Oxygen Not Included

Oxygen Not Included

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Natural Gas and other geyser help
Hi folks. Still new, so much info out there and a lot of it outdated. It's hard to figure out what exactly is the easiest or curret way to do something. I'm at the point where I need to think about controlling power better. I have two natural gas vents right near each other, so it seems like a no brainer that I should be powering my world with this.

I realize I need to be concerned about 150 degrees of explosiveness, but I haven't done much at all in temperature management. I also realize I need a carbon skimmer to deal with the CO2 output, and something to do with the PH2O coming out. And I guess the carbon skimmer is going to need an ample supply of water as well, which brings me to a nearby but crowded slush geyser, and a cool steam geyser.

I'm using a map that someone else posted up that is pretty cool, despite how far I had to dig around to try and find me some reeds.

Nattys:
https://steamcommunity.com/sharedfiles/filedetails/?id=1629517198

Below and to the right, cool steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1629518572

Above a little, and left, a hidden slush geyser near a mini base:
https://steamcommunity.com/sharedfiles/filedetails/?id=1629518654

Straight through that base there's one of those nullifiers buried in the next section. I'm hoping I can start setting up power, and start harnessing some of these things without having one overencompassing megaproject that's going to overwhelm me. How can I work this in steps, and what are some simple builds I can use to work these?

Thanks for the help, experts!
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All construction turns into major projects fyi :steamhappy:

One thing to keep in mind with Natgas gens, if you drip the slush geyser water on them, their CO2 and ph2o byproduct will come out cold so you wont have to worry about heat from your gens. You'll have almost a cool biome in that area. Store the resulting cool/frigid ph2o for future coolant use. I generally just have a pool under the generators.

Prior to getting rid of the CO2, you can run it through radiant pipes to cool down water or hot areas. Then pipe the CO2 into a room with a scrubber and bring in the hot water from the cool steam geyser to get rid of the CO2 and to change the 60 degree clean water down to 40 degree ph2o then turn that back into clean H20 with a sieve. Send this hot water to a temporary storage. Then run the cool ph2o in radiant pipes through that storage to cool down the 40 clean water to a decent level, then sieve the resulting hot/warm ph2o...

What are your thoughts on infinite gas storage? Generally your generators will not consume all the natgas (during the early to mid game) that comes out of the geysers so the geysers will over pressurize and not emit all the natgas it is going to. Best way to handle that is to pipe all the natgas into storage before sending it to the generators. Infinite storage is better than the gas storage buildings but some people don't want to play using exploits. The storage will help you if your geysers both happen to go dormant at the same time. Another good thing with natgas gens is that you can always generate more natgas in the future by using the fertilizer maker and/or the oil refinirey, but those are two future projects. Keep in mind the fertilizer makers will not make anywhere enough to power your powerplant. It's more of a small supplemental source.

lots to do... sorry!
Τελευταία επεξεργασία από foimols; 19 Ιαν 2019, 16:33
So to answer your question as to how to break this down, I would make a save of your game then go into sandbox mode and start setting up the areas how you think you want it starting with the cool steam geyser/O2 production/SPOM to get yourself off algae, then the generators, then the slush geyser, and then back to the cool steam vent/CO2/sieve portion...

Once you have it mapped, you can try it in your saved game. Or you can wing it but I'm a little OCD so heh that is how I would do it.
IMO in the beginning natgas geysers do not require any fancy setup. Just build a room for it, or even just a door to enter natural cave they are in, place a pump and pressure sensor and start pumping gas into generators, potentially with few storage tanks. If you keep pressure high enough (i like to set sensor to ~1.5kg) heat will just dissipate into surroundings and will be totally fine.
Same for generators, connect them to smart battery, simply dump CO2 into environment and make sure that water they produce has some place to go. They will heat up, and will heat up the surroundings, but it will take a long time before it becomes an issue.

Later you can either solve issues as they arise or improve the sustem as you have time to do it. Slush geyser = easy cooling, just pump cold p-water through things using radiant pipes and it will be more than enough to cool both geysers and gens. You can even use water from slush geyser for something else, more temperature sensitive, and cool natgas stuff with something else like 40C toilet water. Gens and pumps do not need to be cold, they just need to stay below overheat temperature. Which also means that once you get steel you can just insulate it and "cool" it by 150C natgas itself, since overheat temperature will be much higher.
Αναρτήθηκε αρχικά από foimols:
All construction turns into major projects fyi :steamhappy:

One thing to keep in mind with Natgas gens, if you drip the slush geyser water on them, their CO2 and ph2o byproduct will come out cold so you wont have to worry about heat from your gens. You'll have almost a cool biome in that area. Store the resulting cool/frigid ph2o for future coolant use. I generally just have a pool under the generators.

Prior to getting rid of the CO2, you can run it through radiant pipes to cool down water or hot areas. Then pipe the CO2 into a room with a scrubber and bring in the hot water from the cool steam geyser to get rid of the CO2 and to change the 60 degree clean water down to 40 degree ph2o then turn that back into clean H20 with a sieve. Send this hot water to a temporary storage. Then run the cool ph2o in radiant pipes through that storage to cool down the 40 clean water to a decent level, then sieve the resulting hot/warm ph2o...

So much.. thanks for all the posts folks. So um.. I think I'm really needing to start this despite having so much more I want to do to clean up my base.. so..
By drip the slush, do you mean put a pump in the room, and let all the runoff go above the generators and fall right on top of them, and I assume they should be sitting on mesh so all of their runoff mixes in? And the pool underneath can be large enough that the liquid all falls far below and I don't have to worry about buildup.. it doesn't need to be in close proximity to the generators for this to work, just the dripping will cool everything?


Also I'm reading the second paragraph and getting so lost =)
https://i.imgur.com/o7v1jeB.png
Is that about right?
Harnesses the gas for power, the slush for cooling the gas, the generator co2 for base cooling, the same co2 and the steam geyser water to push through a scrubber and sieve for hot clean water, the PO2 below the generators to cool the hot clean water (and then I assume funnel into the scrubber/sieve room)?
I think the drip from the slush should probably be at the top of the room to cool the co2 as well right? Each section should be airlocked? How about insulation in any of these 'rooms'? And none of this should introduce food poisoning.. so that cooled 'hot clean water' should be a source of water for the base needs. Ah.. the scrubber is a skimmer.. and that needs water to run, which I assume is the steam geyser.

Jesus this game is awesome.


His point is that (I'm going off the wiki here) that Natural Gas Generators output Polluted Water and Carbon Dioxide at the same temperature as the Natural Gas Generator. Also last I saw, dripping liquids (meaning you set up a water vent above the generator with a flow rate valve to trickle water through) are completely broken in terms of cooling effect and provide far more benefit than they should. By cooling the generator down massively, you then get cool outputs too which you can use elsewhere to delete heat.

Best of luck to you. In the 129 hours I've spent on this game (not much by any stretch compared to a lot of people here) I have never harnessed Natural Gas for power, not even before when it was broken as hell and Natural Gas Geysers provided effectively infinite power and fertiliser ><
Τελευταία επεξεργασία από Evilsod; 20 Ιαν 2019, 8:04
Yes, that is my usual method regarding dripping the slush. You definitely want to put a liquid valve on the pipe coming from the slush geyser so you don't overflow your base with cold ph2o, that way you can shut it off when needed. You just need enough cold ph2o to 'prime' the coldness of the natgas generator(s).

https://steamcommunity.com/sharedfiles/filedetails/?id=1630468786

https://steamcommunity.com/sharedfiles/filedetails/?id=1630468745

You need mesh tiles except for the spot right under the right side of the natgas generator. You should see a small nozzle/spout hanging on the underside of the generator. That is where the natgas gen ph2o output is so put a regular tile under there to prevent the cold ph2o from falling past and not cooling the generator. I have the cold ph2o drip from above the generator on that spot. You should see it in the pictures.

You shouldn't need to cool any gas so I'm not sure what you mean there unless you meant gas generators. And the CO2 shouldn't need to be cooled. I didn't airlock my generators in this current game since it was close to my base and I figured I could use the coolness to spill into my base. All ph2o from machinery doesn't contain nor introduce germs as long as you aren't using a germy ph2o geyser or somehow mix germy ph2o with this set up, you should be good.

The only room that you might need to airlock is the hot clean water room. I did insulate the outer wall of my generator area to prevent heat from coming in from the outside.

Your drawing seems to be correct. Sorry about the vagueness of the second paragraph, I should have put more details in
Τελευταία επεξεργασία από foimols; 20 Ιαν 2019, 9:10
Ignore the spaghetti piping on the right. I left a spot for the Power control station there but decided to put my metal refinery there and take advantage of the cold ph2o for cooling the refinery... Eventually I plan to remove the refinery to it's more permanent spot.

Obviously don't dump the hot ph2o from the refinery into this setup otherwise it will destroy your cool area. Sieve it if you decide to do the same...
Τελευταία επεξεργασία από foimols; 20 Ιαν 2019, 8:49
Αναρτήθηκε αρχικά από Evilsod:

Best of luck to you. In the 129 hours I've spent on this game (not much by any stretch compared to a lot of people here) I have never harnessed Natural Gas for power, not even before when it was broken as hell and Natural Gas Geysers provided effectively infinite power and fertiliser ><

Yeah I'm a slow player as I mentioned. OCD tendencies to get it perfect so I need accessible power in my early to mid game. I just can't make a beeline to the oil areas unfortunately
Αναρτήθηκε αρχικά από foimols:
Αναρτήθηκε αρχικά από Evilsod:

Best of luck to you. In the 129 hours I've spent on this game (not much by any stretch compared to a lot of people here) I have never harnessed Natural Gas for power, not even before when it was broken as hell and Natural Gas Geysers provided effectively infinite power and fertiliser ><

Yeah I'm a slow player as I mentioned. OCD tendencies to get it perfect so I need accessible power in my early to mid game. I just can't make a beeline to the oil areas unfortunately

I typically just leave Manual Generators going in my central base section to power a few core systems (Research, Algae and 1 or 2 other 'in use' only stuff).

To power things further away I just throw down a Coal Generator with a Smart Battery set to very low thresholds (10%) since you can reclaim the un-used coal from the generator but not the unused power without a lot of messing around. I think at one point in my current game I had about 4 of them dotted around the map, only 2 in use at any one time.

I finally got a power room with a Heavy Watt Wire/Transformer setup going at cycle 200 and switched over my power completely.

Despite that I have a Natural Gas Geyser top left of my base (sadly it's right next to a Food Poisoning PH20 geyser full of airborne Slimelung so I've not gotten round to sorting stuff out yet) and thanks to my gas filtering system for cleaning out areas and excess from my twinSPOM I have about 1-1.5 tons of Hydrogen stored up.

Some day I will get a Natural Gas power setup going but I don't think that'll be any time soon ><
OMG I usually have manual generators running past 200+ because I take so long in building up. I also like assigning new dupes to run on them. I believe they get athletics from using it....
Hey there again. foimois - your screenshot covers some things and I'm trying to follow. Next to your nattys, is that a metal refiner, and just there to take advantage of your cooling? Next level it looks like 3 fertilizer makers.. I assume they're optional and aren't necessary for the process to work, right? Then your gas pump to take the CO2 out of here, and also a carbon scrubber, which would be removing the CO2 as well? What's going on with those? It looks like you're not implementing the scrubber since I didn't see water pumped..
Lastly, I can't tell what you have underneath the water, and don't see the sieve in this setup. Is taht the sieve? Whatever that is it looks like it's outputting the cool PH2O over the whole thing, but I can't see what's driving the intake really.

Still figuring this whole thing out. First time making adult machinery. Got a lot cleared and ready to go.
https://steamcommunity.com/sharedfiles/filedetails/?id=1631563733
Αναρτήθηκε αρχικά από reverendphil:
Hey there again. foimois - your screenshot covers some things and I'm trying to follow. Next to your nattys, is that a metal refiner, and just there to take advantage of your cooling? Next level it looks like 3 fertilizer makers.. I assume they're optional and aren't necessary for the process to work, right? Then your gas pump to take the CO2 out of here, and also a carbon scrubber, which would be removing the CO2 as well? What's going on with those? It looks like you're not implementing the scrubber since I didn't see water pumped..
Lastly, I can't tell what you have underneath the water, and don't see the sieve in this setup. Is taht the sieve? Whatever that is it looks like it's outputting the cool PH2O over the whole thing, but I can't see what's driving the intake really.

Still figuring this whole thing out. First time making adult machinery. Got a lot cleared and ready to go.
https://steamcommunity.com/sharedfiles/filedetails/?id=1631563733

Metal Refineries increase the water temperature by anything from a decent amount to a huge amount depending on the metal you make. Polluted H2O has a higher boiling point and you can just throw it straight into a Water Sieve somewhere down the line to reset it to 40°C (if you even need to with constant cool water being produced by the generators)

And I think Carbon Skimmers are generally considered wasteful as you can use it to get Oil but honestly I've never gotten that far myself. With the Gas Reservoirs I've just been pumping mine into those till I figure it out.
Αναρτήθηκε αρχικά από Evilsod:
...

And I think Carbon Skimmers are generally considered wasteful as you can use it to get Oil but honestly I've never gotten that far myself. With the Gas Reservoirs I've just been pumping mine into those till I figure it out.
Skimmers are great if you want to convert water to p-water for some reason, especially considering they do the same to water temperature as sieve. Great for farming peppers for example.
And oil/slicksters... not always needed. If you have enough water geysers you can just pump 1kg/s of water into oil reservoir and get more oil than slicksters will realisrically produce.
That's why i generally just dump co2 into environment. When i need it i will build skimmer and use it, no need to store it in tanks or use it immediately.
Welp, looking into those skimmers because while I've been building this out, I started farming peppers and I guess my pwater is too cold, they're unhappy. Still can't figure out what the device is in the bottom right of this layout, in a 2-high chunk of water.
Αναρτήθηκε αρχικά από L37:
Skimmers are great if you want to convert water to p-water for some reason, especially considering they do the same to water temperature as sieve. Great for farming peppers for example.
And oil/slicksters... not always needed. If you have enough water geysers you can just pump 1kg/s of water into oil reservoir and get more oil than slicksters will realisrically produce.
That's why i generally just dump co2 into environment. When i need it i will build skimmer and use it, no need to store it in tanks or use it immediately.

Ah didn't realise they had a set output temperature. That does make them considerably more useful then.

I have a decent amount of 95°C water from a Water Geyser but as I'm pumping that into my twin Electrolyzer setup I'm hesitant to use it for Carbon Skimming.

It's a Liquid Pump, how else are you gonna get water out :p
It looks like a liquid vent next to it which might be whats throwing you off.
Τελευταία επεξεργασία από Evilsod; 21 Ιαν 2019, 13:46
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