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After mealwoods.. everyone has their own favorites, for myself i go find ice biomes and autoharvest all the Sleetwheats. Initially making Frost buns and then when I start autoharvesting Pincha peppers I also make Pepper bread.
Just store whatever food you produce in a little co2 pit and you'll be fine for ages.
From there the only way to make it long term is thro naturally growing sleet wheat grain and pincha peppers, dig your way to as many cold biomes as you can as fast as you can. Dont open them for the wheat right away. Dig around them and let them build up naturally, polution free as long as possible. Try to insulate and keep the air clean when you open them. Do the same thing with pincha peppers as you dig to the cold biomes. You may find ones with polution already so open them immediately and fix the polution or pump in CO2. When your ready to open the clean ones try to preserve the air pockets by openning them in ways to keep the odd gases in: hydrogen only pockets from the bottom, chlorine only from the top and so on. Then you can eat pepper bread with the highest morale boost forever with lil work. later you can set up hydro farms and what not but im in cycle 2100 in my current build, i have 2mil calories built up, have over 20k sleet wheat all naturally grown...
Hatches are the easiest to start ranching right away but eventually youll want to ranch most of the creatures for their perks, slicksters are amazing CO2 eaters, pufts are great for for poluted O2 and making slime, bleach stone, or oxylite. Even light bugs can be used for powering solar panels and raw egg, not to mention the egg shells you need to make more steel...
It is also possible to grow five bristle berries adjacent to the dupe-printer as it gives off light, which while slower growing provide a small but nice bump in calories. (266 2/3rd kcal per day versus 200 kcal per day per plant.)
Processing Meal Lice into Liceloaf also provides a few extra calories, but consumes a lot of water. (+500 kcal.)
Mid game: Try to preserve the natural plants, as they can provide a massive amount of high end food for minimal effort from the dupes. Also note that Sleet Wheat is both the seed and "edible" portion, so you can potentially accidentally cause its extinction on the rock. (Though, it tends to be more trouble to farm than it is worth.)
Cooking Peppernuts and Sleet Wheat into bread is an easy way to create a lot of food easily. (4,000 kcal) And with the number of wild plants, even with the vastly slower growth rate, it becomes very easy to sustain the colony on the food front. Doubly so with the free-range meat now providing plenty of fodder for BBQ.
Though, it seems like all of my dupes hate the taste of Pepper Bread, as they always seem to do the tounge-scrape animation after they eat it.
Personally, I move my food production off crappy meal lice asap and it doesn't take very long to dig towards ice biomes for autoharvesting Sleetwheat, and digging out slime biomes to autoharvest mushrooms for that matter. By the time I've completely moved over to better foods I still have tons of dirt lying around.
Also never had any real problem making enough dirt to meet demand later game.
Look into Balmlily-fed Dreckos for producing food too.
Am doing as you said with one ice biome right now but I notice it starts to warm up pretty fast and there is alot of poluted oxygen in it because it is right next to slime which lead poluted water in it plus poluted ice... so what am I going to do?
Yea I looked up a video on that but I have far more problems than this right now even though am just at cycle 120
If you dig one small gap into an ice biome you can build an insulated 'airlock' sealing the hole off, then plant a wheezewort inside the airlock to slow down temperature exchange.. I find that does the trick in preserving the ice biome's coldness.