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You don't need to breach the surface to have access to space though. The space biome starts with a mafic and regolith rock layer. Behind this layer is space. If you just want to dump gasses this works well.
If you breach the surface you will need some bunker tiles to cover the hole you made. Otherwise meteors can fall down the hole and smash it up and deposit 300° regolith. Get at least 1000kg of steel so you can build 10 tiles.
A telescope is perhaps the first thing you build in space. This does not require scanners, bunker doors or anything fancy: https://i.imgur.com/33NP2Nm.png
Once you start with rocket you may want some bunker doors. Solar power also require bunker doors. This is where it becomes a little more advanced, but you shouldn't be afraid of it. You need plenty of steel though, both for the rocket parts and for the bunker tiles/doors.
Wait, you don't even need it exposed to the sky?
Well that makes things a lot easier.
I'mma get rid of the sour gas and naphtha for sure soon. And I'll probably need plenty of cooling to counter regolith debris. Hedning a hero as always.
You should not cool the regolith. That's a massive undertaking. If you keep it on mesh or airflow tile in vacuum it is perfectly insulated. Or just let it sit on your bunker tiles and keep a gap in between the bunker tiles and your base. You can use it to dump in steam for steam power though.
yea doesn't look like that to me either. I personally don't like to 'cheese' too much. Like deliberately creating liquid gates for vacuums n stuff, or building a gigantic room of tiles and then caving out the middle becaus tiles dug away will always leave a vacuum behind. I just enjoy challenging myself a little and to build things without the late game materials.
Oh. Guess I was having the wrong idea after all. I'll keep vacuums in mind more often, haven't really made use of them yet.
Basic tutorials and examples on how certain mechanisms work is not "all the combos" and does not remove learning.
There is a massive grey area between hand holding, and just not saying anything at all with an incredibly complex system that is impossible to establish as functional without forcing repeated catastrophic failures. Spam save scum is "learning" I guess. yeah that is fun.
The problem is given the sci-fi nature of the game it isn't inherent as with 99.9% of most survival games.
Dayz its pretty apparent what is going to happen if you drink dirty water or discharge a weapon in a city full of zombies.
Don't starve 80% of the game is pretty implied with how crafting and items are going to behave and you encounter challenges you have to overcome.
ONI- much of the crap in this game does not operate like it would in the real world(space) leaving the player confused and googling. There is a difference between a learning curve, and a leaning vertical marble cliff the devs pulled out their rectum. There is no trial and error. Its you have no clue wtf so you have to look it up or else you just waste time and resources.
I enjoy the game, and do have fun learning but that does not mean there is not clear room for improvement in the guide department.
Now compare that to don't starve which doesn't let you know anything about what works in winter. Suddenly your crops stop growing and you are on the verge starvation. Maybe you catch a few rabbits, but you really need to cook them to increase the calories, but the crock pot is 100% trial and error, so your few morsels just turn into wet goop. Maybe you hear a low growling sound. You have no idea what that is so you hurry to your campfire thinking it is safer there. Then a huge elk appears and continues to destroy your base.
Space imo has a pretty simple mechanic: There are meteors. To stop them you need bunker tiles/doors. Even if you are totally unaware and unprepared when you breach the surface it is not catastrophic. You can just plug the hole with regular granite tiles and while they have a chance of getting damaged they will still stop the meteors, and soon regolith will pile up on top of them and prevent further damage.
Also if your dupes happen to be in jetpacks, keep an eye on them around feeding time and get ready to control door access rights. Space perfectly preserves food so when a shove dies up there and drops meat, the dupes tend to like to go all the way up there to get 100% fresh meat over everything else, and sometimes end up starving/passing out/peeing themselves on the trip.
This is my last attempt at Space... Notice how I have a coolant pipe running through Tempshift Plates with a drop of Petroleum under every building, and everything is still burnt to ♥♥♥♥ and broken due to the massive heat buildup in Space. Lol
https://steamcommunity.com/sharedfiles/filedetails/?id=1955145172
It's obvious I'm doing it wrong somehow, but it's something that's not easily controlled if you're relatively new to the experience.
But you are of course correct that reusing it is generally better since even if you have an abundance of water it can still cause heating and power issues if you tap geysers instead of reusing it.