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only cause smart batteries use alot of refined metal, if you've just hit auto.
---conductive.wire.out---Xformer===HWW=b=a=t=t=e=r=i=e=s===generator. . .tanks
---conductive.wire.out---Xformer===HWW=b=a=t=t=e=r=i=e=s===generator. . .tanks
---conductive.wire.out---Xformer===HWW=b=a=t=t=e=r=i=e=s===generator. . .tanks
---conductive.wire.out---Xformer===HWW=b=a=t=t=e=r=i=e=s===generator. . .tanks
...repeat a full row for each of Coal, Hydrogen, NatGas, Petrol....
My rows are standard 4 tiles tall + insulated Igneous for the floors.
Open at ends, with ladder & pole for vertical movement at each end (before the tanks).
HWW vertical run + connectors between the battery rows in the middle, so it's one giant HWW battery really.
Single Automation wire from the last battery in each row to each generator, to cut them off at 100% and back on at zero.
For each geyser of each type, add one more row and one more generator.
Storage tanks are actually quite taller (or longer) than even the power rows.
"Heavy Equipment" has its own area, with just HWW running to it, above & insulated apart from this.
Oh, and don't forget to immediately bridge TWO of the Conductive Wires together for each outside run... Each Transformer is 1000W, so it cleanly handles 2000W and saves a ton of conductive wire for wherever you're taking it.
Overall, I prefer this "all in one area" method, despite the long source/destination runs for the tanks and the conductive wire, versus the "little bit of power generation everywhere" that I did way-back-when. Late-game I end up with one HWW run down to lava-land, and one up to space-land. Keep it away from your main triple-travel-tunnel, and lock doors like it's a maintenance tunnel. :)
they lose the least amount of power per cycle, and now you can automate like 30 power stations to different power usages.
or use 30 SB to keep your main pack, now build a generator somewhere, you now have a choice automate it trough 1 of the 30 SB, or simply draw heavy wire to there and hook up an SB at location.
No clue why people are making such complext battery builds
metal factory is easy to use, and cooling can be done with poluted water or any water in that case, just put it in once(keep in mind water should be cool enough around 20-25c) and dump it somewhere else.
also normally there is enough copper in start area to abuse the rock crusher, yes you lose 50% of the input, but it's not a big deal. I did build all with rock crusher, atm i am at cycle 369 and just put down a metal factory to make steel, and still have around 50t copper ore left.
and as @Hedning said you can start with less batteries, so long you don't run out in the middle of the night. Good number to start with is 10 (equal to 5 jumbo batteries)