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although removing some of the things floating around would help in the short hand as the space fills up with any gas you will have the same problem
but also mixed gasses take processing power.
try converting them to liquids or even solids if possible?
an interesting test for sandbox mode would be to make a new map, add a bunch of ice, test performance, convert it to water, test again. convert that to hydrogen/oxygen, and test again. then perhaps try methods for converting back to ice and do more tests.
keep in mind that as gargoyle said, pipes can reduce performance, too, so you would need to make sure the pipes from conversion systems are not creating a net loss in performance to do the conversions. though I wonder if pipes are only a hit if they are operating. may need to be tested also.
another possibility would be to reduce the number of tiles the gas takes up, by collecting it, and dumping it into a dedicated storage chamber, where it would be more compressed. 10 tiles with gas at 1000 pressure is possibly less CPU load than 100 tiles at 100 pressure. if its correct that tiles really need to be a vacuum to save on performance, you might need to limit the non-vacuum areas. i.e. find gas chambers, install pumps, then seal them off, and drain them to create vacuums. that might help.