Oxygen Not Included

Oxygen Not Included

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Does material have actual any effect on automation wires and sensors?
I dont see any.
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Showing 1-13 of 13 comments
cainboy Dec 25, 2019 @ 8:38am 
The only real important aspects of automation that stand out in my head atm, is heat tolerance.

Lead melts at 350c+ ish, so you do NOT want to use lead in places where it will get hotter than that.

There is a small bit of heat transferance, but that's never really came up in any game I've played.
With no decor ratings, and iirc no sensor has an overheat function, its just melting points that are important.
/!\Kapudd im Kopp Dec 25, 2019 @ 8:44am 
Originally posted by cainboy:
The only real important aspects of automation that stand out in my head atm, is heat tolerance.

I'm only asking because the wiki suggests copper for automation wires and iron for conductive wire without any reasons given. For gold and ugly buildings there is an obvious reason provided, the 50% decor bonus.
Last edited by /!\Kapudd im Kopp; Dec 25, 2019 @ 8:44am
Myriad Dec 25, 2019 @ 9:45am 
Maybe the Wiki was using some sort of context. Do you mind linking where it says that?

As said, besides melting point and decor, I don't believe there's any difference that would matter. It depends how much you have of something and how organized you like to be.

I converted all my regular wire, and automation wire, to gold amalgam and gold respectively, just because I had so much of it. And yes that meant tracing every bit of wire in my base, circuit by circuit. Hey... I needed copper...

I left the conductive wire as copper. I personally wouldn't use iron for wire, just because I'd rather save it for steel.
/!\Kapudd im Kopp Dec 25, 2019 @ 9:47am 
if the author of those tips did, it seems lost on my.

https://oxygennotincluded.gamepedia.com/Copper
Tips
Copper has decoration bonus of +20% and is best suited to build Automation systems.

https://oxygennotincluded.gamepedia.com/Gold
Tips
Gold has high decoration bonus of +50% and is the ideal solution when building advanced Power buildings with high decoration penalty.

https://oxygennotincluded.gamepedia.com/Iron
Tips
Iron has no remarkable characteristic, and is the ideal selection when building Conductive Wires.

Myriad Dec 25, 2019 @ 10:31am 
Maybe they just wanted to sound fancy. They're not lying, Copper can be used to make advanced power systems.... but so can any other metal.

They're on par with Gold. It's best used in high heat power systems, and as such, I make my generators, and other high heat producers out of Gold.

Iron has no distinctive characteristics, as ore, but once refined it's the same as the others. Above all, only Iron can be made into Steel, which is better than all three of those metals. So I'd just as soon make a Steel wire rather than waste Iron on it. And actually save 30Kg of Iron in the process!
Gamefever Dec 25, 2019 @ 11:13am 
Temperature first, then decor bonus.

Volcano Boiler is an example of something that can reach 400-500C which will melt wires that are not made of Steel.

After temps consider decor for Dupe Bonuses.

For the most part Dupe positive moral bonus is really good to get and can be gotten fairly consistently when you build for it.
One of the easiest ways to get it is build major hallways with Gold Tile Floors and Carpet Ceiling Tiles. At least thats what I do....I build a little bigger to get there, so floors are actually 2 tiles high to incorporate the floor/cieling and also this gives a lot of space to hide wires and plumbing as well.

cainboy Dec 25, 2019 @ 11:24am 
There is a context one needs to be concerned about when reading off the wiki. Since updates to that info pile are not regulated, anyone at any point could add to it.

In particular, much of that info can be back from when the game was still in beta.

Automation wires have -5 decor, Gold wires have -2.5 decor. a statue or portrait can make this irrelevant. even without, this is negligible anyway.


Originally posted by Kapudd im Kopp:
I'm only asking because the wiki suggests copper for automation wires and iron for conductive wire without any reasons given. For gold and ugly buildings there is an obvious reason provided, the 50% decor bonus.

In beta, Copper was extremely finite, with only being in the starting biome and when that was gone, it was gone, so using it for conductive wiring was not advised. It also was not used in atmo suit production, so if you had the refined copper, it didnt have a lot of uses, while iron was abundant and makes great conductive wiring.


That said: many things have been added, and there is more flexibility for you.

Lead is a refined metal in insane abundance, and can be used for everything below 350 degrees, assuming you are not building a machine with an Overheat stat. So Conductive wiring and automation wires are just nice to use lead.

If you really need to deal with decor then you could use gold with the conductive stuff, but that is a LOOOT of refining, and Iron is best spent on steel.
Copper and Aluminum are great for thermal transfer, same with gold, but now we are starting to drift from your OP topic of Automation wires and sensors.
cainboy Dec 25, 2019 @ 11:32am 
Originally posted by Gamefever:
For the most part Dupe positive moral bonus is really good to get and can be gotten fairly consistently when you build for it.
One of the easiest ways to get it is build major hallways with Gold Tile Floors and Carpet Ceiling Tiles. At least thats what I do....I build a little bigger to get there, so floors are actually 2 tiles high to incorporate the floor/cieling and also this gives a lot of space to hide wires and plumbing as well.

This is a great way to make your base have higher morale, and look snazzy.

If you are like me and are more concerned with effeciency than aesthetics, you can use a strategy called Decor Bombing.
By using window tiles you can allow decor to go through floors and ceilings, allowing you to jam as much decor as you can in a small areas.
I usually have 7-8 blocks of time for sleep/rec/shower, out of the 24 blocks of time. The average decor while they eat, poop, shower, sleep, play, is well into the thousands in mid game. Even higher end game. If a Duplicant spends 33% of their day with a morale of 1200, They would need to spend the rest of the day in like -400 decor zones to counteract the Decor bombing.

But again, this is a little off topic from the OP
AquaX Dec 25, 2019 @ 11:47am 
What you use is based on what you got more of. Ppl tend to use iron for connective wires because you will need a large amt of steel later on and iron ore has no side benefits compared to copper and gold ore.
Myriad Dec 25, 2019 @ 12:58pm 
Originally posted by Gamefever:
One of the easiest ways to get it is build major hallways with Gold Tile Floors and Carpet Ceiling Tiles. At least thats what I do....I build a little bigger to get there, so floors are actually 2 tiles high to incorporate the floor/cieling and also this gives a lot of space to hide wires and plumbing as well.
That's interesting. I don't generally build carpet, except in bedrooms, because of the move penalty. And the ceiling is something I never thought of because it's also a floor above.

But space isn't really an issue, so why not double your floors, and also get the benefit of hiding more stuff. I think I like it. Lol
Gamefever Dec 25, 2019 @ 1:05pm 
Originally posted by Myriad:
Originally posted by Gamefever:
One of the easiest ways to get it is build major hallways with Gold Tile Floors and Carpet Ceiling Tiles. At least thats what I do....I build a little bigger to get there, so floors are actually 2 tiles high to incorporate the floor/cieling and also this gives a lot of space to hide wires and plumbing as well.
That's interesting. I don't generally build carpet, except in bedrooms, because of the move penalty. And the ceiling is something I never thought of because it's also a floor above.

But space isn't really an issue, so why not double your floors, and also get the benefit of hiding more stuff. I think I like it. Lol

XD thanks, yup build 2 layers to have seperate floor/ceiling and hide all the wires and plumbing.
Room to build is not a problem.
/!\Kapudd im Kopp Dec 25, 2019 @ 1:42pm 
Originally posted by Gamefever:
Originally posted by Myriad:
That's interesting. I don't generally build carpet, except in bedrooms, because of the move penalty. And the ceiling is something I never thought of because it's also a floor above.

But space isn't really an issue, so why not double your floors, and also get the benefit of hiding more stuff. I think I like it. Lol

XD thanks, yup build 2 layers to have seperate floor/ceiling and hide all the wires and plumbing.
Room to build is not a problem.
so you dont overlap ceiling of the lower level with the floor of the next higher level or do you leave a passage two tiles high? I tried that once and went mad getting that right.
Gamefever Dec 25, 2019 @ 2:29pm 
Originally posted by Kapudd im Kopp:
Originally posted by Gamefever:

XD thanks, yup build 2 layers to have seperate floor/ceiling and hide all the wires and plumbing.
Room to build is not a problem.
so you dont overlap ceiling of the lower level with the floor of the next higher level or do you leave a passage two tiles high? I tried that once and went mad getting that right.

I did mine with the floor layored directly on the ceiling of the level below it...
So I still have 4 high rooms, they just have double tile layored floors.
This works well with Barracks/Bedroom, Bathrooms, Kitchen and Rec Room...Keeps the plumbing and wires out of sight...Easier to lay out those things as well.
Last edited by Gamefever; Dec 25, 2019 @ 2:31pm
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Date Posted: Dec 25, 2019 @ 8:17am
Posts: 13