Oxygen Not Included

Oxygen Not Included

View Stats:
What do you do with all of your carbondioxide?
All this time I have always pumped them into the giant tanks but that is only a temporary solution. I almost never came back to my saves and start fresh instead, so I never needed to deal with that excess carbondioxide but right now for the first time I made it past day 100 with a pretty good system going. The only issue is I don't know what to do with all this carbondioxide. What do you do with it? Can you split into organic/oxygen? I looked at the tree a bit but couldn't see anything related to carbondioxide, maybe I missed it.

https://steamcommunity.com/sharedfiles/filedetails/?id=1862984592
Originally posted by martindirt:
Carbon skimmer: destroys co2, no o2 output.
Algae terrarium: eat co2, produce o2 + ph2o (what emits po2)

Edit: I'm use skimmer on the bottom of my base, ventilating all co2 there.
Other places, where I'm badly need o2, I'm put some terrariums (usually outside my base, where I'm mining, exploring without suits)
< >
Showing 1-15 of 47 comments
The author of this thread has indicated that this post answers the original topic.
martindirt Sep 14, 2019 @ 8:45am 
Carbon skimmer: destroys co2, no o2 output.
Algae terrarium: eat co2, produce o2 + ph2o (what emits po2)

Edit: I'm use skimmer on the bottom of my base, ventilating all co2 there.
Other places, where I'm badly need o2, I'm put some terrariums (usually outside my base, where I'm mining, exploring without suits)
Last edited by martindirt; Sep 14, 2019 @ 8:48am
Andrewbh2003 Sep 14, 2019 @ 8:58am 
vent em in to space dumb em in the oil biome for slicksters or just destroy it you have options
Battleseed Sep 14, 2019 @ 9:03am 
Skimmer in-line with bathroom plumbing loop.
Use it to remove some heat, then feed to slicksters.
Space it.
Stuff it in to an over-pressure room and forget about it.
Hedning Sep 14, 2019 @ 9:13am 
Co2 is made in power plants. If you could split it it would be as if the h2 generator outputted water. It would either be pointless waste of power, or a perpetuum mobile.

I vent my waste co2 into space. Some is fed to wild slicksters.
Last edited by Hedning; Sep 14, 2019 @ 9:13am
L37 Sep 14, 2019 @ 9:17am 
Pumping it is a waste of power (to the point when even venting it into space is bad idea if you have to use pump for it). Running it through filter wastes even more. If you do not have oxyferns and do not plan to use algae terrariums just use a carbon skimmer, it will save you a lot of power and will simply remove CO2...
Last edited by L37; Sep 14, 2019 @ 9:21am
Battleseed Sep 14, 2019 @ 9:22am 
Originally posted by L37:
Pumping it is a waste of power
NG Gen output was what I was referring to.
Hedning Sep 14, 2019 @ 9:27am 
Originally posted by L37:
Pumping it is a waste of power (to the point when even venting it into space is a bad idea if you have to use pump for it).
Its actually equal:
Skimmer = 120W/300g + 120W/5/300g (1/5 of a sieve) = 144W/300g = 240W/500g = a pump.

Things to consider:
Skimmer loop converts sand into pdirt.
Skimmer loop requires deliveries.
Skimmer loop is more temperature sensitive.
Pumping it through pipes can heat or cool things along the way.
Last edited by Hedning; Sep 14, 2019 @ 9:29am
L37 Sep 14, 2019 @ 9:46am 
Originally posted by Hedning:
Its actually equal:
Skimmer = 120W/300g + 120W/5/300g (1/5 of a sieve) = 144W/300g = 240W/500g = a pump.

Things to consider:
Skimmer loop converts sand into pdirt.
Skimmer loop requires deliveries.
Skimmer loop is more temperature sensitive.
Pumping it through pipes can heat or cool things along the way.
Without filter(s), that is.
And few more things:
Skimmer has perfect built-in filter, in will never touch any other gas.
Skimmer + sieve can be placed anywhere without needing a pipe through whole map.
Skimmer + sieve is infinitely scalable, unlike pumps which will require separate pipe through whole map for each kg/s.
Skimmer can be used without sieve to convert water to p-water if needed, will be more power efficient too.
Skimmer is always perfectly efficient and will not waste any power if there are other gases in the mix, without requiring any automation.
CO2 SHC/conductivity are such, that its value for cooling is extremely limited.
Sand is probably the most annoyingly-unlimited thing in ONI, converting it into dirt is almost universally a good thing. Deliveries are still a drawback though.

I am not saying that venting CO2 is impossible, it can work, just seems pretty pointless when you can deal with it in place for the same or less amount of power with some usefull side-effects. Using pump to get rid of CO2 early game though, as OP does, is almost definitely a bad idea.
Last edited by L37; Sep 14, 2019 @ 9:48am
AquaX Sep 14, 2019 @ 11:10am 
Feed all mine into slicksters. It’s free resource. Even getting slickster eggs from pod will last you a long time and I just let them die from temperature range/hunger.
Last edited by AquaX; Sep 14, 2019 @ 11:11am
The Tempted Man Sep 14, 2019 @ 11:12am 
slicksters are only viable option, too bad mathematically they are also as worthless as this gas.
Hedning Sep 14, 2019 @ 11:56am 
Originally posted by L37:
I am not saying that venting CO2 is impossible, it can work, just seems pretty pointless when you can deal with it in place for the same or less amount of power with some usefull side-effects. Using pump to get rid of CO2 early game though, as OP does, is almost definitely a bad idea.
I don't think any method is better or worse. It's well balanced and up to player choice imo. Filters aren't needed because you'd mostly be pumping from power production, so no need to have other gases there. In small random co2 pockets where the skimmer ability to filter is useful I rather put pumps because how much easier they are to slap down.

There used to be a reason to convert to pwater: heat deletion. Since the fixed temperatures were removed I don't know why you'd need more pwater than your bathrooms produce.
The Tempted Man Sep 14, 2019 @ 12:07pm 
Originally posted by Hedning:
There used to be a reason to convert to pwater: heat deletion. Since the fixed temperatures were removed I don't know why you'd need more pwater than your bathrooms produce.
pincha and reed.
AquaX Sep 14, 2019 @ 12:12pm 
Originally posted by The Tempted Man:
Originally posted by Hedning:
There used to be a reason to convert to pwater: heat deletion. Since the fixed temperatures were removed I don't know why you'd need more pwater than your bathrooms produce.
pincha and reed.
Reed is better of grown in the wild since the small time increase isn’t worth the water cost. Same applies for peppers.

When I dig through the clastic biomes, I just leave the pepper plants alone since they provide free food w/o cost and can feed the wild deckos. I’m at like 20+ fridge full of peppers at around 500 cycles on my base and I’ve only dig into 2 of those biomes.
Last edited by AquaX; Sep 14, 2019 @ 12:18pm
martindirt Sep 14, 2019 @ 12:14pm 
Originally posted by The Tempted Man:
Originally posted by Hedning:
There used to be a reason to convert to pwater: heat deletion. Since the fixed temperatures were removed I don't know why you'd need more pwater than your bathrooms produce.
pincha and reed.

Drecko + some planted mealwood + some H2. No reed.
Hedning Sep 14, 2019 @ 12:31pm 
Originally posted by The Tempted Man:
pincha and reed.
no. Daily bathroom use covers over 95% of pepper for pepper bread.
Last edited by Hedning; Sep 14, 2019 @ 12:32pm
< >
Showing 1-15 of 47 comments
Per page: 1530 50

Date Posted: Sep 14, 2019 @ 8:43am
Posts: 47