Oxygen Not Included

Oxygen Not Included

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bek Jul 28, 2018 @ 9:30am
do you also have problems with the washroom?
with the plumbed bathroom my dupes aren't able to complete their toilet-needs within 4 brackets of bathtime.
they end up using toilet, after some time they skip the toilet and then skip again the toilet. then they wash hands (bladder still full) because they want to eat. then they're going back to the toilet and then sometimes they even empty their bladder (wow!). then nighttime, no food though because the toilet took the whole time.

do you also have that bug or is it just me?
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Showing 1-15 of 15 comments
Kevin Jul 28, 2018 @ 9:37am 
My dupes have been doing fine with the washroom, but I did build 3 toilets this time around for 7 dupes. 4 brackets of bathtime is a little insane, I only use two and everything is working fine, even with two of my people having the 50% increased bathroom time negative trait.
SKull Jul 28, 2018 @ 10:27am 
Try staggering the bath times. I get by now with one shower and sink for eight dupes.
Pex_-HUN-_ Jul 28, 2018 @ 11:51am 
Make sure you have at least 3-4 or more Lavatory if you have more than 10 dupes. Also make sure that their water flow is continuous. 1-2 set of bathttime should enough in Schedule Editor.
bek Jul 28, 2018 @ 12:12pm 
glad to hear you guys are doing fine but still i don't know how to solve this.
the schedule is four brackets in a row and i have four lavatories with a total of seven dupes. i also removed the showers now but still they need about 5-7 brackets of downtime to do use toilet, eat and do a little social stuff.
they still switch toilets about 2-5 times. in some cycles i'm lucky and they are doing fine.
Pex_-HUN-_ Jul 28, 2018 @ 5:16pm 
Originally posted by bekkar:
glad to hear you guys are doing fine but still i don't know how to solve this.
the schedule is four brackets in a row and i have four lavatories with a total of seven dupes. i also removed the showers now but still they need about 5-7 brackets of downtime to do use toilet, eat and do a little social stuff.
they still switch toilets about 2-5 times. in some cycles i'm lucky and they are doing fine.

Seems you have a water flow issue. When lavatory not full with water because the water flow in the pipe is not continuous, dupe will change to other. That's why they get change it all the time.
Can you post here a screenshot with pipe overlay?
SKull Jul 28, 2018 @ 6:27pm 
Like I said: stagger everything if you have pileups. Not saying I'm doing perfectly fine, but this at least is simple enough. I have eight dupes and a single segment of bath time at different times of the day in eight schedules. Am now expanding to 16 dupes and will first try sticking the next eight into the existing schedules, so that two dupes will have bath time at the same time. I'll probably need a second shower, but we'll see how it goes first. And have a segment of work time between the bath times, just in case someone is running late so the shower is taken when a dupe's bath time begins.

Of course, showering doesn't do jack squat about the stress. Neither does filling the entire base with the absurdly repetitive artwork and having 75 shine bugs around the base and 200+ decor everywhere. And I maintain that the massage tables are now even more useless than they were before. Add stress: fine. But add ways to remove it as well. My builder/miner has been between 50% and 80% stress for about 30 cycles. Nothing he ever does removes it, and the only thing he has wrong with him is "low morale", about which it is apparently impossible to do a thing. Other than demote him obviously. Which I refuse to do no matter how many times people tell me to. It is the stupidest game mechanic ever for controlling stress, if that is indeed what is intended here. I refuse, do you hear me! Fix it!
On Clase Jul 28, 2018 @ 7:35pm 
If you can, give them individual washroom, with a shower included. Make sure to set door restrictions so they don't swich around with the shower. That saves a lot of time, they finish bathroom and shower within 3 blocks of time. This screenshot is not showing my survival base, it is my "creative" base. Just to tell you that the game machinc is not broken. https://steamcommunity.com/sharedfiles/filedetails/?id=1457265968
!?! Jul 28, 2018 @ 8:17pm 
Seems like they'll switch toilets and start the poop bar over again now so you should probably not have 1 bathroom with all the lavatories next to each other?
I don't know. Just more proof that those stupid animations need to be shorter.

My dupes are chewing the night away sometimes because chewing food needs to take 1/10th of a cycle and yet they're still supposed to waste 5 more seconds doing rec room activities now which is just not happening if they spend more time than they have on the toilet and eating already.

But at least they're not constantly running off to the toilet and eating during work time now.
Last edited by !?!; Jul 28, 2018 @ 8:20pm
Pex_-HUN-_ Jul 29, 2018 @ 12:00am 
Originally posted by On Clase:
If you can, give them individual washroom, with a shower included. Make sure to set door restrictions so they don't swich around with the shower. That saves a lot of time, they finish bathroom and shower within 3 blocks of time. This screenshot is not showing my survival base, it is my "creative" base. Just to tell you that the game machinc is not broken. https://steamcommunity.com/sharedfiles/filedetails/?id=1457265968

I cannot see the pipe overlay... nevermind. Try to set all the door permission by each dupe. They will has to use that one particulary toilet then...
Name Lips Jul 29, 2018 @ 12:02am 
Stagger everything but their social time. Let them hang out together.
SakuraKoi Jul 29, 2018 @ 12:36am 
Originally posted by On Clase:
If you can, give them individual washroom, with a shower included. Make sure to set door restrictions so they don't swich around with the shower. That saves a lot of time, they finish bathroom and shower within 3 blocks of time. This screenshot is not showing my survival base, it is my "creative" base. Just to tell you that the game machinc is not broken. https://steamcommunity.com/sharedfiles/filedetails/?id=1457265968

This does not prove that the game mechanic is not broken but that it can be avoided by taking up even more trouble, even if it is just assigning every dupe an own lavatory instead of shifting rec time. If the (seemingly arbitrary) changing of toilet seats can be reported with enough detail, then I am sure they will fix it...

and from what I can tell, my dupes really like the first outhouse, making them sometimes leave theirs right when the other finished. I'd like to pursue that more and see if it happens constantly but... that may take a while.
Doc Savage Jul 29, 2018 @ 3:01am 
For me bathrooms are more a pathing issue than anything else. I use closed end rooms with 2+2 situated in a small triangle with rec and food so they don't have to travel far. Always at least 2, usually 3.

The bathroom that takes the shortest distance to get to dinner is the one they love the most and use the most, sometimes going to eat first and then going back to sit on the throne after they eat "knowing" it will be empty.

I used to stagger their down times, but I don't anymore. I give them 3 blocks and have a bathroom for every 3/4 dupes. They do just fine unless they want to dance. Sometimes they dance the night away. Literally... But it's once every 3 days minimum and doesn't always happen so I let it slide.

They really do seem to do better when they can all gather in the great hall or in the water cooler room after dinner as there's never a shortage of dupes to socialize with and they get it done faster instead of standing around by their lonesome twiddling who knows what.

I don't really have issues with the bathrooms at all though...unless I try to shoehorn all the dupes like cattle and force them to do everything at once.

Cheers..!
Vardis Jul 31, 2018 @ 6:26am 
bekker, are your outtake pipes flowing through the output of other stations? The game doesn't seem to merge flow in that case, pausing it. That can cause the behavior you're describing. You can merge the pipes, as long as you avoid doing that at inputs or outputs.
bek Jul 31, 2018 @ 7:51am 
Originally posted by Vardis:
bekker, are your outtake pipes flowing through the output of other stations? The game doesn't seem to merge flow in that case, pausing it. That can cause the behavior you're describing. You can merge the pipes, as long as you avoid doing that at inputs or outputs.
thank you. it was exactly this. on my cycle 3000 savegame from earlier updates this worked fine. but now i see that this was causing the problem.
Pex_-HUN-_ Jul 31, 2018 @ 11:52am 
Originally posted by bekkar:
Originally posted by Vardis:
bekker, are your outtake pipes flowing through the output of other stations? The game doesn't seem to merge flow in that case, pausing it. That can cause the behavior you're describing. You can merge the pipes, as long as you avoid doing that at inputs or outputs.
thank you. it was exactly this. on my cycle 3000 savegame from earlier updates this worked fine. but now i see that this was causing the problem.

Mate, that's why I asked you to put a picture here with liquid pipe overlay. You just posted a normal screen shot. With liquid pipe overlay we could answer you days ago. Meverymind, glad you solved it out.! ;)
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Date Posted: Jul 28, 2018 @ 9:30am
Posts: 15