Oxygen Not Included

Oxygen Not Included

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El Patron Aug 9, 2018 @ 8:51am
Recreation room
I started a new game. I hate the new update to be honest, because the new stress system seems idiotic to me. But ok, lets try to overlook that. I had 2% stress level and in 5 seconds for no obvious reason it jumped up to 98%. I built a rcreatin room with a jukebox. Dupes dance there almost every evening and the stress level got lower. So I built another rec room with arcade game and coffee machine, dupes came over, they played the arcade game once and thats it. They dont go to first rec room now at all and they dont go to second rec room either. I don get it why. And of course my stress level is 100% now almost constantly. I put my dupes for higher jobs only whe they had high morale. But meantime their moralde dropped to 1 or zero (FOR NO REASON) and looks like Im quit f****d up now. Any advices why my dupes dont go to rec rooms anymore? Thank you.
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Showing 1-15 of 30 comments
AbsynthMinded Aug 9, 2018 @ 10:31am 
Read elsewhere for issues with Job Specialization and Morale. In short dont do it. You are not alone in your dislike of the new systems.

Last edited by AbsynthMinded; Aug 9, 2018 @ 10:32am
SakuraKoi Aug 9, 2018 @ 10:50am 
Duplicants do not use a Rec room if they have no business in it and they do not use something if they already have the morale buff. Jukebots and Arcade Machines last over 3 cycles, Espresso lasts for not even one and others a little over a cycle. Where they ultimately idle away is rather insignificant for the time being. (If you know what they prefer, you simply can make that space neat, with Gold Metal tiles and whatever)

If you really did not set morale expectations too high and if what you describe is true, then 2% to 98% in a matter of seconds is of course impossible. Standard settings cap the penalty at +25% per cycle. Likewise Morale dropping to 1 or 0 should also be impossible that late in the game. Both are obviously bugs and need to be reported properly by presenting your save game at least if you want to have a solution formulated.

Apart from the save game, a full reinstall, system specs and starting a new colony might be required if the save game works properly on other systems or if it does not either.
!?! Aug 9, 2018 @ 11:52am 
Don't build a recroom, build a great hall and only 1.
SakuraKoi Aug 9, 2018 @ 1:06pm 
Originally posted by chris:
Don't build a recroom, build a great hall and only 1.
Why thou'?

A great hall needs tables at least and if one were to focus decor in a small rec room, one needs less decor and have more space for it as well (since one just needs a water cooler).

Low ceiling by the by for full range of sculptures plus ceiling bonus. I achieved easy 642 with that alone in the center. 360 from sculptures (15), 270 from metal tiles (7 ceiling, 5 floor), 12 Water Cooler. Add creatures and snazzy suits (practically +35 each) and you can go infinite. Mind you, Dupe's eyes are on their bottom, proving that they are indeed aliens which pretend to be little humans.
!?! Aug 9, 2018 @ 2:04pm 
Decor doesn't matter.
El Patron Aug 9, 2018 @ 2:05pm 
Originally posted by chris:
Don't build a recroom, build a great hall and only 1.
What do you mean a great hall? Just a big room with nothing?
!?! Aug 9, 2018 @ 2:07pm 
Check the rooms overlay.
SakuraKoi Aug 9, 2018 @ 2:12pm 
Originally posted by chris:
Decor doesn't matter.
Nah, +12 Morale does matter, otherwise... I ask again, why? Where dupes idle does not matter, or does it? If so, how?
!?! Aug 9, 2018 @ 2:18pm 
Did you play the game? You don't get morale under control with recrooms, you build a mess hall first.

Decor doesn't matter because those +12 morale can turn into a +6 or a +0 for reasons you have no control over and those +12 decor morale doesn't even come from the recroom entirely, it gets averaged over a cycle and your dupes don't even go to the recroom for the full downtime duration.
Last edited by !?!; Aug 9, 2018 @ 2:19pm
Prometheus Aug 9, 2018 @ 3:01pm 
Morale is easy enough to deal with but we have to be careful about advancing dupes in jobs now. We can't just give a dupe the scientist hat right away. They require 4 morale for that. 1 base, -1 for early food, +1 bedroom, +1 bathroom, +1 take a break, +1 water cooler. Should be able to get all that up before finishing the basic techs. Just can't rush straight into higher tier.

Once you have that get the Meal Preparation tech then put your water cooler and however many mess tables you need into a single (large) room. That will get you +3 until you can add a painting or statue. Then it upgrades to great hall and gives +6. With the great hall you should be good for going into tier 3 jobs.

For tier 4 upgrade the latrines to sinks and lavatories for another +1. Get a jukebox for +2 (high power cost). Spread decoration around. Maybe switch to bristle/gristle berries. That opens up all the necessary jobs to be functional.

Decorate the hell out of everything and get higher quality food to push your morale for the top end jobs. If you can swing quality 5 food you can do pretty much anything without sweating morale since it gives 16 morale on its own. With +6 for the great hall you top the 20 for tier 6. High decor also scales exponentially with 120 average over the day giving double digit morale.
RLeeErmey Aug 9, 2018 @ 3:34pm 
System has been impossible to deal with especially early - mid game. I have no clue how to keep their morale down other than putting them all the way back down to the base 3 jobs putting water coolers all over but trying to put sculptures and paintings really have no effect, take too long for them to make because you have to assign someone to make them which stresses them out!

I think if they have a job preference and they are doing that job they should be happy and have high morale.
SakuraKoi Aug 9, 2018 @ 3:40pm 
Originally posted by chris:
Did you play the game? You don't get morale under control with recrooms, you build a mess hall first.

Decor doesn't matter because those +12 morale can turn into a +6 or a +0 for reasons you have no control over and those +12 decor morale doesn't even come from the recroom entirely, it gets averaged over a cycle and your dupes don't even go to the recroom for the full downtime duration.

I never said that one should not have a great hall or mess hall but you are trying to say that dupes should just stay in the great hall when there is no merit.

At least I'd have understood you if you were to claim that it is better to decorate the great hall first but geez Louise, if your ability to communicate is bad, at least do not act that badly.

Did you also know that it is not just about average but decor increments slowly and decreases even more slowly? Making high decor last quite a while and making overkill to a certain extend plausible.

Would I build a great hall with all rec items but one? You can bet on that.
Will I even try to decorate and metalize it? Of course.
But is there any space for decor? Well, if I stretch the room way too far to be any practical, so no, 300-400 max, with most comming from low gold metal tiles.

Originally posted by SGT R Lee Ermey:
System has been impossible to deal with especially early - mid game. I have no clue how to keep their morale down other than putting them all the way back down to the base 3 jobs putting water coolers all over but trying to put sculptures and paintings really have no effect, take too long for them to make because you have to assign someone to make them which stresses them out!

I think if they have a job preference and they are doing that job they should be happy and have high morale.

Bluff Briar, one has enough to place near cots and at research stations+manual generators. Needless to say, Debris is a big demerit (make someone sweep indeed) while snazzy suits basically add +3 Morale at least (since they effectively add +35 decor). Several Water Coolers have no merit, they at best decrease traveling time.
!?! Aug 9, 2018 @ 4:40pm 
Originally posted by SakuraKoi:
I never said that one should not have a great hall or mess hall but you are trying to say that dupes should just stay in the great hall when there is no merit.
The merit is that the dupes actually go there and actually use the morale items in it on top of also getting their vital daily morale buff that you need to have a functioning colony at all.
Which the OP is obviously lacking.

A recroom has no benefits. None.
Your sudden ramblings on how much you decorate your recroom only serve to mislead.
Last edited by !?!; Aug 9, 2018 @ 4:43pm
Winsyrstrife Aug 9, 2018 @ 5:04pm 
I think Klei will make some kind of adjustment to make the room more viable, for something other than stress reduction benefits.

Trying to fit in "Irritable Bowel" dupes has been more annoying, as they need an earlier scheduled start for downtime, to match up with other dupes.

I haven't bothered much with decoration, other than in "terrible decor" zones, and the barracks. It seems to have worked itself out.
SakuraKoi Aug 9, 2018 @ 9:26pm 
Originally posted by chris:
Originally posted by SakuraKoi:
I never said that one should not have a great hall or mess hall but you are trying to say that dupes should just stay in the great hall when there is no merit.
The merit is that the dupes actually go there and actually use the morale items in it on top of also getting their vital daily morale buff that you need to have a functioning colony at all.
Which the OP is obviously lacking.

A recroom has no benefits. None.
Your sudden ramblings on how much you decorate your recroom only serve to mislead.

I see, you basically only serve to misinform. Duplicants will use Rec Buildings only when they need them, that is but a matter of fact. Before Recreation (where the priority is from high to low) they will eat if at sub 3300kcal and go to the bathroom if above 40% Bladder. Again: They do not use a building if they still have the buff and especially the buff for Arcade Machines and Jukebots lasts over 3 cycles. Your inability to comprehend that or the merit of focused decor is beyond sad.
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Date Posted: Aug 9, 2018 @ 8:51am
Posts: 30