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my base never has mood problems even when they eat mealwrorms , on avange day there is 0-2% stress and thats early/midgame base
Personaly i would like they expand cooking , i know they got tendency to make cooked food alweys "worse" in stats but give better moodlets like dont starve but personaly i think they should do cooking sightly make food more caloriclast longer becouse even realism wise thats what happens , you dont get more food but cooked food is easier to digest=less calories burned eating it=more caloric
I agree. Cooking should be a required, beneficial activity that doesn't waste your water to little or no effect. Maybe I'd bother more with it if it didn't require electricity. But when the rewards are minimal I have better things to do with my power. I'm sure this will be addressed going forward though. I'm just worried that I am picking up bad habits here. It will be hard to get used to building kitchen equipment for me now, when I haven't for so long.
EDIT: Maybe even food preferences of each dupe, so you have a reason to create other food as well for an additional benefit.
Right. But from a resource standpoint, simple meals just can not use water, labor and electricity without providing a significant advantage. Particylarly water, which you can run out of on the wrong map. It's just basic game design. As for the meal lice food you can make, it doesn't seem to offer any meaningful upgrade from just eating them straight off the farm. And two drawbacks, namely labor spent and electricity. It needs to pay off in my opinion.