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They used to be underwhelming, but now they are overpowered! you don't need to even put them in a Hydrogen chamber, just space them around your colony as nice super cooling decorations. This probably wouldn't be possible if it wasn't for heat deleting machines but using heat deletion machines is pretty standard at this point.
The only thing you really have to worry about is cooling water down for growing crops... so convert the hot geyser water into polluted water(or transfer the heat into existing polluted water), then clean it... is it then really that hard to cool the resultant 40c water down below 30c? lol
I find it amusing that all the heat management buildings are not used for base cooling at all, but rather to prepare resources like rocket fuel or as 'science experiments'
I'd just like to add, now that we can vent heat out to space it's even easier to deal with. You can go nuts with aquatuners and just vent all the steam out into the vacuum of space.
I just wish there was a better option to eliminating heat than the 2 we have currently: weezewarts and the hydrogen cooler thing in ice areas. I think I need to learn to exploit the ice biomes more.
Its way better than just setting up a wheezewort next to something hot. It stays cold once you get it cold...
Im currently at cycle 3520 btw...
great idea!
In all other cases you can just ignore temperature almost entirely or employ simple enough methods to prevent overheating, and that’s the only goal, really. Transformers are heating up? Placing even 1 wheez to 4 transformers is enough. Plastic production is overheating? Make press out of steel and cool it down with produced petroleum. Refinery outputs heated coolant? Make a heat-destruction loop with petroleum, radiant pipes and hydrogen-trick-steam turbine (among many other ways)+build refinery itself out of ceramics.
The only ‘problem’ with all of these is that ‘base’ temp of many of these things would be way above comfortable for dupes, but it’s far better to use exo-suits then to cool, say, refinery down to 30, since suits slow dupes down and do not affect their performance when tinkering/ranching
These are all strategies that I myself have implemented at one time or another. I feel that in the current build of the game heat is so much more controllable than all of that. I haven't had to make a single complex or high-power heat solution simply by insulating everything from the rest of the base. I have a great big berry farm smack in the middle of everything that is passively cooled by my cold water and requires only 1 wheeze. It's all about keeping the heat out to begin with and dealing with the heat each system produces on-site.
All of that is not good not bad - just the way devs decided to make game. I personally like the availability of long term sustain solutions, but some may dislike it since before game was very varied and a lot harder too
Definitely used to be harder in some ways but easier in others. For a long time you could just trap a single hatch below a storage container and it would make endless coal with no interaction and a ton of other things. Heat is definitely easier now.