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If we assume that it is the average 82.2g/s (I don't take anyone with increased air consumption), then for each duplicant to GAIN oxygen, you would need a total of 4 planted oxyferns PER duplicant. With this in mind, you would eventually over pressurise with oxygen, so you might want to have a memory toggle in some way connected to keep at least one oxyfern or so blocked off until pressure goes down. Constant surplus of oxygen isn't always a good idea, you need to keep the pressure below 2000g/2kg of oxygen, otherwise you will start getting popped ear drums. I suggest keeping the pressure around the 1500g/1.5kg mark, as you have good surplus in case of a tragedy, but you won't be popping duplicants' ear-drums.
Planting around 4 per duplicant is assuming you have put the oxyferns inside farm plots/tiles and haven't just left pips to plant them. If you try the pip method, then you may need a significantly higher amount of these. Can't get the numbers right now without a pip planting one, so you would need to check yourself, but I believe it was 10 - 12 or so PER duplicant.
Really, I would just put them in hydroponic farm tiles, as then the water can be pumped via liquid pipes automatically without any duplicant time being wasted. So long as I can keep throwing dirt in them as well (would eventually use auto-sweepers for that). But the most space-effective method would be electrolizers + carbon skimmers, though it does require cooling eventually.
Here's the wiki page on them, it includes some statistics that I have mentioned here: https://oxygennotincluded.gamepedia.com/Oxyfern
If there's no swamps or other source of slimelung, you don't even have to filter this into regular o2 with deodorizers.
While that does get you a net power gain if set up properly, and the electrolyzer is better for the long haul because it's just so much easier to get infinite water, I did the math once. Using an algae farm gets you more total oxygen than using an electrolyzer and an oxygenator seperately, even if you deodorize afterwards.
The minimal infrastructure and research required makes it great for the early game too!
3 oxferns make *almost* enough oxygen for 1 dupe considering they are submerged in CO2 100% of the time.
I had a game where I used oxfrens once (first time I tried verdante asteroid).
It works well if you have many heavy co2 producers. might be a bit tricky to set up the colony so all the co2 falls into the oxfren farms, and then make the oxygen come to the base, but if you manage to do this you will have resource-cheap way to produce oxygen. very effective for small colonies.
However, electrolyzers are one of the only ways to produce hydrogen, which is the best rocket fuel in the game, so if you are really looking late game you should set up electrolyzers and store the hydrogen as early as you can. and as by-product you get huge amounts of oxygen so you dont really need the oxfrens anymore...