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Also, the ♥♥♥♥ are you laughing at? Like no ♥♥♥♥, I have no idea about any of this, that's why I made this thread; I'm not making a guide, I'm asking for one. I know enough about C# and general coding to be able to mod, but for me it is always the specifics of modding for a certain game that leave me stumped.
Pretty much, that explains the modding scene for this game. And the ones who have it figured out could care less to help anyone else.
To be fair, all you need is one person to turn the tides of that, by making really good video tutorials. Rather strange none has attempted to make any so far.
@Bokonon serious question: why are you people weird like this? It is just rally baffling that you would make mods for people to use, but then be selfishly egotistic when it comes to sharing information and helping people. They are not mutually exclusive, but it is dumbass levels of cognitive dissonance.
Actually, I myself have not made any modifications for this game. The author of the topic would like to start at least with a change in the temperature of the slime biome. And I will try to help with this.
Having studied the files for about 10 minutes, I can only guess how to do this. (I did not check it!)
First, go to the folder:
Add to it:
Next, go to the folder:
There are tutorials. If you can't even find a tutorial how can you make a mod?
There are hints in this thread. There are hints in Workshop.
Why should it be my responsibility to do this work for anyone?
Also, in this particular case, the OP has been toxic, I'm just laughing at them ...
Unlike you, I am willing to spend time to explain things I know to people, because I often understand their struggle, and even when I don't, I try to be as helpful as I can be. Yet according to you, somehow I am the toxic one here? Please do go on, I would love to hear as to why you think that. If everyone shared your mindset then none would share information, meaning none would learn. Do note that I reported your second response before as spam and trolling, as I saw it would derail the thread from the topic, after which it was promptly deleted. Think that may be says something about you? Your mindset doesn't mean you need to take the mick out of people who are trying to understand things and have asked for help. I'm stunned that there is an entire group of people like you that really think this way and are so bold as to express their toxic ego to people that did no wrong to you. Just so you know, making video tutorials could give you youtube revenue, so even if you like to do things entirely selfishly, it would be that you would be getting some money from doing that.
But instead, you don't even bother clarifying the ground work for people to learn modding when help is sought out, like understanding what compiling and decompiling means and how to do that, how to code in C#, mod file and folder management, what software to use for creating mods or why all of that is important in getting into modding etc. to paraphrase, you just say "git gud", as if that's going to be helpful to anyone. If you don't want to help, just don't say anything. But now that you have, it's at least good to know that many modders for this game are trashy people, engulfed in the fact that you are of few that know how to code and create something while most others don't, and because you went through the struggles to make something so should everyone else. People often learn more complicated things from other people, otherwise we would set everyone to step one to leave them to figure out ♥♥♥♥ like trigonometry without any point of reference, which is dumb. The fact people like Einstein exist doesn't mean everyone will be able to jump to forming similar ideas with what they are given. Please, never ever become a teacher in any subject for anyone.
Compare the modding help with how much tutorials are out there for the game itself. It is many times more difficult to code this game than to play it, yet its tutorials are the other way round. I don't suppose you act like an elitist towards people who ask for help for the game itself here as well, do you? If you did I suspect you would have been banned by now for spam and trolling.
Merely creating new temperature presets crashes the game though, so if I wanted to create a new one, I suspect I would need to investigate it further. I actually looked at both of these files earlier, but didn't make the connection between them. This really helped, thank you!
I understand coding and syntax, and could probably make changes on my own. But how to export the game code, and how to compile it back to something the game can use is beyond me.
I would simply like help on how to setup the environment and how to export and how to recompile the code as a mod. I could figure out everything else on my own.
I have made many script heavy mods for Morrowind, Oblivion, Skyrim, Fallout 3 & 4.
TL;DR, it is unfortunate those who can do it can't understand the benefit to them if there are more mods and more ideas for mods available. Rather than there being thousands of mods to choose from, there are perhaps a few hundred at best.
There's more than one tutorial. I'm not saying it was easy but I found one close enough to get me started. I'm not saying more because OP has been toxic to me in the past and I don't want to help them, sorry ...
If someone has specific questions, not just "how do I make a mod", and you can't find answers here, the Discord has already been mentioned. You can get live help there. But as I warned earlier, they'll treat your questions with appropriate ridicule if warranted ...
I always wanted to add new buildings, perhaps even traits. But I would first try to modify an existing one, so I understand the process. It is how I learn.
But since I am not familiar with the client-server environment coding tools, that is my stumbling block. Like I said, the tutorial I tried was so outdated that is was useless. And it pointed to things that did not even exist in the installer for VS.
It feels like you have to 'hack' the game to made mods. I don't even know why Klei made the 'workshop' since their game lacks any kind of support help for making the mods you would upload to it. Other game developers give good instructions to help people start modding but not this developer. Even though mods help sell more game units, a lot of developers lack that understanding how helping modders is helping them make more money. Bethesda did not become a triple A game company because of their 'great games', it was because of the modding community and the awesome tool they provide for modders to make changes to the game.