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The source could be any convenient building that contains or can accept the water - the source building output will push the polluted water into the loop, and the Aquatuner will establish the flow direction for the loop. Connect your T to the supply and fill 'er up.
then just have a 2nd shutoff setup so you can enable it by hand if you ever want to drain the loop and put a new fluid in it.
You don't even need to do that much. If you overfill a loop, just use a dupe with the plumbing skill to use the "empty contents" command on a section of pipe in the loop. They'll keep filling bottles until the liquid starts flowing again, at which point you can cancel it.
To prevent overfill count the number of bridges on the loop itself, then add 1 to that number. This is the minimum amount of tiles between the output of the aquatuner and the output of the bridge. If you are unsure the best is to bridge on just before the aquatuner input. That way you can't mess up. If you do it correctly the bridge cannot overfill the aquatuner loop but will fill until it flows perfectly with no gaps (to fill with no gaps the aquatuner needs to be running with no interruption for 1 loop cycle unless you placed the bridge on the minimum distance described above).
Hedning, (or anyone, really) I'm interested in details of mechanics. The rule you state for filling bridge placement is very helpful. Can you point me to a resource that describes the mechanics in detail that lead to that result? I understand the most rudimentary pipe/building priority. I think of it compactly as buildings having priority to contain fluids over pipes, so that if a junction can feed into a building or a pipe, it goes to the building, and if a building and a pipe can feed into a single pipe, the feeding pipe will have priority. (I hope that's right.) That doesn't seem sufficient to generate the rule, but maybe I just didn't think it through enough. I think I read something about bridges not actually containing anything, rather transporting fluid from input to output, and that seems relevant, but I have not found a source for the full details of that kind of thing. Any resource on order of operations or function would be a great foundation.
Packets in bridge/machine will "give way".
Packets will go into bridge/machine first.
Packets exiting a bridge can merge with packets of the same material. Other machines cannot merge but needs completely empty exit pipes (unless changed recently).
Each bridge teleports packets while material is flowing, so they essentially store a packet when stopped, a packet that will need space to empty before the pipe can flow freely again.
The aquatuner takes one packet to "wind up" so that's why it needs 1 free space in addition to an empty exit pipe.
I don't have a link, but if you google "oni bridge priority" you should probably find something.