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heating up the hydrogen to send it into a steamroom into the turbine for electricity feels ok.
heating things up and send it into space is fine aswell
The worst offender the Sieve has been removed although if you really want to be upset about it...
You can feed hot stuff to critters and Dupes and get cool by products from the digestion process if we really want to be made about heat deletion.
For instance....Water converts to mush bars, those bars can be 100C and then eaten by Dupes to come out as nice cool 30C polluted water.
IF you really had to....You could move debris through a hot area, soaking the heat via conveyor rail and then feed that stuff to Hatches which then convert it too coal to be burned....Deleted.
Seems like this would never end, at some point your going to have to call it done and ready for play.
So cooling can be achieved a number of crazy ways.
Thing is if you look up stuff you will also learn about stuff that may seem like exploits but its tough to know for sure since some things your going to have to do in the late game involve cooling gasses into liquids.
Since the state changes have to be 2C above the change state for the game to change it over well its actually not quite realistic...And that shift point can be used to do crazy things with stuff like ethanol.
May be that all that is meant to be discovered cause its part of the fun.
Some heat deletion mechanics were added on propose, with the aim to balance the game.
Those are:
1. weezeworts - a plant that deletes heat / cools the surroundings
2. Ice machine - heats the immediate surroundings but makes cold ice (The heat that is generated is 80% of the heat that the ice/water loses in the process.)
3. ATEN - anti thermal entropty nullifier. its a ruins-building that cools the surrounds. The devs made exectly so players would have a way to deal with heat and its very obvious that it was on propose.
4. steam turbine - has an equation for deleting heat (and the heat deleted depends on the steam input and temp) and is the strongest from those 4 options.
All those things were added with the aim to provide players a way to deal with heat, and is the core of the heat management side of the game.
However, there are some things that may or may not be on propose. Such as a lot of building having a constant temperature output even if the input temperature changes (electrolyzer outputs the same temperature if the water input is 20C or 70C). However, those kinds of 'exploits' are minor compare to the heat deletion done by steam turbines and ATEN.
Industry, gysters and meteors add heat to the asteroid contently. without doing stuff to cool it down, temperatures gonna just rise non-stop up to the point crops wont grow and dupes will get scorched in every point on the map.
So, if you make case for 'heat deletion', the same case can be made for 'heat creation' which is the examples I brought (industry, gysters and meteors ).
If you really dont like heat management, play on Rime. Big chunk of players play mainly this asteroid and its really fun and different type of game.