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The refinery has a tank of 800kg liquid and uses 400 kg per task. These 400 kg go into a second internal tank once the refinery has to do something. The visible bar in front is set back. It takes 40 seconds on speed 1 to refill that amount.
Recipes also take 40 seconds but when your dupe is significantly faster, thanks to a high machinery skill and lamps, then you can do only 2 tasks and the dupes have to wait until the refinery is ready again.
Maybe the visual front bar is a bit confusing because you missed the moment when it was set back and you just looked at a empty bar twice.
No lamps. The dup (Jana) has only 13 machinery.
but with multiple refinery, the dupe can simply be told to move on to the next one and hit it twice while the previous one refills. never really thought about optimizing smithy production like this so i dont know the count you'd have to do but it'll scale up with dupes having higher machinery stats. if i had to take a wild guess on a loop setup like that (to which i would add a liquid resevoir if scaling the setup up as a bufffer for the coolant output for refinery.) maybe try like 4 smithy. just be sure to have them powered and plumbed right, and have about 850kg of petrol per refinery in the pipes. that should keep downtime to a minimum if you got 1 dupe doing it. not sure if there is some kind of automation you can add so only 1 dupe is doing the task but they run the machines in sequence rather than 4 dupes hopping on all at once to clog everything up.
A basic element of process engineering design is to identify "speeds and feeds" to find out where the bottleneck is. That's a very good example. Here are some thoughts that may or may not apply to game play - sorry for my lack of experience in the game.
With "batch" processes things can be a bit more complicated. In the case where one Dupe will "always" be operating a Refinery or a group of Refineries on a cooling loop, using up coolant faster than 10 kg/s averaged over each batch, that single loop bottleneck of 10 kg/s is the process rate limit for sure. If you keep continuous operation around the clock with one or more Dupes working at a time, the same applies and the coolant input can limit the process, wasting Dupe time.
With a singular Dupe running all the Refineries, taking a break once a night, adding extra machines that can be primed over-night could keep them busy when "at work" as long as the full Cycle coolant consumption does not exceed 10 kg/s.
Of course, an additional cooling loop could be added to allow for Dupe time efficiency. Each machine gets its own loop and a singular Dupe can swap between machines as each runs low. Expand as desired to keep the number of Dupes you want busy with lower travel overhead.