Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you are new I don't recommend it because major spoilers, but if you still want here's the first episode:
https://www.youtube.com/watch?v=mveTKHSkP-0
- thank you!
http://cohee.name/post/ONI.html
Busting League - Cycle 246
..and thanks for the link @Hedning
I'm gonna make another topic about difficulty, cause I don't know how much easier it is for me when playing on "no sweat"...
https://www.dropbox.com/s/yh6imrqquty65gd/cosmic%20dust.zip?dl=0
I've been playing trying to fly into space, but the problems with food and electricity is not letting me go. Asteroid is very lucky a lot of resources and geysers, but I can not understand the logic of the game.
LU-336134
I'm far from some expert, but I tend to fully conquer and terraform one biome at a time in a sustainable, if sometimes slow, way - no free floating gasses, no germ spread, completely safe and oxygenated, everything packed into storage, so on. Your base is the total opposite. it's like you've built a stronghold, the inside of which is relatively under control, but step one foot outside of that insulated tile perimeter you have and things get interesting.
I think the secret to the game is figuring out ways to create sustainable loops for resource management, heat management, so on. A lot of my early mistakes were down to not understanding how to built the systems necessary for sustainable farming, sewage treatment and closed loop toilets, morale management etc.
I wonder if you're suffering from a lack of controlled space - it looks to me like you've built things all over the place, but it doesn't necessarily seem very efficient, which means lost time, unable to use those areas for things you need etc. Maybe a bit more planning would be good too - you have several toilets, some of which don't seem to require dupes to wash their hands; your farms are non-functional as they're too hot, your powerplant is bang right in the middle of your base generating heat, without anywhere for the Carbon Dioxide to go. I also noticed you've maxxed out all your dupe stats, which must surely put some pressure on you for morale? I have loads of spare skillpoints, but I only buy the skills the duplicants need, depending on their priorities - you don't seem to have configured the priorities that much.
I'd recommend watching some of the beginner guide series on Youtube, which go through the basic systems and mechanics - then use those, and just sustainably scale it up as you go. I managed to mess up maybe three decent colonies (+100 cycles) before I figured it out; my current colony is about 800 cycles, and has most of the map brought under control.
Just need to figure out how to get into the Oil biome safely, and collect the metal on the surface next...
EDIT
I noticed some of your base areas were getting brownouts - you haven't used much automation wire to disable the transformers. That's something I do (battery on the low-side, to shut down the transformer when the battery is sufficiently full), and it saves a lot of heat, and eases the strain a little on the power grid.
EDIT 2
One other thing I noticed is that all your dupes are sharing the same schedule - that puts more pressure on things like your toilets, and if some emergency happens in the middle of the night, there's nobody around to react, short of a red/yellow alert. If you split your duplicants out into work crews, perhaps with complementary jobs/skills, you might find that useful too.
you are too kind to me :) thanks for the recommendations.
Maybe this game isn't for my brain.
Guys can someone will give me its maintaining where you took to space, I see as this done and not d forth play in this blow one's mind :(
An example of a tactic is make your bedrooms on on side of the base and the mess hall on the opposite side. In the middle, you make a nature preserve. That way everyday the dupes will pass through it and get the morale buff.
Another is either constrain the gas flow or expand it. Having decent amt of airflow tiles within a floor helps the gases even out at a much smoother rate.
Organize? My bases are rather organic.