, being quite a bit slower than if you feed them, but much quicker than using wild critters.
I ask only because slime biomes have lots of water when you drain a biome of two into one pool, and if you put your petrol gennys a few tiles above it tropical pacu would thrive, and the lake only gets larger/deeper for more pacu.
Not sure how well it would work, and it's hardly min-maxing. However, I'll have to test it just because it sounds interesting.
Usually, I'll get into hatches, then later, as I get into space biome or the Pod offers them, I'll gather shovevole eggs into a metal room. Once I've got plastic, I'll set some fish traps around the Pod, and when it offers Pacu, they'll go into a little pool. I usually aim for about as many 'Voles as duplicants, but more is fine :) Then I'll collect Pacu until I can score plenty of surf'n'turf. ((Current map has no nat gas vents !! so I have set up gas collection off my oil well/refinery just for my gas cooker))
https://oni-assistant.com/
The other calculators are cool too.
Also the amount of water is completely irrelevant. They care about the size of the room they're in, not the size of the water pool. Sticking them in a 1 tile pool of water cuts down on lag and improves efficiency gathering their fillets and egg shells.
I've played 1000 cycles on this asteroid and have yet to encounter any sizable lag. So for me it is a non-issue at the moment. However, screwing around on the this game provides me a good deal of entertainment, and I do so enjoy the water effects with the way the lights dance in it. I tend to set up tall vertical glass tanks of the stuff just for scenery, then dump ice in it. Again, its hardly essential, certainly not efficient in any way, but it does look pleasing to me.
I carved out the lake and set up some petrol gennys i needed anyway in my lower levels. I picture Ren sitting on the end of a pier fishing in a huge subterranean pond, hoping a Pacu takes the bait.
Again, gimpgun, I enjoy what I enjoy. You seem to aim for max efficiency for a minimum of effort, I aim for a pleasing aesthetic in the habitation wings of my facility...and brute force hellish production in the industrial zones. Two sides of a coin. Both interesting.
Anyway, its the end of a very long day, and I'm beginning to ramble...*shrug* Ah, well.
I have a huge glacier chunk on the bottom right of my lower levels. I pumped a bunch of polluted water right beside it and tossed in a few spare pacu. I want to get some gulp fish going to slowly purify the water and glacial melt (Polluted ice) for free. Also - more fish fillets for the gang during the monthly Fishy Friday. Lol.