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OK, I'll try that then. I was going to but didn't want to close things off too much for them.
2. I stop bothering with shine bugs because I had a huge population explosion early on because of my open room hatch farm. They stop being useful a while back so I let most of them die off. They are only good for decor and egg shells and eat small amount of phosphorus so they are easy to keep and just look pretty.
3. A large fish population is very good actually, I'm trying to get a large fish tank right now myself but I've ran low on algae so it's hard for me. Fish are good for 2 things, meat and egg shells. What you want to do is get a large population by feeding a few of them so they can lay a bunch of eggs. Once those eggs hatched and you think you have enough fishes, take out the feeder and they should then be self sustaining. This will then net you free meat(when the old fishes die) and large amounts of egg shells which is very useful for when you start making large amounts of steel for rockets.
You don't want to kill any of your hatches because they produce coal for your coal generator. Shine bugs drop no meat on death and you can get meat from fishes when they die naturally.
Thanks for the reply. But what do you mean by "open"? Doesn't it have to be enclosed to become a ranch? You're right otherwise. I definitely need more of them. I just wish they were more productive.
Secondly I know how to stock pools. But I just question how productive the fish are now. Plus they bug out all the time. I once had three fish stuck in the same square until I reloaded the game. They could move one square to the right and back again, but that was it. And they couldn't reach the feeder. And I have no idea how long they had been that way before I noticed it. So you constantly have to watch them to make sure they are behaving "normally", which is a huge pain in the....
Anyway, the fish are, or at least I thought they were, for turning excess algae into polluted dirt that you can clean and use as fertilizer for a long term supply. But that only works if they actually turn algae into dirt in a reliable fashion. And I'm not so sure now.
Also, no bugs for solar power then? It would be free if it works I mean. Well almost free. A little drecko poo, which I have a lot of, is all they need.
I guess the fishes are a little buggy atm but as long as they are reproducing then having them move around isn't really an issue. If you have enough of a population already then not feeding them might be better. Trying to use them to make a polluted dirt is just a waste of algae in my opinion since you can make dirt easily from turning polluted water into steam. They are also ravenous for algae so it's super easy to obliterate your entire algae supply in a few cycles. I haven't use my fishes for anything other just having them be there and recycling themselves.
As for the shine bugs, they patch the solar power thing out in the space industry update. Shine bugs no longer emit light if there are a bunch that are close together in a small space so trying to crowd them to use as a power source no longer works.
Shine bugs only require small amounts of phosphorus and grooming to get a large population so some people maybe more incline to use them instead.
Do note that if you want a really large shine bug farm. Be prepare to have your rancher be constantly brushing shine bugs for all their waking moments.
Think about giving them a tiny corridor above your garden plants which only expands down once, for a tiny "room" of stations you want for them. Like an incubator, egg cracker, etc.
In my current colony I'm using 5 panels and get constant 5*380W. I'm planning now to rearange a bit my solar plant so I can place there more panels, because I have more than 300 shine bugs and I will try to spread their light more even so I can use more panels.
Don't you get a performance hit with that many? how many dupes do you have along with all the critters?