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I can tell you for sure you don't need to worry about air in the tubes. when i do my tube to space i always do a pole and a ladder, i also don't bother with a tube enternce at the top, i just let them use the pole to get back down
I didnt go to space yet it is for my base under ground. Their average time spend traveling towards their job is 50 percent... so i hoped to improve their traveling time with tube system.
If i make a tube that crosses a chlorine room without an exit there - does chlorine travel through it to other rooms?
Athletics improve movement speed (walking) and i think it does affect the ladder. My dupes all have 20+ athletics so if they are traveling by ladder and it does not affect the tube then they might be same speed and i dont need tubes :P. But if it works on the tube then they travel even faster.
Just look at an anemic dupe going down a fire pole and you know that's not true.
I have 4 coal generators and i use a lot of automation to turn off power for structures to optimize the use. I can make more if i need and spawn coal there with autosweeper and it lasts forever :P.
I dont have anemic dupes.
I would really love to see some screenshots of how you guys have set up the transit tubes in your bases. Especially for vertical traveling in the base.
I think it might be. And I am also fairly convinced that at least dupes with exosuit engineering slide down faster too. 0 and 5 is pretty close really, so you might just not notice the difference then. But unless I am completely confused athleticism does affect it.