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(from my experience) When you first start it will be pretty difficult. It has gotten a bit easier since I first got the game, especially germs. Just staying alive will be pretty intense until you learn the basics.
Once you have food and breathable shelters down, things start to plateau while you work on maintaining.
Then new things (that were always there /wink) creep up on you. Example - as you progress youre going to have more and more machinery. Great, right? Everything is going smooth. Then you realize the machines are generating too much heat, all your plants are dying, and now youre starving. You start over to plan for this, as its not super easy to alter temperatures all at once.
Then once you have the moderate ideas down dealing with heat and more gasses, you can start working on advanced things. During the advanced phase, everything else is pretty standard and you rarely have anything to worry about.
So all in all, its up and down. If you like RimWorld I think you can enjoy this. Just know they are completely different games, but I feel the mindset is pretty much the same.
This is not trying to be a difficult game where you need to min-max perfectly to survive, but allows you to play the way you find most appealing. If you want to waste time and resources decorating your place with pixel art or building circular rooms just for fun then you can. If you want to create a utopia providing way more morale than they need you can do that too, or the opposite if you want them to suffer and be stressed out all the time your base isn't going to collapse just because of that.
It doesn't sound as if you are new to these kinds of games if you have played rimworld, but if you are then it can be a bit difficult, because it follows gaming logic, not real life logic. For example learning to read the exact recipes to craft different things is important rather than assuming they are based on reality.
But once you get the basic, your colony will not fall easily. It's easier in Oxygen Not Included just trying to survive than in Rimworld. So mostly in midgame and lategame are almost just subjective or personal goal at best. Although the game features a bit sense of scarce resources, some of resources you use regularly can be run out and you may need to find alternative way to deal with, it's something that prevent player from staying in comfort zone far too long without improving.
You can build the 5 stars hotel level of Colony full of happy people and pretty fancy looking base or a pure massive industry level that look ugly but actually effective. Colony will not fall just because you don't play in most effective tactic available or fail a few thing here and there, the negative outcome will not take effect immediately, or even then can be managed in someway assuming that you figure out the problem before it's getting out of control.
Complexity is pretty fair. You want to build a fancy industry that run super effectively, then you need to do some planning and may requires a lot of research, trial and error etc. Heat management, supply management, manpower management, those sort of thing.
jokes aside i think this is around twice the difficulty of rimworld with 99% less rng and 20 times the knowledge of science needed
in rimworld if you want food you make a zone for growing plants.
in oni if you want food you make a room that has cooling/heating/element controls/pressure control and you also need to get resources for it, say if you want to grow berries you have to get water for them. this is easy if you have a geyser that produces it. but then you realize that its above the temp the berries need so you plant some wheezeworts to cool it, but then you need to start getting phosphorite for it so then you start to ranch dreckos and then etc
big difference here
https://steamcommunity.com/app/457140/discussions/0/1735507550906297532/#c1735507550906367649