Oxygen Not Included

Oxygen Not Included

Statistiche:
MealWood : Duplicant Ratio
Im trying to use less water in my colony atm of six duplicants, so ive decided it would be benificial if i produced enough mealworms for the colonly to survive on, without the need to combinng them into lice loafs. just curious as to how many mealwood plants ill need to feed one duplicant with slight excess.

TL:DR - the Title

Thanks
~ Jack
Messaggio originale di James:
I use 4 per dupe if you have them harvesting, 8 if letting the drop themselves. Think the actual number is 3.6/7.2 so it should be a small surplus at that ratio. (this is without bottemless stomach perk)
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Messaggio originale di SKull:
Messaggio originale di Varenvel The Lasagna Dinosaur:

I dont think there is need for any food then mealworms , somehow i feel devs ♥♥♥♥♥♥ it up some , not becouse mealworms feels easy , but other food seams not worth it , ether needing very special enviroments , and constantly consuming vital recources like water whos not easy to produce early/ and early midgame

Mushrooms can be OK. Just need slime and a Co2 dump to grow in, and higher quality than the mealwood so they get a little buff to their morale from eating it. I usually have one large mealwood farm and one rather large mushroom cellar. About 50 of each with 20 dupes seems to be fine once you get the mushrooms going. It usually takes a little while to get to 50 though. Make sure someone is sleeping above the mushroom cellar, so the Co2 pressure doesn't drop down there, and it's close to problem free. Bristle blossoms though....

my base never has mood problems even when they eat mealwrorms , on avange day there is 0-2% stress and thats early/midgame base

Personaly i would like they expand cooking , i know they got tendency to make cooked food alweys "worse" in stats but give better moodlets like dont starve but personaly i think they should do cooking sightly make food more caloriclast longer becouse even realism wise thats what happens , you dont get more food but cooked food is easier to digest=less calories burned eating it=more caloric
Other plants have been super buff in these last few patches I've seen. I've saw that pepper plant and wheat only req polluted water now and do not need fertilizer of that sort, then their growth rate has increase by a lot.
Messaggio originale di Varenvel The Lasagna Dinosaur:
Messaggio originale di SKull:

Mushrooms can be OK. Just need slime and a Co2 dump to grow in, and higher quality than the mealwood so they get a little buff to their morale from eating it. I usually have one large mealwood farm and one rather large mushroom cellar. About 50 of each with 20 dupes seems to be fine once you get the mushrooms going. It usually takes a little while to get to 50 though. Make sure someone is sleeping above the mushroom cellar, so the Co2 pressure doesn't drop down there, and it's close to problem free. Bristle blossoms though....

my base never has mood problems even when they eat mealwrorms , on avange day there is 0-2% stress and thats early/midgame base

Personaly i would like they expand cooking , i know they got tendency to make cooked food alweys "worse" in stats but give better moodlets like dont starve but personaly i think they should do cooking sightly make food more caloriclast longer becouse even realism wise thats what happens , you dont get more food but cooked food is easier to digest=less calories burned eating it=more caloric

I agree. Cooking should be a required, beneficial activity that doesn't waste your water to little or no effect. Maybe I'd bother more with it if it didn't require electricity. But when the rewards are minimal I have better things to do with my power. I'm sure this will be addressed going forward though. I'm just worried that I am picking up bad habits here. It will be hard to get used to building kitchen equipment for me now, when I haven't for so long.
Ultima modifica da SKull; 21 dic 2017, ore 2:40
Normally I try to make things efficient, but I'm also getting more practical over the years, my colonies always get Stuffed Berry as 100% food source at some point regardless of the problems and disadvantages coming with that. Life cannot be only efficiency image you must eat those meal lice every day, I would become very unhappy and unmotivated soon. Maybe they should just made simple food a little more punishing with time progression maybe even made the dups ill for not enogh food choices.

EDIT: Maybe even food preferences of each dupe, so you have a reason to create other food as well for an additional benefit.
Ultima modifica da GD; 21 dic 2017, ore 3:55
Messaggio originale di GD:
Normally I try to make things efficient, but I'm also getting more practical over the years, my colonies always get Stuffed Berry as 100% food source at some point regardless of the problems and disadvantages coming with that. Life cannot be only efficiency image you must eat those meal lice every day, I would become very unhappy and unmotivated soon. Maybe they should just made simple food a little more punishing with time progression maybe even made the dups ill for not enogh food choices.

EDIT: Maybe even food preferences of each dupe, so you have a reason to create other food as well for an additional benefit.


Right. But from a resource standpoint, simple meals just can not use water, labor and electricity without providing a significant advantage. Particylarly water, which you can run out of on the wrong map. It's just basic game design. As for the meal lice food you can make, it doesn't seem to offer any meaningful upgrade from just eating them straight off the farm. And two drawbacks, namely labor spent and electricity. It needs to pay off in my opinion.
Ultima modifica da SKull; 21 dic 2017, ore 4:02
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Data di pubblicazione: 18 dic 2017, ore 14:13
Messaggi: 20