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Just how it is.
Whoops
21 wide and 14 high...
Split it in half...
each ranch is 9 wide.
Since its 9 wide, it doesnt take forever for the hatch to show up to get groomed.
If I made it 4 tall...The width of the ranch would be enormous, unless I did some foolery with a door and block...Also I pack my ranch with automation so I make use of the space above the hatches.
So 1 dedicated Rancher can handle quite a few ranches.
I have about 6 of these ranches.
4 Puft Ranches
And 2 Drecko Ranches
For 3 Ranchers.
Built pairs same way,
I did my best to keep all the Ranches as close together as I could...So the Rancher doesnt have long travel times.
96 tiles can support
8 Hatches,
4 Pufts,
6 Drecko
its differrent for each species.
OP, first off you should provide a screenshot so we can see the actual story. You description does not contain enough info to tell you the actual reason...all we can do is just guesses.
Second, the response given to you is on how he does it (nice but that doesn't answer the question) and provides wrong info: a 96-tile stable can support 8 Hatches, 8 Dreckos, or 6 Pufts.
The following link shows the amount of space per critter needed and may answer your question (I assume eggs are affecting the critter count...but this is a guess without a pic).
https://oxygennotincluded.gamepedia.com/Stable
As said above, a picture will save a thousand words.
Eggs are often the culprits for cramped stables (they do count as the total critters, even though it doesn't show on the critter drop-off).
Is there any mods to improve on this, up to the 20 if tame?
I was wrong about Drecko, it is 8 to 96.
I checked in game real quick.
Bear in mind that the critters dont need to reach the space that is available to them.
So I make the ranches vertical.
Dont see a reason for a mod, cause ultimately the need is for more ranches, there will be a lot of these packed into a base in this game.
As I said, I have 6 ranches for Hatches...I am thinking of adding more...And more Ranchers.
Eggs count for "cramped" status (which prevents critters from laying more eggs) but not for "overcrowded" (which makes them "glum", substantially reducing their productivity).
Do you have other critters in the stable? E.g. shine bugs?
If you want to get effecient hatch ranching before you have a mechatronic engineer, you can also rush for some automation with a critter detector, then just make the floor out of mechanical doors to drop the eggs when they push your ranch above your limit.